Lines Matching refs:id
37 id = glCreateProgram(); in Program()
38 glAttachShader(id, vertexShader); in Program()
39 glAttachShader(id, fragmentShader); in Program()
40 glLinkProgram(id); in Program()
43 glGetProgramiv(id, GL_LINK_STATUS, &status); in Program()
47 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen); in Program()
50 glGetProgramInfoLog(id, infoLen, 0, &log[0]); in Program()
55 glDeleteProgram(id); in Program()
74 glDeleteProgram(id); in ~Program()
79 int slot = glGetAttribLocation(id, name); in addAttrib()
93 int slot = glGetUniformLocation(id, name); in addUniform()
147 glUseProgram(id); in use()