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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <math.h>
18 
19 #include <cutils/compiler.h>
20 #include <utils/String8.h>
21 #include <ui/Region.h>
22 
23 #include "Transform.h"
24 
25 // ---------------------------------------------------------------------------
26 
27 namespace android {
28 
29 // ---------------------------------------------------------------------------
30 
31 template <typename T>
min(T a,T b)32 static inline T min(T a, T b) {
33     return a<b ? a : b;
34 }
35 template <typename T>
min(T a,T b,T c)36 static inline T min(T a, T b, T c) {
37     return min(a, min(b, c));
38 }
39 template <typename T>
min(T a,T b,T c,T d)40 static inline T min(T a, T b, T c, T d) {
41     return min(a, b, min(c, d));
42 }
43 
44 template <typename T>
max(T a,T b)45 static inline T max(T a, T b) {
46     return a>b ? a : b;
47 }
48 template <typename T>
max(T a,T b,T c)49 static inline T max(T a, T b, T c) {
50     return max(a, max(b, c));
51 }
52 template <typename T>
max(T a,T b,T c,T d)53 static inline T max(T a, T b, T c, T d) {
54     return max(a, b, max(c, d));
55 }
56 
57 template <typename T>
58 static inline
swap(T & a,T & b)59 void swap(T& a, T& b) {
60     T t(a);
61     a = b;
62     b = t;
63 }
64 
65 // ---------------------------------------------------------------------------
66 
Transform()67 Transform::Transform() {
68     reset();
69 }
70 
Transform(const Transform & other)71 Transform::Transform(const Transform&  other)
72     : mMatrix(other.mMatrix), mType(other.mType) {
73 }
74 
Transform(uint32_t orientation)75 Transform::Transform(uint32_t orientation) {
76     set(orientation, 0, 0);
77 }
78 
~Transform()79 Transform::~Transform() {
80 }
81 
82 static const float EPSILON = 0.0f;
83 
isZero(float f)84 bool Transform::isZero(float f) {
85     return fabs(f) <= EPSILON;
86 }
87 
absIsOne(float f)88 bool Transform::absIsOne(float f) {
89     return isZero(fabs(f) - 1.0f);
90 }
91 
operator *(const Transform & rhs) const92 Transform Transform::operator * (const Transform& rhs) const
93 {
94     if (CC_LIKELY(mType == IDENTITY))
95         return rhs;
96 
97     Transform r(*this);
98     if (rhs.mType == IDENTITY)
99         return r;
100 
101     // TODO: we could use mType to optimize the matrix multiply
102     const mat33& A(mMatrix);
103     const mat33& B(rhs.mMatrix);
104           mat33& D(r.mMatrix);
105     for (int i=0 ; i<3 ; i++) {
106         const float v0 = A[0][i];
107         const float v1 = A[1][i];
108         const float v2 = A[2][i];
109         D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2];
110         D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2];
111         D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2];
112     }
113     r.mType |= rhs.mType;
114 
115     // TODO: we could recompute this value from r and rhs
116     r.mType &= 0xFF;
117     r.mType |= UNKNOWN_TYPE;
118     return r;
119 }
120 
operator [](int i) const121 float const* Transform::operator [] (int i) const {
122     return mMatrix[i].v;
123 }
124 
transformed() const125 bool Transform::transformed() const {
126     return type() > TRANSLATE;
127 }
128 
tx() const129 int Transform::tx() const {
130     return floorf(mMatrix[2][0] + 0.5f);
131 }
132 
ty() const133 int Transform::ty() const {
134     return floorf(mMatrix[2][1] + 0.5f);
135 }
136 
reset()137 void Transform::reset() {
138     mType = IDENTITY;
139     for(int i=0 ; i<3 ; i++) {
140         vec3& v(mMatrix[i]);
141         for (int j=0 ; j<3 ; j++)
142             v[j] = ((i==j) ? 1.0f : 0.0f);
143     }
144 }
145 
set(float tx,float ty)146 void Transform::set(float tx, float ty)
147 {
148     mMatrix[2][0] = tx;
149     mMatrix[2][1] = ty;
150     mMatrix[2][2] = 1.0f;
151 
152     if (isZero(tx) && isZero(ty)) {
153         mType &= ~TRANSLATE;
154     } else {
155         mType |= TRANSLATE;
156     }
157 }
158 
set(float a,float b,float c,float d)159 void Transform::set(float a, float b, float c, float d)
160 {
161     mat33& M(mMatrix);
162     M[0][0] = a;    M[1][0] = b;
163     M[0][1] = c;    M[1][1] = d;
164     M[0][2] = 0;    M[1][2] = 0;
165     mType = UNKNOWN_TYPE;
166 }
167 
set(uint32_t flags,float w,float h)168 status_t Transform::set(uint32_t flags, float w, float h)
169 {
170     if (flags & ROT_INVALID) {
171         // that's not allowed!
172         reset();
173         return BAD_VALUE;
174     }
175 
176     Transform H, V, R;
177     if (flags & ROT_90) {
178         // w & h are inverted when rotating by 90 degrees
179         swap(w, h);
180     }
181 
182     if (flags & FLIP_H) {
183         H.mType = (FLIP_H << 8) | SCALE;
184         H.mType |= isZero(w) ? IDENTITY : TRANSLATE;
185         mat33& M(H.mMatrix);
186         M[0][0] = -1;
187         M[2][0] = w;
188     }
189 
190     if (flags & FLIP_V) {
191         V.mType = (FLIP_V << 8) | SCALE;
192         V.mType |= isZero(h) ? IDENTITY : TRANSLATE;
193         mat33& M(V.mMatrix);
194         M[1][1] = -1;
195         M[2][1] = h;
196     }
197 
198     if (flags & ROT_90) {
199         const float original_w = h;
200         R.mType = (ROT_90 << 8) | ROTATE;
201         R.mType |= isZero(original_w) ? IDENTITY : TRANSLATE;
202         mat33& M(R.mMatrix);
203         M[0][0] = 0;    M[1][0] =-1;    M[2][0] = original_w;
204         M[0][1] = 1;    M[1][1] = 0;
205     }
206 
207     *this = (R*(H*V));
208     return NO_ERROR;
209 }
210 
transform(const vec2 & v) const211 Transform::vec2 Transform::transform(const vec2& v) const {
212     vec2 r;
213     const mat33& M(mMatrix);
214     r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0];
215     r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1];
216     return r;
217 }
218 
transform(const vec3 & v) const219 Transform::vec3 Transform::transform(const vec3& v) const {
220     vec3 r;
221     const mat33& M(mMatrix);
222     r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2];
223     r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2];
224     r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2];
225     return r;
226 }
227 
transform(float * point,int x,int y) const228 void Transform::transform(float* point, int x, int y) const
229 {
230     const mat33& M(mMatrix);
231     vec2 v(x, y);
232     v = transform(v);
233     point[0] = v[0];
234     point[1] = v[1];
235 }
236 
makeBounds(int w,int h) const237 Rect Transform::makeBounds(int w, int h) const
238 {
239     return transform( Rect(w, h) );
240 }
241 
transform(const Rect & bounds) const242 Rect Transform::transform(const Rect& bounds) const
243 {
244     Rect r;
245     vec2 lt( bounds.left,  bounds.top    );
246     vec2 rt( bounds.right, bounds.top    );
247     vec2 lb( bounds.left,  bounds.bottom );
248     vec2 rb( bounds.right, bounds.bottom );
249 
250     lt = transform(lt);
251     rt = transform(rt);
252     lb = transform(lb);
253     rb = transform(rb);
254 
255     r.left   = floorf(min(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
256     r.top    = floorf(min(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
257     r.right  = floorf(max(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
258     r.bottom = floorf(max(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
259 
260     return r;
261 }
262 
transform(const Region & reg) const263 Region Transform::transform(const Region& reg) const
264 {
265     Region out;
266     if (CC_UNLIKELY(transformed())) {
267         if (CC_LIKELY(preserveRects())) {
268             Region::const_iterator it = reg.begin();
269             Region::const_iterator const end = reg.end();
270             while (it != end) {
271                 out.orSelf(transform(*it++));
272             }
273         } else {
274             out.set(transform(reg.bounds()));
275         }
276     } else {
277         out = reg.translate(tx(), ty());
278     }
279     return out;
280 }
281 
type() const282 uint32_t Transform::type() const
283 {
284     if (mType & UNKNOWN_TYPE) {
285         // recompute what this transform is
286 
287         const mat33& M(mMatrix);
288         const float a = M[0][0];
289         const float b = M[1][0];
290         const float c = M[0][1];
291         const float d = M[1][1];
292         const float x = M[2][0];
293         const float y = M[2][1];
294 
295         bool scale = false;
296         uint32_t flags = ROT_0;
297         if (isZero(b) && isZero(c)) {
298             if (a<0)    flags |= FLIP_H;
299             if (d<0)    flags |= FLIP_V;
300             if (!absIsOne(a) || !absIsOne(d)) {
301                 scale = true;
302             }
303         } else if (isZero(a) && isZero(d)) {
304             flags |= ROT_90;
305             if (b>0)    flags |= FLIP_V;
306             if (c<0)    flags |= FLIP_H;
307             if (!absIsOne(b) || !absIsOne(c)) {
308                 scale = true;
309             }
310         } else {
311             flags = ROT_INVALID;
312         }
313 
314         mType = flags << 8;
315         if (flags & ROT_INVALID) {
316             mType |= UNKNOWN;
317         } else {
318             if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180))
319                 mType |= ROTATE;
320             if (flags & FLIP_H)
321                 mType ^= SCALE;
322             if (flags & FLIP_V)
323                 mType ^= SCALE;
324             if (scale)
325                 mType |= SCALE;
326         }
327 
328         if (!isZero(x) || !isZero(y))
329             mType |= TRANSLATE;
330     }
331     return mType;
332 }
333 
getType() const334 uint32_t Transform::getType() const {
335     return type() & 0xFF;
336 }
337 
getOrientation() const338 uint32_t Transform::getOrientation() const
339 {
340     return (type() >> 8) & 0xFF;
341 }
342 
preserveRects() const343 bool Transform::preserveRects() const
344 {
345     return (type() & ROT_INVALID) ? false : true;
346 }
347 
dump(const char * name) const348 void Transform::dump(const char* name) const
349 {
350     type(); // updates the type
351 
352     String8 flags, type;
353     const mat33& m(mMatrix);
354     uint32_t orient = mType >> 8;
355 
356     if (orient&ROT_INVALID) {
357         flags.append("ROT_INVALID ");
358     } else {
359         if (orient&ROT_90) {
360             flags.append("ROT_90 ");
361         } else {
362             flags.append("ROT_0 ");
363         }
364         if (orient&FLIP_V)
365             flags.append("FLIP_V ");
366         if (orient&FLIP_H)
367             flags.append("FLIP_H ");
368     }
369 
370     if (!(mType&(SCALE|ROTATE|TRANSLATE)))
371         type.append("IDENTITY ");
372     if (mType&SCALE)
373         type.append("SCALE ");
374     if (mType&ROTATE)
375         type.append("ROTATE ");
376     if (mType&TRANSLATE)
377         type.append("TRANSLATE ");
378 
379     LOGD("%s 0x%08x (%s, %s)", name, mType, flags.string(), type.string());
380     LOGD("%.4f  %.4f  %.4f", m[0][0], m[1][0], m[2][0]);
381     LOGD("%.4f  %.4f  %.4f", m[0][1], m[1][1], m[2][1]);
382     LOGD("%.4f  %.4f  %.4f", m[0][2], m[1][2], m[2][2]);
383 }
384 
385 // ---------------------------------------------------------------------------
386 
387 }; // namespace android
388