// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_PROXY_PROXY_INFO_H_ #define NET_PROXY_PROXY_INFO_H_ #pragma once #include #include "net/proxy/proxy_config.h" #include "net/proxy/proxy_list.h" #include "net/proxy/proxy_retry_info.h" #include "net/proxy/proxy_server.h" namespace net { // This object holds proxy information returned by ResolveProxy. class ProxyInfo { public: ProxyInfo(); ~ProxyInfo(); // Default copy-constructor and assignment operator are OK! // Uses the same proxy server as the given |proxy_info|. void Use(const ProxyInfo& proxy_info); // Uses a direct connection. void UseDirect(); // Uses a specific proxy server, of the form: // proxy-uri = [ "://"] [":" ] // This may optionally be a semi-colon delimited list of . // It is OK to have LWS between entries. void UseNamedProxy(const std::string& proxy_uri_list); // Sets the proxy list to a single entry, |proxy_server|. void UseProxyServer(const ProxyServer& proxy_server); // Parses from the given PAC result. void UsePacString(const std::string& pac_string) { proxy_list_.SetFromPacString(pac_string); } // Returns true if this proxy info specifies a direct connection. bool is_direct() const { // We don't implicitly fallback to DIRECT unless it was added to the list. if (is_empty()) return false; return proxy_list_.Get().is_direct(); } // Returns true if the first valid proxy server is an https proxy. bool is_https() const { if (is_empty()) return false; return proxy_server().is_https(); } // Returns true if the first valid proxy server is an http proxy. bool is_http() const { if (is_empty()) return false; return proxy_server().is_http(); } // Returns true if the first valid proxy server is a socks server. bool is_socks() const { if (is_empty()) return false; return proxy_server().is_socks(); } // Returns true if this proxy info has no proxies left to try. bool is_empty() const { return proxy_list_.IsEmpty(); } // Returns the first valid proxy server. is_empty() must be false to be able // to call this function. const ProxyServer& proxy_server() const { return proxy_list_.Get(); } // See description in ProxyList::ToPacString(). std::string ToPacString() const; // Marks the current proxy as bad. Returns true if there is another proxy // available to try in proxy list_. bool Fallback(ProxyRetryInfoMap* proxy_retry_info); // De-prioritizes the proxies that we have cached as not working, by moving // them to the end of the proxy list. void DeprioritizeBadProxies(const ProxyRetryInfoMap& proxy_retry_info); // Deletes any entry which doesn't have one of the specified proxy schemes. void RemoveProxiesWithoutScheme(int scheme_bit_field); private: friend class ProxyService; // The ordered list of proxy servers (including DIRECT attempts) remaining to // try. If proxy_list_ is empty, then there is nothing left to fall back to. ProxyList proxy_list_; // This value identifies the proxy config used to initialize this object. ProxyConfig::ID config_id_; }; } // namespace net #endif // NET_PROXY_PROXY_INFO_H_