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Searched refs:RS_KIND_POSITION (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/rs/
DRenderScript.h105 RS_KIND_POSITION, enumerator
DrsType.cpp156 case RS_KIND_POSITION: in makeGLComponents()
219 RS_KIND_POSITION, in enableGLVertexBuffer()
DrsShaderCache.cpp102 e->mVtxAttribSlots[RS_KIND_POSITION] = 0; in lookup()
DrsVertexArray.cpp124 case RS_KIND_POSITION: in setupGL()
DrsScriptC_Lib.cpp692 va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); in SC_drawLine()
712 va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); in SC_drawPoint()
746 va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); in SC_drawQuadTexCoords()