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Searched refs:PF_MODEL (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/QW/client/
Dprotocol.h158 #define PF_MODEL (1<<5) macro
Dcl_ents.c704 if (flags & PF_MODEL) in CL_ParsePlayerinfo()
/external/quake/quake/src/QW/server/
Dsv_ents.c356 pflags |= PF_MODEL; in SV_WritePlayersToClient()
422 if (pflags & PF_MODEL) in SV_WritePlayersToClient()