Searched refs:YAW (Results 1 – 25 of 39) sorted by relevance
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308 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value; in IN_JoyMove()365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value; in IN_JoyMove()366 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); in IN_JoyMove()585 extern_control->viewangles[YAW] = cl.viewangles[YAW]; in IN_ExternalMove()592 Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control… in IN_ExternalMove()596 Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control… in IN_ExternalMove()598 cl.viewangles[YAW] = extern_control->viewangles[YAW]; in IN_ExternalMove()
711 yaw = r_refdef.viewangles[YAW]; in CalcGunAngle()714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; in CalcGunAngle()750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; in CalcGunAngle()755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; in CalcGunAngle()797 …r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.val… in V_AddIdle()883 ent->angles[YAW] = cl.viewangles[YAW]; // the model should face in V_CalcRefdef()909 angles[YAW] = ent->angles[YAW]; in V_CalcRefdef()1030 r_refdef.viewangles[YAW] -= lcd_yaw.value; in V_RenderView()1039 r_refdef.viewangles[YAW] += lcd_yaw.value*2; in V_RenderView()
255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); in CL_AdjustAngles()256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); in CL_AdjustAngles()
65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; in SV_SetIdealPitch()411 angles[YAW] = v_angle[YAW]; in SV_ClientThink()
704 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()1190 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; in IN_JoyMove()1194 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; in IN_JoyMove()
231 cl.viewangles[YAW] -= m_yaw.value * dx; in IN_Move()
351 angles[YAW] = currententity->angles[YAW]; in R_AliasSetUpTransform()
96 #define YAW 1 macro
249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw; in SV_StepDirection()
766 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
89 angle = currententity->angles[YAW]; in R_RotateBmodel()
297 angle = angles[YAW] * (M_PI*2 / 360); in AngleVectors()
839 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
458 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value);493 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value); in Cam_FinishMove()
247 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); in CL_AdjustAngles()248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()249 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); in CL_AdjustAngles()
728 yaw = r_refdef.viewangles[YAW]; in CalcGunAngle()731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; in CalcGunAngle()767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; in CalcGunAngle()806 …r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.val… in V_AddIdle()810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; in V_AddIdle()
55 #define YAW 1 macro
700 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()1183 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; in IN_JoyMove()1187 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; in IN_JoyMove()
863 ent->angles[YAW] = state->viewangles[YAW]; in CL_LinkPlayers()
295 angle = angles[YAW] * (M_PI*2 / 360); in AngleVectors()
787 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
758 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw; in SV_StepDirection()