Lines Matching refs:lod
77 uint32_t xoff, uint32_t yoff, uint32_t lod, in Update2DTexture() argument
88 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture()
105 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture() local
107 p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0); in Upload2DTexture()
115 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture()
116 alloc->mHal.state.type->getLODDimX(lod), in Upload2DTexture()
117 alloc->mHal.state.type->getLODDimY(lod), in Upload2DTexture()
120 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, in Upload2DTexture()
121 alloc->mHal.state.type->getLODDimX(lod), in Upload2DTexture()
122 alloc->mHal.state.type->getLODDimY(lod), in Upload2DTexture()
374 uint32_t xoff, uint32_t lod, uint32_t count, in rsdAllocationData1D() argument
393 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, in rsdAllocationData2D() argument
404 dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff); in rsdAllocationData2D()
417 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); in rsdAllocationData2D()
423 uint32_t lod, RsAllocationCubemapFace face, in rsdAllocationData3D() argument
436 uint32_t xoff, uint32_t yoff, uint32_t lod, in getOffsetPtr() argument
439 ptr += alloc->getType()->getLODOffset(lod, xoff, yoff); in getOffsetPtr()