Home
last modified time | relevance | path

Searched refs:YAW (Results 1 – 25 of 39) sorted by relevance

12

/external/quake/quake/src/WinQuake/
Din_dos.cpp308 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value; in IN_JoyMove()
365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value; in IN_JoyMove()
366 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); in IN_JoyMove()
585 extern_control->viewangles[YAW] = cl.viewangles[YAW]; in IN_ExternalMove()
592 Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control… in IN_ExternalMove()
596 Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control… in IN_ExternalMove()
598 cl.viewangles[YAW] = extern_control->viewangles[YAW]; in IN_ExternalMove()
Dview.cpp711 yaw = r_refdef.viewangles[YAW]; in CalcGunAngle()
714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; in CalcGunAngle()
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; in CalcGunAngle()
755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; in CalcGunAngle()
797 …r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.val… in V_AddIdle()
883 ent->angles[YAW] = cl.viewangles[YAW]; // the model should face in V_CalcRefdef()
909 angles[YAW] = ent->angles[YAW]; in V_CalcRefdef()
1030 r_refdef.viewangles[YAW] -= lcd_yaw.value; in V_RenderView()
1039 r_refdef.viewangles[YAW] += lcd_yaw.value*2; in V_RenderView()
Dcl_input.cpp255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); in CL_AdjustAngles()
256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); in CL_AdjustAngles()
Dsv_user.cpp65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; in SV_SetIdealPitch()
411 angles[YAW] = v_angle[YAW]; in SV_ClientThink()
Din_win.cpp704 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
1190 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; in IN_JoyMove()
1194 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; in IN_JoyMove()
Din_sun.cpp231 cl.viewangles[YAW] -= m_yaw.value * dx; in IN_Move()
Dr_alias.cpp351 angles[YAW] = currententity->angles[YAW]; in R_AliasSetUpTransform()
Dquakedef.h96 #define YAW 1 macro
Dsv_move.cpp249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw; in SV_StepDirection()
Dgl_vidandroid.cpp766 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
Dr_bsp.cpp89 angle = currententity->angles[YAW]; in R_RotateBmodel()
Dmathlib.cpp297 angle = angles[YAW] * (M_PI*2 / 360); in AngleVectors()
Dgl_vidlinux.cpp839 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
/external/quake/quake/src/QW/client/
Dcl_cam.c458 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value);
493 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value); in Cam_FinishMove()
Dcl_input.c247 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); in CL_AdjustAngles()
248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
249 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); in CL_AdjustAngles()
Dview.c728 yaw = r_refdef.viewangles[YAW]; in CalcGunAngle()
731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; in CalcGunAngle()
767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; in CalcGunAngle()
806 …r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.val… in V_AddIdle()
810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; in V_AddIdle()
Dbothdefs.h55 #define YAW 1 macro
Din_win.c700 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
1183 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; in IN_JoyMove()
1187 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; in IN_JoyMove()
Dr_alias.c351 angles[YAW] = currententity->angles[YAW]; in R_AliasSetUpTransform()
Dcl_ents.c863 ent->angles[YAW] = state->viewangles[YAW]; in CL_LinkPlayers()
Dr_bsp.c89 angle = currententity->angles[YAW]; in R_RotateBmodel()
Dmathlib.c295 angle = angles[YAW] * (M_PI*2 / 360); in AngleVectors()
Dgl_vidlinux.c787 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
Dgl_vidlinuxglx.c758 cl.viewangles[YAW] -= m_yaw.value * mouse_x; in IN_MouseMove()
/external/quake/quake/src/QW/server/
Dsv_move.c249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw; in SV_StepDirection()

12