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Searched refs:fTileModeX (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp22 fState.fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()
30 fState.fTileModeX = buffer.readU8(); in SkBitmapProcShader()
56 xy[0] = (TileMode)fState.fTileModeX; in asABitmap()
66 buffer.write8(fState.fTileModeX); in flatten()
288 gTileModeName[fState.fTileModeX], in toDumpString()
DSkBitmapSampler.h34 SkShader::TileMode getTileModeX() const { return fTileModeX; } in getTileModeX()
51 SkShader::TileMode fTileModeX; variable
DSkBitmapProcState_matrixProcs.cpp480 switch (fTileModeX) { in chooseMatrixProc()
500 if (SkShader::kClamp_TileMode == fTileModeX && in chooseMatrixProc()
513 if (SkShader::kRepeat_TileMode == fTileModeX && in chooseMatrixProc()
519 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
DSkBitmapProcState.h75 uint8_t fTileModeX; // CONSTRUCTOR member
DSkBitmapProcState.cpp351 bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()
521 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseProcs()
DSkBitmapSampler.cpp37 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()