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Searched refs:ss_loading (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h33 typedef enum {ss_loading, ss_active, server_state_t_max = 1 << 30} server_state_t; enumerator
Dpr_cmds.cpp1072 if (sv.state != ss_loading) in PF_precache_sound()
1097 if (sv.state != ss_loading) in PF_precache_model()
Dsv_main.cpp1123 sv.state = ss_loading; in SV_SpawnServer()
/external/quake/quake/src/QW/server/
Dserver.h30 ss_loading, // spawning level edicts enumerator
Dpr_cmds.c897 if (sv.state != ss_loading) in PF_precache_sound()
922 if (sv.state != ss_loading) in PF_precache_model()
1327 if (sv.state != ss_loading) in WriteDest()
Dsv_init.c370 sv.state = ss_loading; in SV_SpawnServer()