# Building the System # The basic sequence of build commands is as follows: ## Initialize ## Initialize the environment with the `envsetup.sh` script. Note that replacing "source" with a single dot saves a few characters, and the short form is more commonly used in documentation. $ source build/envsetup.sh or $ . build/envsetup.sh ## Choose a Target ## Choose which target to build with `lunch`. The exact configuration can be passed as an argument, e.g. $ lunch full-eng The example above refers to a complete build for the emulator, with all debugging enabled. If run with no arguments `lunch` will prompt you to choose a target from the menu. All build targets take the form BUILD-BUILDTYPE, where the BUILD is a codename referring to the particular feature combination: Build name | Device | Notes ------------|----------|--------------------------- generic | emulator | lowest-common denominator full | emulator | fully configured with all languages, apps, input methods full_crespo | crespo | `full` build running on Nexus S ("crespo") and the BUILDTYPE is one of the following: Buildtype | Use ------------|-------------------------------------- user | limited access; suited for production userdebug | like "user" but with root access and debuggability; preferred for debugging eng | development configuration with additional debugging tools For more information about building for and running on actual hardware, see [Building for devices](building-devices.html) ## Build the Code ## Build everything with `make`. GNU make can handle parallel tasks with a `-jN` argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between `make -j16` and `make -j32`. $ make -j4 ## Run It! ## You can either run your build on an emulator or flash it on a device. Please note that you have already selected your build target with `lunch`, and it is unlikely at best to run on a different target than it was built for. ### Flash a Device ### To flash a device, you will need to use `fastboot`, which should be included in your path after a successful build. Place the device in fastboot mode either manually by holding the appropriate key combination at boot, or from the shell with $ adb reboot bootloader Once the device is in fastboot mode, run $ fastboot flashall -w The `-w` option wipes the `/data` partition on the device; this is useful for your first time flashing a particular device, but is otherwise unnecessary. For more information about building for and running on actual hardware, see [Building for devices](building-devices.html) ### Emulate an Android Device ### The emulator is added to your path automatically by the build process. To run the emulator, type $ emulator # Using ccache # ccache is a compiler cache for C and C++ that can help make builds faster. In the root of the source tree, do the following: $ export USE_CCACHE=1 $ export CCACHE_DIR=//.ccache $ prebuilt/linux-x86/ccache/ccache -M 20G You can watch ccache being used by doing the following: $ watch -n1 -d prebuilt/linux-x86/ccache/ccache -s On OSX, you should replace `linux-x86` with `darwin-x86`. # Troubleshooting Common Build Errors # ## Wrong Java Version ## If you are attempting to build froyo or earlier with Java 1.6, or gingerbread or later with Java 1.5, `make` will abort with a message such as ************************************************************ You are attempting to build with the incorrect version of java. Your version is: WRONG_VERSION. The correct version is: RIGHT_VERSION. Please follow the machine setup instructions at http://source.android.com/download ************************************************************ This may be caused by - failing to install the correct JDK as specified on the [Initializing](initializing.html) page. Building Android requires Sun JDK 5 or 6 depending on which release you are building. - another JDK that you previously installed appearing in your path. You can remove the offending JDK from your path with: $ export PATH=${PATH/\/path\/to\/jdk\/dir:/} ## Python Version 3 ## Repo is built on particular functionality from Python 2.x and is unfortunately incompatible with Python 3. In order to use repo, please install Python 2.x: $ apt-get install python ## Gmake Version 3.82 ## There is a bug in `make` version 3.82 on Mac OS that prevents building Android. TODO: what the error looks like with GNU make 3.82 on older builds that don't explicitly detect it. Follow the instructions on the [Initializing](initializing.html) page for reverting GNU make from 3.82 to 3.81. ## Case Insensitive Filesystem ## If you are building on an HFS filesystem on Mac OS X, you may encounter an error such as ************************************************************ You are building on a case-insensitive filesystem. Please move your source tree to a case-sensitive filesystem. ************************************************************ Please follow the instructions on the [Initializing](initializing.html) page for creating a case-sensitive disk image. ## No USB Permission ## On most Linux systems, unprivileged users cannot access USB ports by default. If you see a permission denied error, follow the instructions on the [Initializing](initializing.html) page for configuring USB access. If adb was already running and cannot connect to the device after getting those rules set up, it can be killed with `adb kill-server`. That will cause adb to restart with the new configuration.