Lines Matching defs:connection
1037 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); in dispatchEventToCurrentInputTargetsLocked() local
1144 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); in resumeAfterTargetsNotReadyTimeoutLocked() local
1817 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); in isWindowFinishedWithPreviousInputLocked() local
1874 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, in prepareDispatchCycleLocked()
2044 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, in enqueueDispatchEntryLocked()
2140 const sp<Connection>& connection) { in startDispatchCycleLocked()
2304 const sp<Connection>& connection, bool handled) { in finishDispatchCycleLocked()
2335 const sp<Connection>& connection) { in startNextDispatchCycleLocked()
2370 const sp<Connection>& connection, bool notify) { in abortBrokenDispatchCycleLocked()
2391 void InputDispatcher::drainOutboundQueueLocked(Connection* connection) { in drainOutboundQueueLocked()
2417 sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex); in handleReceiveCallback() local
2472 const sp<Connection>& connection, const CancelationOptions& options) { in synthesizeCancelationEventsForConnectionLocked()
2866 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); in notifyMotion() local
3616 const Connection* connection = mActiveConnections[i]; in dumpDispatchStateLocked() local
3651 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); in registerInputChannel() local
3702 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); in unregisterInputChannelLocked() local
3732 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); in getConnectionIndexLocked() local
3741 void InputDispatcher::activateConnectionLocked(Connection* connection) { in activateConnectionLocked()
3750 void InputDispatcher::deactivateConnectionLocked(Connection* connection) { in deactivateConnectionLocked()
3760 nsecs_t currentTime, const sp<Connection>& connection) { in onDispatchCycleStartedLocked()
3764 nsecs_t currentTime, const sp<Connection>& connection, bool handled) { in onDispatchCycleFinishedLocked()
3772 nsecs_t currentTime, const sp<Connection>& connection) { in onDispatchCycleBrokenLocked()
3808 sp<Connection> connection = commandEntry->connection; in doNotifyInputChannelBrokenLockedInterruptible() local
3860 sp<Connection> connection = commandEntry->connection; in doDispatchCycleFinishedLockedInterruptible() local
3884 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, in afterKeyEventLockedInterruptible()
4040 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, in afterMotionEventLockedInterruptible()