Searched refs:animators (Results 1 – 2 of 2) sorted by relevance
36 int animators = fAnimators.count(); in init() local37 fInterpolators.setCount(animators); in init()38 memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*)); in init()39 fState.setCount(animators); in init()41 for (index = 0; index < animators; index++) in init()238 int animators = fAnimators.count(); in fixInterpolator() local239 for (int index = 0; index < animators; index++) { in fixInterpolator()257 int animators = fAnimators.count(); in initializeSave() local258 int activeTotal = fDrawIndex + animators; in initializeSave()333 int animators = fAnimators.count(); in resetInterpolators() local[all …]
95 int animators = fAnimators.count(); in activate() local96 for (int index = 0; index < animators; index++) in activate()277 int animators = fAnimators.count(); in enable() local279 for (index = 0; index < animators; index++) { in enable()576 int animators = fActive->fAnimators.count(); in interpolate() local577 for (int inner = 0; inner < animators; inner++) { in interpolate()