1 // Copyright 2008 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifndef V8_JUMP_TARGET_H_ 29 #define V8_JUMP_TARGET_H_ 30 31 #include "macro-assembler.h" 32 33 namespace v8 { 34 namespace internal { 35 36 // Forward declarations. 37 class FrameElement; 38 class Result; 39 class VirtualFrame; 40 41 // ------------------------------------------------------------------------- 42 // Jump targets 43 // 44 // A jump target is an abstraction of a basic-block entry in generated 45 // code. It collects all the virtual frames reaching the block by 46 // forward jumps and pairs them with labels for the merge code along 47 // all forward-reaching paths. When bound, an expected frame for the 48 // block is determined and code is generated to merge to the expected 49 // frame. For backward jumps, the merge code is generated at the edge 50 // leaving the predecessor block. 51 // 52 // A jump target must have been reached via control flow (either by 53 // jumping, branching, or falling through) at the time it is bound. 54 // In particular, this means that at least one of the control-flow 55 // graph edges reaching the target must be a forward edge. 56 57 class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. 58 public: 59 // Forward-only jump targets can only be reached by forward CFG edges. 60 enum Directionality { FORWARD_ONLY, BIDIRECTIONAL }; 61 62 // Construct a jump target used to generate code and to provide 63 // access to a current frame. JumpTarget(Directionality direction)64 explicit JumpTarget(Directionality direction) 65 : direction_(direction), 66 reaching_frames_(0), 67 merge_labels_(0), 68 entry_frame_(NULL) { 69 } 70 71 // Construct a jump target. JumpTarget()72 JumpTarget() 73 : direction_(FORWARD_ONLY), 74 reaching_frames_(0), 75 merge_labels_(0), 76 entry_frame_(NULL) { 77 } 78 ~JumpTarget()79 virtual ~JumpTarget() {} 80 81 // Set the direction of the jump target. set_direction(Directionality direction)82 virtual void set_direction(Directionality direction) { 83 direction_ = direction; 84 } 85 86 // Treat the jump target as a fresh one. The state is reset. 87 void Unuse(); 88 89 inline CodeGenerator* cgen(); 90 entry_label()91 Label* entry_label() { return &entry_label_; } 92 entry_frame()93 VirtualFrame* entry_frame() const { return entry_frame_; } set_entry_frame(VirtualFrame * frame)94 void set_entry_frame(VirtualFrame* frame) { 95 entry_frame_ = frame; 96 } 97 98 // Predicates testing the state of the encapsulated label. is_bound()99 bool is_bound() const { return entry_label_.is_bound(); } is_linked()100 bool is_linked() const { 101 return !is_bound() && !reaching_frames_.is_empty(); 102 } is_unused()103 bool is_unused() const { 104 // This is !is_bound() && !is_linked(). 105 return !is_bound() && reaching_frames_.is_empty(); 106 } 107 108 // Emit a jump to the target. There must be a current frame at the 109 // jump and there will be no current frame after the jump. 110 virtual void Jump(); 111 virtual void Jump(Result* arg); 112 113 // Emit a conditional branch to the target. There must be a current 114 // frame at the branch. The current frame will fall through to the 115 // code after the branch. The arg is a result that is live both at 116 // the target and the fall-through. 117 virtual void Branch(Condition cc, Hint hint = no_hint); 118 virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); 119 120 // Bind a jump target. If there is no current frame at the binding 121 // site, there must be at least one frame reaching via a forward 122 // jump. 123 virtual void Bind(); 124 virtual void Bind(Result* arg); 125 126 // Emit a call to a jump target. There must be a current frame at 127 // the call. The frame at the target is the same as the current 128 // frame except for an extra return address on top of it. The frame 129 // after the call is the same as the frame before the call. 130 void Call(); 131 set_compiling_deferred_code(bool flag)132 static void set_compiling_deferred_code(bool flag) { 133 compiling_deferred_code_ = flag; 134 } 135 136 protected: 137 // Directionality flag set at initialization time. 138 Directionality direction_; 139 140 // A list of frames reaching this block via forward jumps. 141 ZoneList<VirtualFrame*> reaching_frames_; 142 143 // A parallel list of labels for merge code. 144 ZoneList<Label> merge_labels_; 145 146 // The frame used on entry to the block and expected at backward 147 // jumps to the block. Set when the jump target is bound, but may 148 // or may not be set for forward-only blocks. 149 VirtualFrame* entry_frame_; 150 151 // The actual entry label of the block. 152 Label entry_label_; 153 154 // Implementations of Jump, Branch, and Bind with all arguments and 155 // return values using the virtual frame. 156 void DoJump(); 157 void DoBranch(Condition cc, Hint hint); 158 void DoBind(); 159 160 private: 161 static bool compiling_deferred_code_; 162 163 // Add a virtual frame reaching this labeled block via a forward jump, 164 // and a corresponding merge code label. 165 void AddReachingFrame(VirtualFrame* frame); 166 167 // Perform initialization required during entry frame computation 168 // after setting the virtual frame element at index in frame to be 169 // target. 170 inline void InitializeEntryElement(int index, FrameElement* target); 171 172 // Compute a frame to use for entry to this block. 173 void ComputeEntryFrame(); 174 175 DISALLOW_COPY_AND_ASSIGN(JumpTarget); 176 }; 177 178 179 // ------------------------------------------------------------------------- 180 // Break targets 181 // 182 // A break target is a jump target that can be used to break out of a 183 // statement that keeps extra state on the stack (eg, for/in or 184 // try/finally). They know the expected stack height at the target 185 // and will drop state from nested statements as part of merging. 186 // 187 // Break targets are used for return, break, and continue targets. 188 189 class BreakTarget : public JumpTarget { 190 public: 191 // Construct a break target. BreakTarget()192 BreakTarget() {} 193 ~BreakTarget()194 virtual ~BreakTarget() {} 195 196 // Set the direction of the break target. 197 virtual void set_direction(Directionality direction); 198 199 // Copy the state of this break target to the destination. The 200 // lists of forward-reaching frames and merge-point labels are 201 // copied. All virtual frame pointers are copied, not the 202 // pointed-to frames. The previous state of the destination is 203 // overwritten, without deallocating pointed-to virtual frames. 204 void CopyTo(BreakTarget* destination); 205 206 // Emit a jump to the target. There must be a current frame at the 207 // jump and there will be no current frame after the jump. 208 virtual void Jump(); 209 virtual void Jump(Result* arg); 210 211 // Emit a conditional branch to the target. There must be a current 212 // frame at the branch. The current frame will fall through to the 213 // code after the branch. 214 virtual void Branch(Condition cc, Hint hint = no_hint); 215 virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); 216 217 // Bind a break target. If there is no current frame at the binding 218 // site, there must be at least one frame reaching via a forward 219 // jump. 220 virtual void Bind(); 221 virtual void Bind(Result* arg); 222 223 // Setter for expected height. set_expected_height(int expected)224 void set_expected_height(int expected) { expected_height_ = expected; } 225 226 private: 227 // The expected height of the expression stack where the target will 228 // be bound, statically known at initialization time. 229 int expected_height_; 230 231 DISALLOW_COPY_AND_ASSIGN(BreakTarget); 232 }; 233 234 235 // ------------------------------------------------------------------------- 236 // Shadow break targets 237 // 238 // A shadow break target represents a break target that is temporarily 239 // shadowed by another one (represented by the original during 240 // shadowing). They are used to catch jumps to labels in certain 241 // contexts, e.g. try blocks. After shadowing ends, the formerly 242 // shadowed target is again represented by the original and the 243 // ShadowTarget can be used as a jump target in its own right, 244 // representing the formerly shadowing target. 245 246 class ShadowTarget : public BreakTarget { 247 public: 248 // Construct a shadow jump target. After construction the shadow 249 // target object holds the state of the original target, and the 250 // original target is actually a fresh one that intercepts control 251 // flow intended for the shadowed one. 252 explicit ShadowTarget(BreakTarget* shadowed); 253 ~ShadowTarget()254 virtual ~ShadowTarget() {} 255 256 // End shadowing. After shadowing ends, the original jump target 257 // again gives access to the formerly shadowed target and the shadow 258 // target object gives access to the formerly shadowing target. 259 void StopShadowing(); 260 261 // During shadowing, the currently shadowing target. After 262 // shadowing, the target that was shadowed. other_target()263 BreakTarget* other_target() const { return other_target_; } 264 265 private: 266 // During shadowing, the currently shadowing target. After 267 // shadowing, the target that was shadowed. 268 BreakTarget* other_target_; 269 270 #ifdef DEBUG 271 bool is_shadowing_; 272 #endif 273 274 DISALLOW_COPY_AND_ASSIGN(ShadowTarget); 275 }; 276 277 278 } } // namespace v8::internal 279 280 #endif // V8_JUMP_TARGET_H_ 281