Lines Matching refs:program
237 void (* ShaderAttach)(const GGLInterface_t * iface, gl_shader_program_t * program,
241 void (* ShaderDetach)(const GGLInterface_t * iface, gl_shader_program_t * program,
245 GLboolean (* ShaderProgramLink)(gl_shader_program_t * program, const char ** infoLog);
247 void (* ShaderProgramDelete)(GGLInterface_t * iface, gl_shader_program_t * program);
250 void (* ShaderUse)(GGLInterface_t * iface, gl_shader_program_t * program);
256 …void (* ShaderProgramGetiv)(const gl_shader_program_t * program, const GLenum pname, GLint * param…
258 …void (* ShaderProgramGetInfoLog)(const gl_shader_program_t * program, GLsizei bufsize, GLsizei* le…
261 void (* ShaderAttributeBind)(const gl_shader_program_t * program,
263 GLint (* ShaderAttributeLocation)(const gl_shader_program_t * program,
266 GLint (* ShaderVaryingLocation)(const gl_shader_program_t * program,
269 GLint (* ShaderUniformLocation)(const gl_shader_program_t * program,
271 void (* ShaderUniformGetfv)(gl_shader_program_t * program,
273 void (* ShaderUniformGetiv)(gl_shader_program_t * program,
277 void (* ShaderUniformGetSamplers)(const gl_shader_program_t * program,
281 GLint (* ShaderUniform)(gl_shader_program_t * program,
285 void (* ShaderUniformMatrix)(gl_shader_program_t * program, GLint cols,
311 unsigned GGLShaderAttach(gl_shader_program_t * program, gl_shader_t * shader);
314 unsigned GGLShaderDetach(gl_shader_program_t * program, gl_shader_t * shader);
317 GLboolean GGLShaderProgramLink(gl_shader_program_t * program, const char ** infoLog);
320 void GGLShaderProgramDelete(gl_shader_program_t * program);
323 void GGLShaderUse(void * llvmCtx, const GGLState_t * gglState, gl_shader_program_t * program);
329 …void GGLShaderProgramGetiv(const gl_shader_program_t * program, const GLenum pname, GLint * params…
331 …void GGLShaderProgramGetInfoLog(const gl_shader_program_t * program, GLsizei bufsize, GLsizei* len…
334 void GGLShaderAttributeBind(const gl_shader_program_t * program,
336 GLint GGLShaderAttributeLocation(const gl_shader_program_t * program,
339 GLint GGLShaderVaryingLocation(const gl_shader_program_t * program,
342 GLint GGLShaderUniformLocation(const gl_shader_program_t * program,
345 void GGLShaderUniformMatrix(gl_shader_program_t * program, GLint cols, GLint rows,
349 void GGLShaderUniformGetSamplers(const gl_shader_program_t * program,
352 void GGLProcessVertex(const gl_shader_program_t * program, const VertexInput_t * input,
357 void GGLScanLine(const gl_shader_program_t * program, const enum GGLPixelFormat colorFormat,