Lines Matching refs:lod
472 int textureSize( sampler1D sampler, int lod);
473 int textureSize(isampler1D sampler, int lod);
474 int textureSize(usampler1D sampler, int lod);
476 ivec2 textureSize( sampler2D sampler, int lod);
477 ivec2 textureSize(isampler2D sampler, int lod);
478 ivec2 textureSize(usampler2D sampler, int lod);
480 ivec3 textureSize( sampler3D sampler, int lod);
481 ivec3 textureSize(isampler3D sampler, int lod);
482 ivec3 textureSize(usampler3D sampler, int lod);
484 ivec2 textureSize( samplerCube sampler, int lod);
485 ivec2 textureSize(isamplerCube sampler, int lod);
486 ivec2 textureSize(usamplerCube sampler, int lod);
488 int textureSize(sampler1DShadow sampler, int lod);
489 ivec2 textureSize(sampler2DShadow sampler, int lod);
490 ivec2 textureSize(samplerCubeShadow sampler, int lod);
492 ivec2 textureSize( sampler1DArray sampler, int lod);
493 ivec2 textureSize(isampler1DArray sampler, int lod);
494 ivec2 textureSize(usampler1DArray sampler, int lod);
495 ivec3 textureSize( sampler2DArray sampler, int lod);
496 ivec2 textureSize(isampler2DArray sampler, int lod);
497 ivec2 textureSize(usampler2DArray sampler, int lod);
499 ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
500 ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
611 vec4 textureLod( sampler1D sampler, float P, float lod);
612 ivec4 textureLod(isampler1D sampler, float P, float lod);
613 uvec4 textureLod(usampler1D sampler, float P, float lod);
615 vec4 textureLod( sampler2D sampler, vec2 P, float lod);
616 ivec4 textureLod(isampler2D sampler, vec2 P, float lod);
617 uvec4 textureLod(usampler2D sampler, vec2 P, float lod);
619 vec4 textureLod( sampler3D sampler, vec3 P, float lod);
620 ivec4 textureLod(isampler3D sampler, vec3 P, float lod);
621 uvec4 textureLod(usampler3D sampler, vec3 P, float lod);
623 vec4 textureLod( samplerCube sampler, vec3 P, float lod);
624 ivec4 textureLod(isamplerCube sampler, vec3 P, float lod);
625 uvec4 textureLod(usamplerCube sampler, vec3 P, float lod);
627 float textureLod(sampler1DShadow sampler, vec3 P, float lod);
628 float textureLod(sampler2DShadow sampler, vec3 P, float lod);
630 vec4 textureLod( sampler1DArray sampler, vec2 P, float lod);
631 ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod);
632 uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod);
634 vec4 textureLod( sampler2DArray sampler, vec3 P, float lod);
635 ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod);
636 uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod);
638 float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod);
695 vec4 texelFetch( sampler1D sampler, int P, int lod);
696 ivec4 texelFetch(isampler1D sampler, int P, int lod);
697 uvec4 texelFetch(usampler1D sampler, int P, int lod);
699 vec4 texelFetch( sampler2D sampler, ivec2 P, int lod);
700 ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod);
701 uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod);
703 vec4 texelFetch( sampler3D sampler, ivec3 P, int lod);
704 ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod);
705 uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod);
707 vec4 texelFetch( sampler1DArray sampler, ivec2 P, int lod);
708 ivec4 texelFetch(isampler1DArray sampler, ivec2 P, int lod);
709 uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod);
711 vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod);
712 ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod);
713 uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod);
717 vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset);
718 ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset);
719 uvec4 texelFetchOffset(usampler1D sampler, int P, int lod, int offset);
721 vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset);
722 ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset);
723 uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset);
725 vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset);
726 ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset);
727 uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset);
729 vec4 texelFetchOffset( sampler1DArray sampler, ivec2 P, int lod, int offset);
730 ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 P, int lod, int offset);
731 uvec4 texelFetchOffset(usampler1DArray sampler, ivec2 P, int lod, int offset);
733 vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset);
734 ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset);
735 uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset);
782 vec4 textureLodOffset( sampler1D sampler, float P, float lod, int offset);
783 ivec4 textureLodOffset(isampler1D sampler, float P, float lod, int offset);
784 uvec4 textureLodOffset(usampler1D sampler, float P, float lod, int offset);
786 vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset);
787 ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset);
788 uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset);
790 vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset);
791 ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset);
792 uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset);
794 float textureLodOffset(sampler1DShadow samp, vec3 P, float lod, int offset);
795 float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset);
797 vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset);
798 ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset);
799 uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset);
801 vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset);
802 ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset);
803 uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset);
805 float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset);
809 vec4 textureProjLod( sampler1D sampler, vec2 P, float lod);
810 ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod);
811 uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod);
812 vec4 textureProjLod( sampler1D sampler, vec4 P, float lod);
813 ivec4 textureProjLod(isampler1D sampler, vec4 P, float lod);
814 uvec4 textureProjLod(usampler1D sampler, vec4 P, float lod);
816 vec4 textureProjLod( sampler2D sampler, vec3 P, float lod);
817 ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod);
818 uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod);
819 vec4 textureProjLod( sampler2D sampler, vec4 P, float lod);
820 ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod);
821 uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod);
823 vec4 textureProjLod( sampler3D sampler, vec4 P, float lod);
824 ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod);
825 uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod);
827 float textureProjLod(sampler1DShadow sampler, vec4 P, float lod);
828 float textureProjLod(sampler2DShadow sampler, vec4 P, float lod);
832 vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset);
833 ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset);
834 uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset);
835 vec4 textureProjLodOffset( sampler1D sampler, vec4 P, float lod, int offset);
836 ivec4 textureProjLodOffset(isampler1D sampler, vec4 P, float lod, int offset);
837 uvec4 textureProjLodOffset(usampler1D sampler, vec4 P, float lod, int offset);
839 vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset);
840 ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset);
841 uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset);
842 vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset);
843 ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset);
844 uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset);
846 vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset);
847 ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset);
848 uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset);
850 float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset);
851 float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset);
974 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
975 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
976 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
984 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
985 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
986 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
992 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
993 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
997 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
1007 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
1008 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
1009 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
1010 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);