Lines Matching refs:getShader
68 gl::Shader *shaderObject = context->getShader(shader); in glAttachShader()
72 if (context->getShader(program)) in glAttachShader()
125 if (context->getShader(program)) in glBindAttribLocation()
708 gl::Shader *shaderObject = context->getShader(shader); in glCompileShader()
1433 if(context->getShader(program)) in glDeleteProgram()
1494 if (!context->getShader(shader)) in glDeleteShader()
1629 gl::Shader *shaderObject = context->getShader(shader); in glDetachShader()
1634 shaderByProgramHandle = context->getShader(program); in glDetachShader()
2299 if (context->getShader(program)) in glGetActiveAttrib()
2344 if (context->getShader(program)) in glGetActiveUniform()
2388 if (context->getShader(program)) in glGetAttachedShaders()
2422 if (context->getShader(program)) in glGetAttribLocation()
3058 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderiv()
3109 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderInfoLog()
3186 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderSource()
3424 if (context->getShader(program)) in glGetUniformLocation()
3797 gl::Shader *shaderObject = context->getShader(shader); in glIsShader()
3877 if (context->getShader(program)) in glLinkProgram()
4214 gl::Shader *shaderObject = context->getShader(shader); in glShaderSource()
5337 if (context->getShader(program)) in glUseProgram()
5375 if (context->getShader(program)) in glValidateProgram()