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Searched refs:IT_AXE (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc875 if (self.weapon == IT_AXE)
963 return IT_AXE;
971 if (self.weapon == IT_AXE)
1008 if (self.weapon == IT_AXE)
1077 fl = IT_AXE;
1157 IT_AXE |
1194 self.weapon = IT_AXE;
1196 else if (self.weapon == IT_AXE)
1305 self.weapon = IT_AXE;
1307 else if (self.weapon == IT_AXE)
Dplayer.qc101 if (self.weapon == IT_AXE)
126 if (self.weapon == IT_AXE)
351 if (self.weapon == IT_AXE)
609 if (self.weapon == IT_AXE)
Dclient.qc69 parm1 = IT_SHOTGUN | IT_AXE;
935 if(time > self.attack_finished && self.currentammo == 0 && self.weapon != IT_AXE)
1397 else if (rnum == IT_AXE)
Ddefs.qc286 float IT_AXE = 4096;
Ditems.qc1621 if (item.items == IT_AXE)
/external/quake/quake/src/QW/client/
Dbothdefs.h127 #define IT_AXE 4096 macro
/external/quake/quake/src/WinQuake/
Dquakedef.h156 #define IT_AXE 4096 macro