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Searched refs:wishspeed (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/QW/client/
Dpmove.c390 void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel) in PM_Accelerate() argument
401 addspeed = wishspeed - currentspeed; in PM_Accelerate()
404 accelspeed = accel*frametime*wishspeed; in PM_Accelerate()
412 void PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel) in PM_AirAccelerate() argument
415 float addspeed, accelspeed, currentspeed, wishspd = wishspeed; in PM_AirAccelerate()
428 accelspeed = accel * wishspeed * frametime; in PM_AirAccelerate()
448 float wishspeed; in PM_WaterMove() local
465 wishspeed = VectorNormalize(wishdir); in PM_WaterMove()
467 if (wishspeed > movevars.maxspeed) in PM_WaterMove()
469 VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel); in PM_WaterMove()
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/external/quake/quake/src/WinQuake/
Dsv_user.cpp33 float wishspeed; variable
176 if (wishspeed == 0)
196 addspeed = wishspeed - currentspeed; in SV_Accelerate()
199 accelspeed = sv_accelerate.value*host_frametime*wishspeed; in SV_Accelerate()
220 accelspeed = sv_accelerate.value*wishspeed * host_frametime; in SV_AirAccelerate()
251 float speed, newspeed, wishspeed, addspeed, accelspeed; in SV_WaterMove() local
266 wishspeed = Length(wishvel); in SV_WaterMove()
267 if (wishspeed > sv_maxspeed.value) in SV_WaterMove()
269 VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); in SV_WaterMove()
270 wishspeed = sv_maxspeed.value; in SV_WaterMove()
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DWinQuake.ncb1244 …V_WaterMove�SV_Accelerate�up�SV_AirMove�sv_accelerate�sv_player�wishdir�wishspeed�velocity�SV_Wate…