/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _OPENGL_RENDERER_RENDER_API_H #define _OPENGL_RENDERER_RENDER_API_H #ifdef __cplusplus extern "C" { #endif #include "render_api_platform_types.h" // initLibrary - initialize the library and tries to load the corresponding // GLES translator libraries. This function must be called before anything // else to ensure that everything works. If it returns an error, then // you cannot use the library at all (this can happen under certain // environments where the desktop GL libraries are not available) // // returns true if the library could be initialized successfully; // bool initLibrary(void); // list of constants to be passed to setStreamMode, which determines // which #define STREAM_MODE_DEFAULT 0 #define STREAM_MODE_TCP 1 #define STREAM_MODE_UNIX 2 #define STREAM_MODE_PIPE 3 // Change the stream mode. This must be called before initOpenGLRenderer int setStreamMode(int mode); // // initOpenGLRenderer - initialize the OpenGL renderer process. // portNum is the tcp port number the renderer is listening to. // width and height are the framebuffer dimensions that will be // reported to the guest display driver. // // returns true if renderer has been started successfully; // // This function is *NOT* thread safe and should be called first // to initialize the renderer after initLibrary(). // bool initOpenGLRenderer(int width, int height, int portNum); // // createOpenGLSubwindow - // Create a native subwindow which is a child of 'window' // to be used for framebuffer display. // Framebuffer will not get displayed if a subwindow is not // created. // x,y,width,height are the dimensions of the rendering subwindow. // zRot is the rotation to apply on the framebuffer display image. // bool createOpenGLSubwindow(FBNativeWindowType window, int x, int y, int width, int height, float zRot); // // destroyOpenGLSubwindow - // destroys the created native subwindow. Once destroyed, // Framebuffer content will not be visible until a new // subwindow will be created. // bool destroyOpenGLSubwindow(); // // setOpenGLDisplatRotation - // set the framebuffer display image rotation in units // of degrees around the z axis // void setOpenGLDisplayRotation(float zRot); // // repaintOpenGLDisplay - // causes the OpenGL subwindow to get repainted with the // latest framebuffer content. // void repaintOpenGLDisplay(); // // stopOpenGLRenderer - stops the OpenGL renderer process. // This functions is *NOT* thread safe and should be called // only if previous initOpenGLRenderer has returned true. // bool stopOpenGLRenderer(); #ifdef __cplusplus } #endif #endif