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Searched refs:target_state (Results 1 – 1 of 1) sorted by relevance

/external/bluetooth/bluez/audio/
Dheadset.c126 headset_state_t target_state; member
478 static void pending_connect_init(struct headset *hs, headset_state_t target_state) in pending_connect_init() argument
481 if (hs->pending->target_state < target_state) in pending_connect_init()
482 hs->pending->target_state = target_state; in pending_connect_init()
487 hs->pending->target_state = target_state; in pending_connect_init()
491 headset_state_t target_state, in connect_cb_new() argument
498 pending_connect_init(hs, target_state); in connect_cb_new()
680 if (p->target_state == HEADSET_STATE_CONNECTED) { in hfp_slc_complete()
1387 if (p && p->target_state == HEADSET_STATE_PLAYING) { in headset_connect_cb()
2349 hs->pending->target_state = HEADSET_STATE_PLAYING; in headset_request_stream()
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