Lines Matching refs:textures
304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, in tex2D()
306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, in tex2D()
321 if (0 == gglCtx->textureState.textures[sampler].minFilter && in tex2D()
322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST in tex2D()
324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); in tex2D()
326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter && in tex2D()
327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR in tex2D()
330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); in tex2D()
500 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, in texCube()
502 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, in texCube()
516 if (0 == gglCtx->textureState.textures[sampler].minFilter && in texCube()
517 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST in texCube()
519 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); in texCube()
522 } else if (1 == gglCtx->textureState.textures[sampler].minFilter && in texCube()
523 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR in texCube()
526 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); in texCube()