Searched refs:SMOOTHING_CONSTANT (Results 1 – 1 of 1) sorted by relevance
124 private static final float SMOOTHING_CONSTANT = (float) (0.016 / Math.log(SMOOTHING_SPEED)); field in Workspace460 final float e = (float) Math.exp((now - mSmoothingTime) / SMOOTHING_CONSTANT); in computeScroll()