Lines Matching refs:add_uniform
67 add_uniform(exec_list *instructions, in add_uniform() function
123 add_uniform(instructions, state, "gl_DepthRange", in generate_100ES_uniforms()
165 add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); in generate_110_uniforms()
166 add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); in generate_110_uniforms()
167 add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); in generate_110_uniforms()
168 add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); in generate_110_uniforms()
170 add_uniform(instructions, state, "gl_DepthRange", in generate_110_uniforms()
173 add_uniform(instructions, state, "gl_ClipPlane", in generate_110_uniforms()
176 add_uniform(instructions, state, "gl_Point", in generate_110_uniforms()
181 add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type); in generate_110_uniforms()
182 add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type); in generate_110_uniforms()
187 add_uniform(instructions, state, "gl_LightSource", light_source_array_type); in generate_110_uniforms()
191 add_uniform(instructions, state, "gl_FrontLightModelProduct", in generate_110_uniforms()
193 add_uniform(instructions, state, "gl_BackLightModelProduct", in generate_110_uniforms()
199 add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type); in generate_110_uniforms()
200 add_uniform(instructions, state, "gl_BackLightProduct", light_products_type); in generate_110_uniforms()
202 add_uniform(instructions, state, "gl_TextureEnvColor", in generate_110_uniforms()
209 add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4); in generate_110_uniforms()
210 add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4); in generate_110_uniforms()
211 add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4); in generate_110_uniforms()
212 add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4); in generate_110_uniforms()
213 add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4); in generate_110_uniforms()
214 add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4); in generate_110_uniforms()
215 add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4); in generate_110_uniforms()
216 add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4); in generate_110_uniforms()
218 add_uniform(instructions, state, "gl_Fog", in generate_110_uniforms()