Searched refs:FL_FLY (Results 1 – 10 of 10) sorted by relevance
123 if ( (int)ent->v.flags & (FL_SWIM | FL_FLY) ) in SV_movestep()402 if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in SV_MoveToGoal()
282 #define FL_FLY 1 macro
795 if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) in SV_Physics_Step()
982 if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in PF_walkmove()
123 if ( (int)ent->u.v.flags & (FL_SWIM | FL_FLY) ) in SV_movestep()405 if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in SV_MoveToGoal()
148 #define FL_FLY 1 macro
1393 if (!((int)ent->u.v.flags & FL_FLY)) in SV_Physics_Step()1473 if ( ! ((int)ent->u.v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) in SV_Physics_Step()
1158 if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in PF_walkmove()
615 if ( other.flags & (FL_MONSTER | FL_FLY | FL_SWIM) != FL_MONSTER )
232 float FL_FLY = 1;