1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 *
24 */
25
26 #ifndef RenderObject_h
27 #define RenderObject_h
28
29 #include "AffineTransform.h"
30 #include "CachedResourceClient.h"
31 #include "Document.h"
32 #include "Element.h"
33 #include "FloatQuad.h"
34 #include "RenderObjectChildList.h"
35 #include "RenderStyle.h"
36 #include "TextAffinity.h"
37 #include "TransformationMatrix.h"
38 #include <wtf/UnusedParam.h>
39
40 namespace WebCore {
41
42 class AnimationController;
43 class HitTestResult;
44 class InlineBox;
45 class InlineFlowBox;
46 class OverlapTestRequestClient;
47 class Position;
48 class RenderBoxModelObject;
49 class RenderInline;
50 class RenderBlock;
51 class RenderFlow;
52 class RenderLayer;
53 class RenderTheme;
54 class TransformState;
55 class VisiblePosition;
56 #if ENABLE(SVG)
57 class SVGRenderBase;
58 #endif
59
60 /*
61 * The painting of a layer occurs in three distinct phases. Each phase involves
62 * a recursive descent into the layer's render objects. The first phase is the background phase.
63 * The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
64 * Floats must paint above block backgrounds but entirely below inline content that can overlap them.
65 * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
66 * three phases invoked on them during this phase.
67 */
68
69 enum PaintPhase {
70 PaintPhaseBlockBackground,
71 PaintPhaseChildBlockBackground,
72 PaintPhaseChildBlockBackgrounds,
73 PaintPhaseFloat,
74 PaintPhaseForeground,
75 PaintPhaseOutline,
76 PaintPhaseChildOutlines,
77 PaintPhaseSelfOutline,
78 PaintPhaseSelection,
79 PaintPhaseCollapsedTableBorders,
80 PaintPhaseTextClip,
81 PaintPhaseMask
82 };
83
84 enum PaintBehaviorFlags {
85 PaintBehaviorNormal = 0,
86 PaintBehaviorSelectionOnly = 1 << 0,
87 PaintBehaviorForceBlackText = 1 << 1,
88 PaintBehaviorFlattenCompositingLayers = 1 << 2
89 };
90 typedef unsigned PaintBehavior;
91
92 enum HitTestFilter {
93 HitTestAll,
94 HitTestSelf,
95 HitTestDescendants
96 };
97
98 enum HitTestAction {
99 HitTestBlockBackground,
100 HitTestChildBlockBackground,
101 HitTestChildBlockBackgrounds,
102 HitTestFloat,
103 HitTestForeground
104 };
105
106 // Sides used when drawing borders and outlines. This is in RenderObject rather than RenderBoxModelObject since outlines can
107 // be drawn by SVG around bounding boxes.
108 enum BoxSide {
109 BSTop,
110 BSBottom,
111 BSLeft,
112 BSRight
113 };
114
115 const int caretWidth = 1;
116
117 #if ENABLE(DASHBOARD_SUPPORT)
118 struct DashboardRegionValue {
119 bool operator==(const DashboardRegionValue& o) const
120 {
121 return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
122 }
123 bool operator!=(const DashboardRegionValue& o) const
124 {
125 return !(*this == o);
126 }
127
128 String label;
129 IntRect bounds;
130 IntRect clip;
131 int type;
132 };
133 #endif
134
135 // Base class for all rendering tree objects.
136 class RenderObject : public CachedResourceClient {
137 friend class RenderBlock;
138 friend class RenderBox;
139 friend class RenderLayer;
140 friend class RenderObjectChildList;
141 friend class RenderSVGContainer;
142 public:
143 // Anonymous objects should pass the document as their node, and they will then automatically be
144 // marked as anonymous in the constructor.
145 RenderObject(Node*);
146 virtual ~RenderObject();
147
148 RenderTheme* theme() const;
149
150 virtual const char* renderName() const = 0;
151
parent()152 RenderObject* parent() const { return m_parent; }
153 bool isDescendantOf(const RenderObject*) const;
154
previousSibling()155 RenderObject* previousSibling() const { return m_previous; }
nextSibling()156 RenderObject* nextSibling() const { return m_next; }
157
firstChild()158 RenderObject* firstChild() const
159 {
160 if (const RenderObjectChildList* children = virtualChildren())
161 return children->firstChild();
162 return 0;
163 }
lastChild()164 RenderObject* lastChild() const
165 {
166 if (const RenderObjectChildList* children = virtualChildren())
167 return children->lastChild();
168 return 0;
169 }
virtualChildren()170 virtual RenderObjectChildList* virtualChildren() { return 0; }
virtualChildren()171 virtual const RenderObjectChildList* virtualChildren() const { return 0; }
172
173 RenderObject* nextInPreOrder() const;
174 RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
175 RenderObject* nextInPreOrderAfterChildren() const;
176 RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
177 RenderObject* previousInPreOrder() const;
178 RenderObject* childAt(unsigned) const;
179
180 RenderObject* firstLeafChild() const;
181 RenderObject* lastLeafChild() const;
182
183 // The following six functions are used when the render tree hierarchy changes to make sure layers get
184 // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
185 // can contain a mixture of boxes and other object types, these functions need to be in the base class.
186 RenderLayer* enclosingLayer() const;
187 RenderLayer* enclosingSelfPaintingLayer() const;
188 void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
189 void removeLayers(RenderLayer* parentLayer);
190 void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
191 RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
192
193 // Convenience function for getting to the nearest enclosing box of a RenderObject.
194 RenderBox* enclosingBox() const;
195 RenderBoxModelObject* enclosingBoxModelObject() const;
196
isEmpty()197 virtual bool isEmpty() const { return firstChild() == 0; }
198
199 #ifndef NDEBUG
setHasAXObject(bool flag)200 void setHasAXObject(bool flag) { m_hasAXObject = flag; }
hasAXObject()201 bool hasAXObject() const { return m_hasAXObject; }
isSetNeedsLayoutForbidden()202 bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
setNeedsLayoutIsForbidden(bool flag)203 void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
204 #endif
205
206 // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
207 // children.
208 virtual RenderBlock* firstLineBlock() const;
209
210 // Called when an object that was floating or positioned becomes a normal flow object
211 // again. We have to make sure the render tree updates as needed to accommodate the new
212 // normal flow object.
213 void handleDynamicFloatPositionChange();
214
215 // RenderObject tree manipulation
216 //////////////////////////////////////////
canHaveChildren()217 virtual bool canHaveChildren() const { return virtualChildren(); }
isChildAllowed(RenderObject *,RenderStyle *)218 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
219 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
220 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
221 virtual void removeChild(RenderObject*);
createsAnonymousWrapper()222 virtual bool createsAnonymousWrapper() const { return false; }
223 //////////////////////////////////////////
224
225 protected:
226 //////////////////////////////////////////
227 // Helper functions. Dangerous to use!
setPreviousSibling(RenderObject * previous)228 void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
setNextSibling(RenderObject * next)229 void setNextSibling(RenderObject* next) { m_next = next; }
setParent(RenderObject * parent)230 void setParent(RenderObject* parent) { m_parent = parent; }
231 //////////////////////////////////////////
232 private:
233 void addAbsoluteRectForLayer(IntRect& result);
234 void setLayerNeedsFullRepaint();
235
236 public:
237 #ifndef NDEBUG
238 void showTreeForThis() const;
239
240 void showRenderObject() const;
241 // We don't make printedCharacters an optional parameter so that
242 // showRenderObject can be called from gdb easily.
243 void showRenderObject(int printedCharacters) const;
244 void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
245 #endif
246
247 static RenderObject* createObject(Node*, RenderStyle*);
248
249 // Overloaded new operator. Derived classes must override operator new
250 // in order to allocate out of the RenderArena.
251 void* operator new(size_t, RenderArena*) throw();
252
253 // Overridden to prevent the normal delete from being called.
254 void operator delete(void*, size_t);
255
256 private:
257 // The normal operator new is disallowed on all render objects.
258 void* operator new(size_t) throw();
259
260 public:
renderArena()261 RenderArena* renderArena() const { return document()->renderArena(); }
262
isApplet()263 virtual bool isApplet() const { return false; }
isBR()264 virtual bool isBR() const { return false; }
isBlockFlow()265 virtual bool isBlockFlow() const { return false; }
isBoxModelObject()266 virtual bool isBoxModelObject() const { return false; }
isCounter()267 virtual bool isCounter() const { return false; }
isEmbeddedObject()268 virtual bool isEmbeddedObject() const { return false; }
isFieldset()269 virtual bool isFieldset() const { return false; }
isFileUploadControl()270 virtual bool isFileUploadControl() const { return false; }
isFrame()271 virtual bool isFrame() const { return false; }
isFrameSet()272 virtual bool isFrameSet() const { return false; }
isImage()273 virtual bool isImage() const { return false; }
isInlineBlockOrInlineTable()274 virtual bool isInlineBlockOrInlineTable() const { return false; }
isListBox()275 virtual bool isListBox() const { return false; }
isListItem()276 virtual bool isListItem() const { return false; }
isListMarker()277 virtual bool isListMarker() const { return false; }
isMedia()278 virtual bool isMedia() const { return false; }
isMenuList()279 virtual bool isMenuList() const { return false; }
isRenderBlock()280 virtual bool isRenderBlock() const { return false; }
isRenderButton()281 virtual bool isRenderButton() const { return false; }
isRenderImage()282 virtual bool isRenderImage() const { return false; }
isRenderInline()283 virtual bool isRenderInline() const { return false; }
isRenderPart()284 virtual bool isRenderPart() const { return false; }
isRenderView()285 virtual bool isRenderView() const { return false; }
isReplica()286 virtual bool isReplica() const { return false; }
287 #if ENABLE(RUBY)
isRuby()288 virtual bool isRuby() const { return false; }
isRubyBase()289 virtual bool isRubyBase() const { return false; }
isRubyRun()290 virtual bool isRubyRun() const { return false; }
isRubyText()291 virtual bool isRubyText() const { return false; }
292 #endif
isSlider()293 virtual bool isSlider() const { return false; }
isTable()294 virtual bool isTable() const { return false; }
isTableCell()295 virtual bool isTableCell() const { return false; }
isTableCol()296 virtual bool isTableCol() const { return false; }
isTableRow()297 virtual bool isTableRow() const { return false; }
isTableSection()298 virtual bool isTableSection() const { return false; }
isTextControl()299 virtual bool isTextControl() const { return false; }
isTextArea()300 virtual bool isTextArea() const { return false; }
isTextField()301 virtual bool isTextField() const { return false; }
isVideo()302 virtual bool isVideo() const { return false; }
isWidget()303 virtual bool isWidget() const { return false; }
isCanvas()304 virtual bool isCanvas() const { return false; }
305
isRoot()306 bool isRoot() const { return document()->documentElement() == m_node; }
307 bool isBody() const;
308 bool isHR() const;
309
310 bool isHTMLMarquee() const;
311
312 inline bool isAfterContent() const;
isAfterContent(const RenderObject * obj)313 static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
314
childrenInline()315 bool childrenInline() const { return m_childrenInline; }
316 void setChildrenInline(bool b = true) { m_childrenInline = b; }
hasColumns()317 bool hasColumns() const { return m_hasColumns; }
318 void setHasColumns(bool b = true) { m_hasColumns = b; }
cellWidthChanged()319 bool cellWidthChanged() const { return m_cellWidthChanged; }
320 void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
321
322 #if ENABLE(MATHML)
isRenderMathMLBlock()323 virtual bool isRenderMathMLBlock() const { return false; }
324 #endif // ENABLE(MATHML)
325
326 #if ENABLE(SVG)
327 // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
328 // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
isSVGRoot()329 virtual bool isSVGRoot() const { return false; }
isSVGContainer()330 virtual bool isSVGContainer() const { return false; }
isSVGHiddenContainer()331 virtual bool isSVGHiddenContainer() const { return false; }
isRenderPath()332 virtual bool isRenderPath() const { return false; }
isSVGText()333 virtual bool isSVGText() const { return false; }
isSVGImage()334 virtual bool isSVGImage() const { return false; }
isSVGForeignObject()335 virtual bool isSVGForeignObject() const { return false; }
336
337 virtual const SVGRenderBase* toSVGRenderBase() const;
338
339 // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
340 // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
341 // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
342 // since stroke-width is ignored (and marker size can depend on stroke-width).
343 // objectBoundingBox is returned local coordinates.
344 // The name objectBoundingBox is taken from the SVG 1.1 spec.
345 virtual FloatRect objectBoundingBox() const;
346
347 // Returns the smallest rectangle enclosing all of the painted content
348 // respecting clipping, masking, filters, opacity, stroke-width and markers
349 virtual FloatRect repaintRectInLocalCoordinates() const;
350
351 // FIXME: This accessor is deprecated and mostly around for SVGRenderTreeAsText.
352 // This only returns the transform="" value from the element
353 // most callsites want localToParentTransform() instead.
354 virtual AffineTransform localTransform() const;
355
356 // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
357 // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
358 virtual const AffineTransform& localToParentTransform() const;
359
360 // SVG uses FloatPoint precise hit testing, and passes the point in parent
361 // coordinates instead of in repaint container coordinates. Eventually the
362 // rest of the rendering tree will move to a similar model.
363 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
364 #endif
365
isAnonymous()366 bool isAnonymous() const { return m_isAnonymous; }
setIsAnonymous(bool b)367 void setIsAnonymous(bool b) { m_isAnonymous = b; }
isAnonymousBlock()368 bool isAnonymousBlock() const
369 {
370 return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
371 }
isInlineContinuation()372 bool isInlineContinuation() const { return (node() ? node()->renderer() != this : false) && isRenderInline(); }
isFloating()373 bool isFloating() const { return m_floating; }
isPositioned()374 bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
isRelPositioned()375 bool isRelPositioned() const { return m_relPositioned; } // relative positioning
isText()376 bool isText() const { return m_isText; }
isBox()377 bool isBox() const { return m_isBox; }
isInline()378 bool isInline() const { return m_inline; } // inline object
isRunIn()379 bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
isDragging()380 bool isDragging() const { return m_isDragging; }
isReplaced()381 bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
382
hasLayer()383 bool hasLayer() const { return m_hasLayer; }
384
hasBoxDecorations()385 bool hasBoxDecorations() const { return m_paintBackground; }
386 bool mustRepaintBackgroundOrBorder() const;
387
needsLayout()388 bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
selfNeedsLayout()389 bool selfNeedsLayout() const { return m_needsLayout; }
needsPositionedMovementLayout()390 bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
needsPositionedMovementLayoutOnly()391 bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
posChildNeedsLayout()392 bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
normalChildNeedsLayout()393 bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
394
prefWidthsDirty()395 bool prefWidthsDirty() const { return m_prefWidthsDirty; }
396
397 bool isSelectionBorder() const;
398
hasClip()399 bool hasClip() const { return isPositioned() && style()->hasClip(); }
hasOverflowClip()400 bool hasOverflowClip() const { return m_hasOverflowClip; }
401
hasTransform()402 bool hasTransform() const { return m_hasTransform; }
hasMask()403 bool hasMask() const { return style() && style()->hasMask(); }
404
405 void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
406 Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
407 void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
408 int angleSpan, BoxSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
409
410 public:
411 // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
412 // any pseudo classes (and therefore has no concept of changing state).
413 RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
414 PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
415
416 virtual void updateDragState(bool dragOn);
417
418 RenderView* view() const;
419
420 // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
421 bool isRooted(RenderView** = 0);
422
node()423 Node* node() const { return m_isAnonymous ? 0 : m_node; }
document()424 Document* document() const { return m_node->document(); }
setNode(Node * node)425 void setNode(Node* node) { m_node = node; }
426
427 bool hasOutlineAnnotation() const;
hasOutline()428 bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
429
430 // Returns the object containing this one. Can be different from parent for positioned elements.
431 // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
432 // is true if the renderer returned is an ancestor of repaintContainer.
433 RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
434
hoverAncestor()435 virtual RenderObject* hoverAncestor() const { return parent(); }
436
437 // IE Extension that can be called on any RenderObject. See the implementation for the details.
438 RenderBoxModelObject* offsetParent() const;
439
440 void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
441 void setNeedsLayout(bool b, bool markParents = true);
442 void setChildNeedsLayout(bool b, bool markParents = true);
443 void setNeedsPositionedMovementLayout();
444 void setPrefWidthsDirty(bool, bool markParents = true);
445 void invalidateContainerPrefWidths();
446
setNeedsLayoutAndPrefWidthsRecalc()447 void setNeedsLayoutAndPrefWidthsRecalc()
448 {
449 setNeedsLayout(true);
450 setPrefWidthsDirty(true);
451 }
452
453 void setPositioned(bool b = true) { m_positioned = b; }
454 void setRelPositioned(bool b = true) { m_relPositioned = b; }
455 void setFloating(bool b = true) { m_floating = b; }
456 void setInline(bool b = true) { m_inline = b; }
457 void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
setIsText()458 void setIsText() { m_isText = true; }
setIsBox()459 void setIsBox() { m_isBox = true; }
460 void setReplaced(bool b = true) { m_replaced = b; }
461 void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
462 void setHasLayer(bool b = true) { m_hasLayer = b; }
463 void setHasTransform(bool b = true) { m_hasTransform = b; }
464 void setHasReflection(bool b = true) { m_hasReflection = b; }
465
466 void scheduleRelayout();
467
468 void updateFillImages(const FillLayer*, const FillLayer*);
469 void updateImage(StyleImage*, StyleImage*);
470
471 // for discussion of lineHeight see CSS2 spec
472 virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
473 // for the vertical-align property of inline elements
474 // the offset of baseline from the top of the object.
475 virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
476
477 typedef HashMap<OverlapTestRequestClient*, IntRect> OverlapTestRequestMap;
478
479 /*
480 * Paint the object and its children, clipped by (x|y|w|h).
481 * (tx|ty) is the calculated position of the parent
482 */
483 struct PaintInfo {
484 PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
485 RenderObject* newPaintingRoot, ListHashSet<RenderInline*>* newOutlineObjects,
486 OverlapTestRequestMap* overlapTestRequests = 0)
contextPaintInfo487 : context(newContext)
488 , rect(newRect)
489 , phase(newPhase)
490 , forceBlackText(newForceBlackText)
491 , paintingRoot(newPaintingRoot)
492 , outlineObjects(newOutlineObjects)
493 , overlapTestRequests(overlapTestRequests)
494 {
495 }
496
497 GraphicsContext* context;
498 IntRect rect;
499 PaintPhase phase;
500 bool forceBlackText;
501 RenderObject* paintingRoot; // used to draw just one element and its visual kids
502 ListHashSet<RenderInline*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
503 OverlapTestRequestMap* overlapTestRequests;
504 };
505
506 virtual void paint(PaintInfo&, int tx, int ty);
507
508 // Recursive function that computes the size and position of this object and all its descendants.
509 virtual void layout();
510
511 /* This function performs a layout only if one is needed. */
layoutIfNeeded()512 void layoutIfNeeded() { if (needsLayout()) layout(); }
513
514 // Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
515 // that just updates the object's position. If the size does change, the object remains dirty.
tryLayoutDoingPositionedMovementOnly()516 virtual void tryLayoutDoingPositionedMovementOnly() { }
517
518 // used for element state updates that cannot be fixed with a
519 // repaint and do not need a relayout
updateFromElement()520 virtual void updateFromElement() { }
521
522 #if ENABLE(DASHBOARD_SUPPORT)
523 virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
524 void collectDashboardRegions(Vector<DashboardRegionValue>&);
525 #endif
526
527 bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
528 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
529 virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
530
531 VisiblePosition positionForCoordinates(int x, int y);
532 virtual VisiblePosition positionForPoint(const IntPoint&);
533 VisiblePosition createVisiblePosition(int offset, EAffinity);
534 VisiblePosition createVisiblePosition(const Position&);
535
536 virtual void dirtyLinesFromChangedChild(RenderObject*);
537
538 // Called to update a style that is allowed to trigger animations.
539 // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
540 // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
541 void setAnimatableStyle(PassRefPtr<RenderStyle>);
542
543 // Set the style of the object and update the state of the object accordingly.
544 virtual void setStyle(PassRefPtr<RenderStyle>);
545
546 // Updates only the local style ptr of the object. Does not update the state of the object,
547 // and so only should be called when the style is known not to have changed (or from setStyle).
548 void setStyleInternal(PassRefPtr<RenderStyle>);
549
550 // returns the containing block level element for this element.
551 RenderBlock* containingBlock() const;
552
553 // Convert the given local point to absolute coordinates
554 // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
555 FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
556 FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
557
558 // Convert a local quad to absolute coordinates, taking transforms into account.
559 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
560 {
561 return localToContainerQuad(quad, 0, fixed);
562 }
563 // Convert a local quad into the coordinate system of container, taking transforms into account.
564 FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
565
566 // Return the offset from the container() renderer (excluding transforms)
567 virtual IntSize offsetFromContainer(RenderObject*) const;
568 // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
569 IntSize offsetFromAncestorContainer(RenderObject*) const;
570
absoluteRects(Vector<IntRect> &,int,int)571 virtual void absoluteRects(Vector<IntRect>&, int, int) { }
572 // FIXME: useTransforms should go away eventually
573 IntRect absoluteBoundingBoxRect(bool useTransforms = false);
574
575 // Build an array of quads in absolute coords for line boxes
absoluteQuads(Vector<FloatQuad> &)576 virtual void absoluteQuads(Vector<FloatQuad>&) { }
577
578 void absoluteFocusRingQuads(Vector<FloatQuad>&);
579
580 // the rect that will be painted if this object is passed as the paintingRoot
581 IntRect paintingRootRect(IntRect& topLevelRect);
582
minPrefWidth()583 virtual int minPrefWidth() const { return 0; }
maxPrefWidth()584 virtual int maxPrefWidth() const { return 0; }
585
style()586 RenderStyle* style() const { return m_style.get(); }
firstLineStyle()587 RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
style(bool firstLine)588 RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
589
590 // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
591 // given new style, without accessing the cache.
592 PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
593
594 // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
595 // This is typically only relevant when repainting.
outlineStyleForRepaint()596 virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
597
598 void getTextDecorationColors(int decorations, Color& underline, Color& overline,
599 Color& linethrough, bool quirksMode = false);
600
601 // Return the RenderBox in the container chain which is responsible for painting this object, or 0
602 // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
603 // methods.
604 RenderBoxModelObject* containerForRepaint() const;
605 // Actually do the repaint of rect r for this object which has been computed in the coordinate space
606 // of repaintContainer. If repaintContainer is 0, repaint via the view.
607 void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
608
609 // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
610 // style changes.
611 void repaint(bool immediate = false);
612
613 // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
614 void repaintRectangle(const IntRect&, bool immediate = false);
615
616 // Repaint only if our old bounds and new bounds are different.
617 bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox);
618
619 // Repaint only if the object moved.
620 virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
621
622 // Called to repaint a block's floats.
623 virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
624
625 bool checkForRepaintDuringLayout() const;
626
627 // Returns the rect that should be repainted whenever this object changes. The rect is in the view's
628 // coordinate space. This method deals with outlines and overflow.
absoluteClippedOverflowRect()629 IntRect absoluteClippedOverflowRect()
630 {
631 return clippedOverflowRectForRepaint(0);
632 }
633 virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
634 virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
635
636 // Given a rect in the object's coordinate space, compute a rect suitable for repainting
637 // that rect in view coordinates.
638 void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
639 {
640 return computeRectForRepaint(0, r, fixed);
641 }
642 // Given a rect in the object's coordinate space, compute a rect suitable for repainting
643 // that rect in the coordinate space of repaintContainer.
644 virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
645
length()646 virtual unsigned int length() const { return 1; }
647
isFloatingOrPositioned()648 bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
649
isTransparent()650 bool isTransparent() const { return style()->opacity() < 1.0f; }
opacity()651 float opacity() const { return style()->opacity(); }
652
hasReflection()653 bool hasReflection() const { return m_hasReflection; }
654
655 // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
656 int maximalOutlineSize(PaintPhase) const;
657
658 void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
hasMarkupTruncation()659 bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
660
661 enum SelectionState {
662 SelectionNone, // The object is not selected.
663 SelectionStart, // The object either contains the start of a selection run or is the start of a run
664 SelectionInside, // The object is fully encompassed by a selection run
665 SelectionEnd, // The object either contains the end of a selection run or is the end of a run
666 SelectionBoth // The object contains an entire run or is the sole selected object in that run
667 };
668
669 // The current selection state for an object. For blocks, the state refers to the state of the leaf
670 // descendants (as described above in the SelectionState enum declaration).
selectionState()671 SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
672
673 // Sets the selection state for an object.
setSelectionState(SelectionState state)674 virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
675
676 // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
677 // possible bounding box for the selection.
678 IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
679 virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
680
681 // Whether or not an object can be part of the leaf elements of the selection.
canBeSelectionLeaf()682 virtual bool canBeSelectionLeaf() const { return false; }
683
684 // Whether or not a block has selected children.
hasSelectedChildren()685 bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
686
687 // Obtains the selection colors that should be used when painting a selection.
688 Color selectionBackgroundColor() const;
689 Color selectionForegroundColor() const;
690
691 // Whether or not a given block needs to paint selection gaps.
shouldPaintSelectionGaps()692 virtual bool shouldPaintSelectionGaps() const { return false; }
693
694 #if ENABLE(DRAG_SUPPORT)
695 Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
696 #endif
697
698 /**
699 * Returns the local coordinates of the caret within this render object.
700 * @param caretOffset zero-based offset determining position within the render object.
701 * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
702 * useful for character range rect computations
703 */
704 virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
705
calcVerticalMargins()706 virtual void calcVerticalMargins() { }
isTopMarginQuirk()707 bool isTopMarginQuirk() const { return m_topMarginQuirk; }
isBottomMarginQuirk()708 bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
709 void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
710 void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
711
712 // When performing a global document tear-down, the renderer of the document is cleared. We use this
713 // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
714 bool documentBeingDestroyed() const;
715
716 virtual void destroy();
717
718 // Virtual function helpers for CSS3 Flexible Box Layout
isFlexibleBox()719 virtual bool isFlexibleBox() const { return false; }
isFlexingChildren()720 virtual bool isFlexingChildren() const { return false; }
isStretchingChildren()721 virtual bool isStretchingChildren() const { return false; }
722
723 virtual int caretMinOffset() const;
724 virtual int caretMaxOffset() const;
725 virtual unsigned caretMaxRenderedOffset() const;
726
727 virtual int previousOffset(int current) const;
728 virtual int previousOffsetForBackwardDeletion(int current) const;
729 virtual int nextOffset(int current) const;
730
731 virtual void imageChanged(CachedImage*, const IntRect* = 0);
732 virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
733 virtual bool willRenderImage(CachedImage*);
734
735 void selectionStartEnd(int& spos, int& epos) const;
736
paintingRootForChildren(PaintInfo & paintInfo)737 RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
738 {
739 // if we're the painting root, kids draw normally, and see root of 0
740 return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
741 }
742
shouldPaintWithinRoot(PaintInfo & paintInfo)743 bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
744 {
745 return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
746 }
747
hasOverrideSize()748 bool hasOverrideSize() const { return m_hasOverrideSize; }
setHasOverrideSize(bool b)749 void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
750
remove()751 void remove() { if (parent()) parent()->removeChild(this); }
752
753 AnimationController* animation() const;
754
visibleToHitTesting()755 bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
756
757 // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
758 // localToAbsolute/absoluteToLocal methods instead.
759 virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
760 virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
761
762 bool shouldUseTransformFromContainer(const RenderObject* container) const;
763 void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
764
addFocusRingRects(Vector<IntRect> &,int,int)765 virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
766
absoluteOutlineBounds()767 IntRect absoluteOutlineBounds() const
768 {
769 return outlineBoundsForRepaint(0);
770 }
771
772 protected:
773 // Overrides should call the superclass at the end
774 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
775 // Overrides should call the superclass at the start
776 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
777
778 void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
779 void addPDFURLRect(GraphicsContext*, const IntRect&);
780
781 virtual IntRect viewRect() const;
782
783 void adjustRectForOutlineAndShadow(IntRect&) const;
784
785 void arenaDelete(RenderArena*, void* objectBase);
786
outlineBoundsForRepaint(RenderBoxModelObject *)787 virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const { return IntRect(); }
788
789 class LayoutRepainter {
790 public:
791 LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
m_object(object)792 : m_object(object)
793 , m_repaintContainer(0)
794 , m_checkForRepaint(checkForRepaint)
795 {
796 if (m_checkForRepaint) {
797 m_repaintContainer = m_object.containerForRepaint();
798 m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
799 m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
800 }
801 }
802
803 // Return true if it repainted.
repaintAfterLayout()804 bool repaintAfterLayout()
805 {
806 return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
807 }
808
checkForRepaint()809 bool checkForRepaint() const { return m_checkForRepaint; }
810
811 private:
812 RenderObject& m_object;
813 RenderBoxModelObject* m_repaintContainer;
814 IntRect m_oldBounds;
815 IntRect m_oldOutlineBox;
816 bool m_checkForRepaint;
817 };
818
819 private:
820 RenderStyle* firstLineStyleSlowCase() const;
821 StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
822
823 RefPtr<RenderStyle> m_style;
824
825 Node* m_node;
826
827 RenderObject* m_parent;
828 RenderObject* m_previous;
829 RenderObject* m_next;
830
831 #ifndef NDEBUG
832 bool m_hasAXObject;
833 bool m_setNeedsLayoutForbidden : 1;
834 #endif
835
836 // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
837 bool m_needsLayout : 1;
838 bool m_needsPositionedMovementLayout :1;
839 bool m_normalChildNeedsLayout : 1;
840 bool m_posChildNeedsLayout : 1;
841 bool m_prefWidthsDirty : 1;
842 bool m_floating : 1;
843
844 bool m_positioned : 1;
845 bool m_relPositioned : 1;
846 bool m_paintBackground : 1; // if the box has something to paint in the
847 // background painting phase (background, border, etc)
848
849 bool m_isAnonymous : 1;
850 bool m_isText : 1;
851 bool m_isBox : 1;
852 bool m_inline : 1;
853 bool m_replaced : 1;
854 bool m_isDragging : 1;
855
856 bool m_hasLayer : 1;
857 bool m_hasOverflowClip : 1;
858 bool m_hasTransform : 1;
859 bool m_hasReflection : 1;
860
861 bool m_hasOverrideSize : 1;
862
863 public:
864 bool m_hasCounterNodeMap : 1;
865 bool m_everHadLayout : 1;
866
867 private:
868 // These bitfields are moved here from subclasses to pack them together
869 // from RenderBlock
870 bool m_childrenInline : 1;
871 bool m_topMarginQuirk : 1;
872 bool m_bottomMarginQuirk : 1;
873 bool m_hasMarkupTruncation : 1;
874 unsigned m_selectionState : 3; // SelectionState
875 bool m_hasColumns : 1;
876
877 // from RenderTableCell
878 bool m_cellWidthChanged : 1;
879
880 private:
881 // Store state between styleWillChange and styleDidChange
882 static bool s_affectsParentBlock;
883 };
884
documentBeingDestroyed()885 inline bool RenderObject::documentBeingDestroyed() const
886 {
887 return !document()->renderer();
888 }
889
isAfterContent()890 inline bool RenderObject::isAfterContent() const
891 {
892 if (style()->styleType() != AFTER)
893 return false;
894 // Text nodes don't have their own styles, so ignore the style on a text node.
895 if (isText() && !isBR())
896 return false;
897 return true;
898 }
899
setNeedsLayout(bool b,bool markParents)900 inline void RenderObject::setNeedsLayout(bool b, bool markParents)
901 {
902 bool alreadyNeededLayout = m_needsLayout;
903 m_needsLayout = b;
904 if (b) {
905 ASSERT(!isSetNeedsLayoutForbidden());
906 if (!alreadyNeededLayout) {
907 if (markParents)
908 markContainingBlocksForLayout();
909 if (hasLayer())
910 setLayerNeedsFullRepaint();
911 }
912 } else {
913 m_everHadLayout = true;
914 m_posChildNeedsLayout = false;
915 m_normalChildNeedsLayout = false;
916 m_needsPositionedMovementLayout = false;
917 }
918 }
919
setChildNeedsLayout(bool b,bool markParents)920 inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
921 {
922 bool alreadyNeededLayout = m_normalChildNeedsLayout;
923 m_normalChildNeedsLayout = b;
924 if (b) {
925 ASSERT(!isSetNeedsLayoutForbidden());
926 if (!alreadyNeededLayout && markParents)
927 markContainingBlocksForLayout();
928 } else {
929 m_posChildNeedsLayout = false;
930 m_normalChildNeedsLayout = false;
931 m_needsPositionedMovementLayout = false;
932 }
933 }
934
setNeedsPositionedMovementLayout()935 inline void RenderObject::setNeedsPositionedMovementLayout()
936 {
937 bool alreadyNeededLayout = needsLayout();
938 m_needsPositionedMovementLayout = true;
939 if (!alreadyNeededLayout) {
940 markContainingBlocksForLayout();
941 if (hasLayer())
942 setLayerNeedsFullRepaint();
943 }
944 }
945
objectIsRelayoutBoundary(const RenderObject * obj)946 inline bool objectIsRelayoutBoundary(const RenderObject *obj)
947 {
948 // FIXME: In future it may be possible to broaden this condition in order to improve performance.
949 // Table cells are excluded because even when their CSS height is fixed, their height()
950 // may depend on their contents.
951 return obj->isTextControl()
952 || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
953 #if ENABLE(SVG)
954 || obj->isSVGRoot()
955 #endif
956 ;
957 }
958
markContainingBlocksForLayout(bool scheduleRelayout,RenderObject * newRoot)959 inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
960 {
961 ASSERT(!scheduleRelayout || !newRoot);
962
963 RenderObject* o = container();
964 RenderObject* last = this;
965
966 while (o) {
967 // Don't mark the outermost object of an unrooted subtree. That object will be
968 // marked when the subtree is added to the document.
969 RenderObject* container = o->container();
970 if (!container && !o->isRenderView())
971 return;
972 if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
973 if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
974 RenderObject* parent = last->parent();
975 if (!parent->normalChildNeedsLayout()) {
976 parent->setChildNeedsLayout(true, false);
977 if (parent != newRoot)
978 parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
979 }
980 }
981 if (o->m_posChildNeedsLayout)
982 return;
983 o->m_posChildNeedsLayout = true;
984 ASSERT(!o->isSetNeedsLayoutForbidden());
985 } else {
986 if (o->m_normalChildNeedsLayout)
987 return;
988 o->m_normalChildNeedsLayout = true;
989 ASSERT(!o->isSetNeedsLayoutForbidden());
990 }
991
992 if (o == newRoot)
993 return;
994
995 last = o;
996 if (scheduleRelayout && objectIsRelayoutBoundary(last))
997 break;
998 o = container;
999 }
1000
1001 if (scheduleRelayout)
1002 last->scheduleRelayout();
1003 }
1004
makeMatrixRenderable(TransformationMatrix & matrix,bool has3DRendering)1005 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
1006 {
1007 #if !ENABLE(3D_RENDERING)
1008 UNUSED_PARAM(has3DRendering);
1009 matrix.makeAffine();
1010 #else
1011 if (!has3DRendering)
1012 matrix.makeAffine();
1013 #endif
1014 }
1015
adjustForAbsoluteZoom(int value,RenderObject * renderer)1016 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
1017 {
1018 float zoomFactor = renderer->style()->effectiveZoom();
1019 if (zoomFactor == 1)
1020 return value;
1021 // Needed because computeLengthInt truncates (rather than rounds) when scaling up.
1022 if (zoomFactor > 1)
1023 value++;
1024 return static_cast<int>(value / zoomFactor);
1025 }
1026
adjustIntRectForAbsoluteZoom(IntRect & rect,RenderObject * renderer)1027 inline void adjustIntRectForAbsoluteZoom(IntRect& rect, RenderObject* renderer)
1028 {
1029 rect.setX(adjustForAbsoluteZoom(rect.x(), renderer));
1030 rect.setY(adjustForAbsoluteZoom(rect.y(), renderer));
1031 rect.setWidth(adjustForAbsoluteZoom(rect.width(), renderer));
1032 rect.setHeight(adjustForAbsoluteZoom(rect.height(), renderer));
1033 }
1034
adjustFloatPointForAbsoluteZoom(const FloatPoint & point,RenderObject * renderer)1035 inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
1036 {
1037 // The result here is in floats, so we don't need the truncation hack from the integer version above.
1038 float zoomFactor = renderer->style()->effectiveZoom();
1039 if (zoomFactor == 1)
1040 return point;
1041 return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
1042 }
1043
adjustFloatQuadForAbsoluteZoom(FloatQuad & quad,RenderObject * renderer)1044 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
1045 {
1046 quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
1047 quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
1048 quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
1049 quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
1050 }
1051
1052 } // namespace WebCore
1053
1054 #ifndef NDEBUG
1055 // Outside the WebCore namespace for ease of invocation from gdb.
1056 void showTree(const WebCore::RenderObject*);
1057 void showRenderTree(const WebCore::RenderObject* object1);
1058 // We don't make object2 an optional parameter so that showRenderTree
1059 // can be called from gdb easily.
1060 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
1061 #endif
1062
1063 #endif // RenderObject_h
1064