Lines Matching refs:GC3Dint
111 void clearStencil(GC3Dint s);
115 …mage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei wi…
116 …void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x…
124 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
132 …xture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level);
139 GC3Dint getAttribLocation(Platform3DObject, const String& name);
141 void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
145 …ebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value);
146 void getIntegerv(GC3Denum pname, GC3Dint* value);
147 void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
149 void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
150 void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
156 void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
157 void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value);
158 void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value);
159 GC3Dint getUniformLocation(Platform3DObject, const String& name);
161 void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value);
174 void pixelStorei(GC3Denum pname, GC3Dint param);
177 …void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum…
181 void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
183 void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask);
184 void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask);
191 …bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsize…
193 void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
194 …void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei wid…
196 void uniform1f(GC3Dint location, GC3Dfloat x);
197 void uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
198 void uniform1i(GC3Dint location, GC3Dint x);
199 void uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
200 void uniform2f(GC3Dint location, GC3Dfloat x, float y);
201 void uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
202 void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y);
203 void uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
204 void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
205 void uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
206 void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z);
207 void uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
208 void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
209 void uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
210 void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w);
211 void uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
212 … void uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
213 … void uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
214 … void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
227 void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized,
230 void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
263 …void* mapTexSubImage2DCHROMIUM(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, G…
271 …FramebufferCHROMIUM(GC3Dint srcX0, GC3Dint srcY0, GC3Dint srcX1, GC3Dint srcY1, GC3Dint dstX0, GC3…