Searched refs:IT_AXE (Results 1 – 7 of 7) sorted by relevance
875 if (self.weapon == IT_AXE)963 return IT_AXE;971 if (self.weapon == IT_AXE)1008 if (self.weapon == IT_AXE)1077 fl = IT_AXE;1157 IT_AXE |1194 self.weapon = IT_AXE;1196 else if (self.weapon == IT_AXE)1305 self.weapon = IT_AXE;1307 else if (self.weapon == IT_AXE)
101 if (self.weapon == IT_AXE)126 if (self.weapon == IT_AXE)351 if (self.weapon == IT_AXE)609 if (self.weapon == IT_AXE)
69 parm1 = IT_SHOTGUN | IT_AXE;935 if(time > self.attack_finished && self.currentammo == 0 && self.weapon != IT_AXE)1397 else if (rnum == IT_AXE)
286 float IT_AXE = 4096;
1621 if (item.items == IT_AXE)
127 #define IT_AXE 4096 macro
156 #define IT_AXE 4096 macro