Searched refs:fShaderA (Results 1 – 2 of 2) sorted by relevance
27 fShaderA = sA; sA->ref(); in SkComposeShader()36 fShaderA = static_cast<SkShader*>(buffer.readFlattenable()); in SkComposeShader()45 fShaderA->unref(); in ~SkComposeShader()51 fShaderA->beginSession(); in beginSession()57 fShaderA->endSession(); in endSession()82 buffer.writeFlattenable(fShaderA); in flatten()108 return fShaderA->setContext(device, paint, tmpM) && in setContext()118 SkShader* shaderA = fShaderA; in shadeSpan()
59 SkShader* fShaderA; variable