Lines Matching refs:mShaderID
44 if (mShaderID) { in ~RsdShader()
45 glDeleteShader(mShaderID); in ~RsdShader()
56 mShaderID = 0; in initMemberVars()
171 mShaderID = glCreateShader(mType); in loadShader()
172 rsAssert(mShaderID); in loadShader()
175 LOGV("Loading shader type %x, ID %i", mType, mShaderID); in loadShader()
179 if (mShaderID) { in loadShader()
181 RSD_CALL_GL(glShaderSource, mShaderID, 1, &ss, NULL); in loadShader()
182 RSD_CALL_GL(glCompileShader, mShaderID); in loadShader()
185 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
188 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
192 RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf); in loadShader()
196 RSD_CALL_GL(glDeleteShader, mShaderID); in loadShader()
197 mShaderID = 0; in loadShader()