## ## ## Copyright 2009, The Android Open Source Project ## ## Licensed under the Apache License, Version 2.0 (the "License"); ## you may not use this file except in compliance with the License. ## You may obtain a copy of the License at ## ## http://www.apache.org/licenses/LICENSE-2.0 ## ## Unless required by applicable law or agreed to in writing, software ## distributed under the License is distributed on an "AS IS" BASIS, ## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ## See the License for the specific language governing permissions and ## limitations under the License. ## BASE_PATH := $(call my-dir) include $(CLEAR_VARS) # Two ways to control which JS engine is used: # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8' # This is the preferred way. # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks # up a default engine to build. # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE, # can be set to true, so that two builds can be different but without # specifying which JS engine to use. # Build libv8 and v8shell ifeq ($(TARGET_ARCH),arm) ENABLE_V8_SNAPSHOT = true include $(BASE_PATH)/Android.mksnapshot.mk include $(BASE_PATH)/Android.libv8.mk include $(BASE_PATH)/Android.v8shell.mk endif