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Searched refs:SPAWNFLAG_NOT_HARD (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h182 #define SPAWNFLAG_NOT_HARD 1024 macro
Dpr_edict.cpp943 || (current_skill >= 2 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_HARD)) ) in ED_LoadFromFile()
/external/quake/quake/src/QW/server/
Dserver.h305 #define SPAWNFLAG_NOT_HARD 1024 macro