Lines Matching refs:trigger
10 Doors are similar to buttons, but can spawn a fat trigger field around them
136 // trigger all paired doors
279 local entity trigger;
282 trigger = spawn();
283 trigger.movetype = MOVETYPE_NONE;
284 trigger.solid = SOLID_TRIGGER;
285 trigger.owner = self;
286 trigger.touch = door_trigger_touch;
290 setsize (trigger, t1 - '60 60 8', t2 + '60 60 8');
291 return (trigger);
401 TOGGLE causes the door to wait in both the start and end states for a trigger event.
407 "message" is printed when the door is touched if it is a trigger door and it hasn't been fire…
409 "targetname" if set, no touch field will be spawned and a remote button or trigger field activates …
565 float SECRET_NO_SHOOT = 8; // only opened by trigger
721 If a secret door has a targetname, it will only be opened by it's botton or trigger, not by damage.