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Searched refs:MOVETYPE_WALK (Results 1 – 9 of 9) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h118 #define MOVETYPE_WALK 3 // gravity macro
Dhost_cmd.cpp178 sv_player->u.v.movetype = MOVETYPE_WALK; in Host_Noclip_f()
208 sv_player->u.v.movetype = MOVETYPE_WALK; in Host_Fly_f()
983 cl->edict->u.v.movetype = MOVETYPE_WALK; in Host_Please_f()
1003 cl->edict->u.v.movetype = MOVETYPE_WALK; in Host_Please_f()
Dsv_phys.cpp504 if (check->u.v.movetype != MOVETYPE_WALK) in SV_PushMove()
630 if (check->u.v.movetype != MOVETYPE_WALK) in SV_PushRotate()
984 if (ent->u.v.movetype != MOVETYPE_WALK) in SV_WalkMove()
1086 case MOVETYPE_WALK: in SV_Physics_Client()
Dsv_user.cpp344 if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK) in SV_AirMove()
/external/quake/quake/src/QW/server/
Dserver.h256 #define MOVETYPE_WALK 3 // gravity macro
Dsv_ccmds.c233 sv_player->v.movetype = MOVETYPE_WALK; in SV_Noclip_f()
/external/quake/quake/src/QW/progs/
Dcombat.qc159 if ( (inflictor != world) && (targ.movetype == MOVETYPE_WALK) )
Ddefs.qc249 float MOVETYPE_WALK = 3; // players only
Dclient.qc462 self.movetype = MOVETYPE_WALK;