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1 /*
2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3  * Copyright (C) 2009 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  *     * Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *     * Redistributions in binary form must reproduce the above
12  * copyright notice, this list of conditions and the following disclaimer
13  * in the documentation and/or other materials provided with the
14  * distribution.
15  *     * Neither the name of Google Inc. nor the names of its
16  * contributors may be used to endorse or promote products derived from
17  * this software without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 #include "config.h"
33 #include "ScriptController.h"
34 
35 #include "PlatformBridge.h"
36 #include "CString.h"
37 #include "Document.h"
38 #include "DOMWindow.h"
39 #include "Event.h"
40 #include "EventListener.h"
41 #include "EventNames.h"
42 #include "Frame.h"
43 #include "FrameLoaderClient.h"
44 #include "Node.h"
45 #include "NotImplemented.h"
46 #include "npruntime_impl.h"
47 #include "npruntime_priv.h"
48 #include "NPV8Object.h"
49 #include "ScriptSourceCode.h"
50 #include "Settings.h"
51 #include "V8Binding.h"
52 #include "V8BindingState.h"
53 #include "V8DOMWindow.h"
54 #include "V8Event.h"
55 #include "V8HTMLEmbedElement.h"
56 #include "V8IsolatedContext.h"
57 #include "V8NPObject.h"
58 #include "V8Proxy.h"
59 #include "Widget.h"
60 #include "XSSAuditor.h"
61 #include <wtf/StdLibExtras.h>
62 
63 namespace WebCore {
64 
initializeThreading()65 void ScriptController::initializeThreading()
66 {
67     static bool initializedThreading = false;
68     if (!initializedThreading) {
69         WTF::initializeThreading();
70         initializedThreading = true;
71     }
72 }
73 
setFlags(const char * string,int length)74 void ScriptController::setFlags(const char* string, int length)
75 {
76     v8::V8::SetFlagsFromString(string, length);
77 }
78 
retrieveFrameForEnteredContext()79 Frame* ScriptController::retrieveFrameForEnteredContext()
80 {
81     return V8Proxy::retrieveFrameForEnteredContext();
82 }
83 
retrieveFrameForCurrentContext()84 Frame* ScriptController::retrieveFrameForCurrentContext()
85 {
86     return V8Proxy::retrieveFrameForCurrentContext();
87 }
88 
isSafeScript(Frame * target)89 bool ScriptController::isSafeScript(Frame* target)
90 {
91     return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), target, true);
92 }
93 
gcProtectJSWrapper(void * domObject)94 void ScriptController::gcProtectJSWrapper(void* domObject)
95 {
96     V8GCController::gcProtect(domObject);
97 }
98 
gcUnprotectJSWrapper(void * domObject)99 void ScriptController::gcUnprotectJSWrapper(void* domObject)
100 {
101     V8GCController::gcUnprotect(domObject);
102 }
103 
ScriptController(Frame * frame)104 ScriptController::ScriptController(Frame* frame)
105     : m_frame(frame)
106     , m_sourceURL(0)
107     , m_inExecuteScript(false)
108     , m_processingTimerCallback(false)
109     , m_paused(false)
110     , m_proxy(new V8Proxy(frame))
111 #if ENABLE(NETSCAPE_PLUGIN_API)
112     , m_windowScriptNPObject(0)
113 #endif
114     , m_XSSAuditor(new XSSAuditor(frame))
115 {
116 }
117 
~ScriptController()118 ScriptController::~ScriptController()
119 {
120     m_proxy->disconnectFrame();
121 }
122 
clearScriptObjects()123 void ScriptController::clearScriptObjects()
124 {
125     PluginObjectMap::iterator it = m_pluginObjects.begin();
126     for (; it != m_pluginObjects.end(); ++it) {
127         _NPN_UnregisterObject(it->second);
128         _NPN_ReleaseObject(it->second);
129     }
130     m_pluginObjects.clear();
131 
132 #if ENABLE(NETSCAPE_PLUGIN_API)
133     if (m_windowScriptNPObject) {
134         // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
135         // script object properly.
136         // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
137         _NPN_DeallocateObject(m_windowScriptNPObject);
138         m_windowScriptNPObject = 0;
139     }
140 #endif
141 }
142 
updateSecurityOrigin()143 void ScriptController::updateSecurityOrigin()
144 {
145     m_proxy->windowShell()->updateSecurityOrigin();
146 }
147 
updatePlatformScriptObjects()148 void ScriptController::updatePlatformScriptObjects()
149 {
150     notImplemented();
151 }
152 
processingUserGesture(DOMWrapperWorld *) const153 bool ScriptController::processingUserGesture(DOMWrapperWorld*) const
154 {
155     Frame* activeFrame = V8Proxy::retrieveFrameForEnteredContext();
156     // No script is running, so it must be run by users.
157     if (!activeFrame)
158         return true;
159 
160     V8Proxy* activeProxy = activeFrame->script()->proxy();
161 
162     v8::HandleScope handleScope;
163     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(activeFrame);
164     // FIXME: find all cases context can be empty:
165     //  1) JS is disabled;
166     //  2) page is NULL;
167     if (v8Context.IsEmpty())
168         return true;
169 
170     v8::Context::Scope scope(v8Context);
171 
172     v8::Handle<v8::Object> global = v8Context->Global();
173     v8::Handle<v8::Value> jsEvent = global->Get(v8::String::NewSymbol("event"));
174     Event* event = (!jsEvent.IsEmpty() && jsEvent->IsObject()) ? V8Event::toNative(v8::Handle<v8::Object>::Cast(jsEvent)) : 0;
175 
176     // Based on code from kjs_bindings.cpp.
177     // Note: This is more liberal than Firefox's implementation.
178     if (event) {
179         if (event->createdByDOM())
180             return false;
181 
182         const AtomicString& type = event->type();
183         bool eventOk =
184             // mouse events
185             type == eventNames().clickEvent || type == eventNames().mousedownEvent || type == eventNames().mouseupEvent || type == eventNames().dblclickEvent
186             // keyboard events
187             || type == eventNames().keydownEvent || type == eventNames().keypressEvent || type == eventNames().keyupEvent
188             // other accepted events
189             || type == eventNames().selectEvent || type == eventNames().changeEvent || type == eventNames().focusEvent || type == eventNames().blurEvent || type == eventNames().submitEvent;
190 
191         if (eventOk)
192             return true;
193     } else if (activeProxy->inlineCode() && !activeProxy->timerCallback()) {
194         // This is the <a href="javascript:window.open('...')> case -> we let it through.
195         return true;
196     }
197 
198     // This is the <script>window.open(...)</script> case or a timer callback -> block it.
199     return false;
200 }
201 
anyPageIsProcessingUserGesture() const202 bool ScriptController::anyPageIsProcessingUserGesture() const
203 {
204     // FIXME: is this right?
205     return processingUserGesture();
206 }
207 
evaluateInIsolatedWorld(unsigned worldID,const Vector<ScriptSourceCode> & sources)208 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources)
209 {
210     m_proxy->evaluateInIsolatedWorld(worldID, sources, 0);
211 }
212 
evaluateInIsolatedWorld(unsigned worldID,const Vector<ScriptSourceCode> & sources,int extensionGroup)213 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup)
214 {
215     m_proxy->evaluateInIsolatedWorld(worldID, sources, extensionGroup);
216 }
217 
218 // Evaluate a script file in the environment of this proxy.
evaluate(const ScriptSourceCode & sourceCode)219 ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
220 {
221     String sourceURL = sourceCode.url();
222 
223     if (!m_XSSAuditor->canEvaluate(sourceCode.source())) {
224         // This script is not safe to be evaluated.
225         return ScriptValue();
226     }
227 
228     v8::HandleScope handleScope;
229     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_proxy->frame());
230     if (v8Context.IsEmpty())
231         return ScriptValue();
232 
233     v8::Context::Scope scope(v8Context);
234 
235     RefPtr<Frame> protect(m_frame);
236 
237     v8::Local<v8::Value> object = m_proxy->evaluate(sourceCode, 0);
238 
239     // Evaluating the JavaScript could cause the frame to be deallocated
240     // so we starot the keep alive timer here.
241     m_frame->keepAlive();
242 
243     if (object.IsEmpty() || object->IsUndefined())
244         return ScriptValue();
245 
246     return ScriptValue(object);
247 }
248 
setEventHandlerLineNumber(int lineNumber)249 void ScriptController::setEventHandlerLineNumber(int lineNumber)
250 {
251     m_proxy->setEventHandlerLineNumber(lineNumber);
252 }
253 
finishedWithEvent(Event * event)254 void ScriptController::finishedWithEvent(Event* event)
255 {
256     m_proxy->finishedWithEvent(event);
257 }
258 
259 // Create a V8 object with an interceptor of NPObjectPropertyGetter.
bindToWindowObject(Frame * frame,const String & key,NPObject * object)260 void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
261 {
262     v8::HandleScope handleScope;
263 
264     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
265     if (v8Context.IsEmpty())
266         return;
267 
268     v8::Context::Scope scope(v8Context);
269 
270     v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0);
271 
272     // Attach to the global object.
273     v8::Handle<v8::Object> global = v8Context->Global();
274     global->Set(v8String(key), value);
275 }
276 
collectGarbage()277 void ScriptController::collectGarbage()
278 {
279     v8::HandleScope handleScope;
280     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_proxy->frame());
281     if (v8Context.IsEmpty())
282         return;
283 
284     v8::Context::Scope scope(v8Context);
285 
286     m_proxy->evaluate(ScriptSourceCode("if (window.gc) void(gc());"), 0);
287 }
288 
lowMemoryNotification()289 void ScriptController::lowMemoryNotification()
290 {
291     v8::V8::LowMemoryNotification();
292 }
293 
haveInterpreter() const294 bool ScriptController::haveInterpreter() const
295 {
296     return m_proxy->windowShell()->isContextInitialized();
297 }
298 
createScriptInstanceForWidget(Widget * widget)299 PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
300 {
301     ASSERT(widget);
302 
303     if (widget->isFrameView())
304         return 0;
305 
306     NPObject* npObject = PlatformBridge::pluginScriptableObject(widget);
307 
308     if (!npObject)
309         return 0;
310 
311     // Frame Memory Management for NPObjects
312     // -------------------------------------
313     // NPObjects are treated differently than other objects wrapped by JS.
314     // NPObjects can be created either by the browser (e.g. the main
315     // window object) or by the plugin (the main plugin object
316     // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
317     // is especially careful to ensure NPObjects terminate at frame teardown because
318     // if a plugin leaks a reference, it could leak its objects (or the browser's objects).
319     //
320     // The Frame maintains a list of plugin objects (m_pluginObjects)
321     // which it can use to quickly find the wrapped embed object.
322     //
323     // Inside the NPRuntime, we've added a few methods for registering
324     // wrapped NPObjects. The purpose of the registration is because
325     // javascript garbage collection is non-deterministic, yet we need to
326     // be able to tear down the plugin objects immediately. When an object
327     // is registered, javascript can use it. When the object is destroyed,
328     // or when the object's "owning" object is destroyed, the object will
329     // be un-registered, and the javascript engine must not use it.
330     //
331     // Inside the javascript engine, the engine can keep a reference to the
332     // NPObject as part of its wrapper. However, before accessing the object
333     // it must consult the _NPN_Registry.
334 
335     v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);
336 
337 #ifdef ANDROID_FIX
338     // TODO: this should be up streamed.
339     // HTMLEmbedElement::getInstance() will call this function with its closest
340     // ancestor who has the objectTag. So this "widget" may be already in the
341     // HashMap. If it does, even m_pluginObjects.set() is a no-op, we do need to
342     // call _NPN_ReleaseObject on the npObject to balance the reference count.
343     PluginObjectMap::iterator it = m_pluginObjects.find(widget);
344     if (it != m_pluginObjects.end()) {
345         ASSERT(it->second == npObject);
346         _NPN_ReleaseObject(it->second);
347     }
348 #endif
349 
350     // Track the plugin object. We've been given a reference to the object.
351     m_pluginObjects.set(widget, npObject);
352 
353     return V8ScriptInstance::create(wrapper);
354 }
355 
cleanupScriptObjectsForPlugin(Widget * nativeHandle)356 void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
357 {
358     PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
359     if (it == m_pluginObjects.end())
360         return;
361     _NPN_UnregisterObject(it->second);
362     _NPN_ReleaseObject(it->second);
363     m_pluginObjects.remove(it);
364 }
365 
getAllWorlds(Vector<DOMWrapperWorld * > & worlds)366 void ScriptController::getAllWorlds(Vector<DOMWrapperWorld*>& worlds)
367 {
368     worlds.append(mainThreadNormalWorld());
369 }
370 
evaluateInWorld(const ScriptSourceCode & source,DOMWrapperWorld * world)371 void ScriptController::evaluateInWorld(const ScriptSourceCode& source,
372                                        DOMWrapperWorld* world)
373 {
374     Vector<ScriptSourceCode> sources;
375     sources.append(source);
376     // FIXME: Get an ID from the world param.
377     evaluateInIsolatedWorld(0, sources);
378 }
379 
createNoScriptObject()380 static NPObject* createNoScriptObject()
381 {
382     notImplemented();
383     return 0;
384 }
385 
createScriptObject(Frame * frame)386 static NPObject* createScriptObject(Frame* frame)
387 {
388     v8::HandleScope handleScope;
389     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
390     if (v8Context.IsEmpty())
391         return createNoScriptObject();
392 
393     v8::Context::Scope scope(v8Context);
394     DOMWindow* window = frame->domWindow();
395     v8::Handle<v8::Value> global = toV8(window);
396     ASSERT(global->IsObject());
397     return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window);
398 }
399 
windowScriptNPObject()400 NPObject* ScriptController::windowScriptNPObject()
401 {
402     if (m_windowScriptNPObject)
403         return m_windowScriptNPObject;
404 
405     if (canExecuteScripts()) {
406         // JavaScript is enabled, so there is a JavaScript window object.
407         // Return an NPObject bound to the window object.
408         m_windowScriptNPObject = createScriptObject(m_frame);
409         _NPN_RegisterObject(m_windowScriptNPObject, 0);
410     } else {
411         // JavaScript is not enabled, so we cannot bind the NPObject to the
412         // JavaScript window object. Instead, we create an NPObject of a
413         // different class, one which is not bound to a JavaScript object.
414         m_windowScriptNPObject = createNoScriptObject();
415     }
416     return m_windowScriptNPObject;
417 }
418 
createScriptObjectForPluginElement(HTMLPlugInElement * plugin)419 NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
420 {
421     // Can't create NPObjects when JavaScript is disabled.
422     if (!canExecuteScripts())
423         return createNoScriptObject();
424 
425     v8::HandleScope handleScope;
426     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_frame);
427     if (v8Context.IsEmpty())
428         return createNoScriptObject();
429     v8::Context::Scope scope(v8Context);
430 
431     DOMWindow* window = m_frame->domWindow();
432     v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin));
433     if (!v8plugin->IsObject())
434         return createNoScriptObject();
435 
436     return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window);
437 }
438 
439 
clearWindowShell()440 void ScriptController::clearWindowShell()
441 {
442     // V8 binding expects ScriptController::clearWindowShell only be called
443     // when a frame is loading a new page. V8Proxy::clearForNavigation
444     // creates a new context for the new page.
445     m_proxy->clearForNavigation();
446 }
447 
attachDebugger(void *)448 void ScriptController::attachDebugger(void*)
449 {
450     notImplemented();
451 }
452 
updateDocument()453 void ScriptController::updateDocument()
454 {
455     m_proxy->windowShell()->updateDocument();
456 }
457 
458 } // namespace WebCore
459