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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/browser/notifications/balloon_collection_impl.h"
6 
7 #include "base/logging.h"
8 #include "base/stl_util-inl.h"
9 #include "chrome/browser/notifications/balloon.h"
10 #include "chrome/browser/notifications/balloon_host.h"
11 #include "chrome/browser/notifications/notification.h"
12 #include "chrome/browser/ui/window_sizer.h"
13 #include "ui/gfx/rect.h"
14 #include "ui/gfx/size.h"
15 
16 namespace {
17 
18 // Portion of the screen allotted for notifications. When notification balloons
19 // extend over this, no new notifications are shown until some are closed.
20 const double kPercentBalloonFillFactor = 0.7;
21 
22 // Allow at least this number of balloons on the screen.
23 const int kMinAllowedBalloonCount = 2;
24 
25 // Delay from the mouse leaving the balloon collection before
26 // there is a relayout, in milliseconds.
27 const int kRepositionDelay = 300;
28 
29 }  // namespace
30 
BalloonCollectionImpl()31 BalloonCollectionImpl::BalloonCollectionImpl()
32 #if USE_OFFSETS
33     : ALLOW_THIS_IN_INITIALIZER_LIST(reposition_factory_(this)),
34       added_as_message_loop_observer_(false)
35 #endif
36 {
37 
38   SetPositionPreference(BalloonCollection::DEFAULT_POSITION);
39 }
40 
~BalloonCollectionImpl()41 BalloonCollectionImpl::~BalloonCollectionImpl() {
42 }
43 
Add(const Notification & notification,Profile * profile)44 void BalloonCollectionImpl::Add(const Notification& notification,
45                                 Profile* profile) {
46   Balloon* new_balloon = MakeBalloon(notification, profile);
47   // The +1 on width is necessary because width is fixed on notifications,
48   // so since we always have the max size, we would always hit the scrollbar
49   // condition.  We are only interested in comparing height to maximum.
50   new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
51                                                 layout_.max_balloon_height()));
52   new_balloon->SetPosition(layout_.OffScreenLocation(), false);
53   new_balloon->Show();
54 #if USE_OFFSETS
55   int count = base_.count();
56   if (count > 0 && layout_.RequiresOffsets())
57     new_balloon->set_offset(base_.balloons()[count - 1]->offset());
58 #endif
59   base_.Add(new_balloon);
60   PositionBalloons(false);
61 
62   // There may be no listener in a unit test.
63   if (space_change_listener_)
64     space_change_listener_->OnBalloonSpaceChanged();
65 
66   // This is used only for testing.
67   if (on_collection_changed_callback_.get())
68     on_collection_changed_callback_->Run();
69 }
70 
RemoveById(const std::string & id)71 bool BalloonCollectionImpl::RemoveById(const std::string& id) {
72   return base_.CloseById(id);
73 }
74 
RemoveBySourceOrigin(const GURL & origin)75 bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
76   return base_.CloseAllBySourceOrigin(origin);
77 }
78 
RemoveAll()79 void BalloonCollectionImpl::RemoveAll() {
80   base_.CloseAll();
81 }
82 
HasSpace() const83 bool BalloonCollectionImpl::HasSpace() const {
84   int count = base_.count();
85   if (count < kMinAllowedBalloonCount)
86     return true;
87 
88   int max_balloon_size = 0;
89   int total_size = 0;
90   layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
91 
92   int current_max_size = max_balloon_size * count;
93   int max_allowed_size = static_cast<int>(total_size *
94                                           kPercentBalloonFillFactor);
95   return current_max_size < max_allowed_size - max_balloon_size;
96 }
97 
ResizeBalloon(Balloon * balloon,const gfx::Size & size)98 void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
99                                           const gfx::Size& size) {
100   balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
101   PositionBalloons(true);
102 }
103 
DisplayChanged()104 void BalloonCollectionImpl::DisplayChanged() {
105   layout_.RefreshSystemMetrics();
106   PositionBalloons(true);
107 }
108 
OnBalloonClosed(Balloon * source)109 void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
110   // We want to free the balloon when finished.
111   const Balloons& balloons = base_.balloons();
112   Balloons::const_iterator it = balloons.begin();
113 
114 #if USE_OFFSETS
115   if (layout_.RequiresOffsets()) {
116     gfx::Point offset;
117     bool apply_offset = false;
118     while (it != balloons.end()) {
119       if (*it == source) {
120         ++it;
121         if (it != balloons.end()) {
122           apply_offset = true;
123           offset.set_y((source)->offset().y() - (*it)->offset().y() +
124               (*it)->content_size().height() - source->content_size().height());
125         }
126       } else {
127         if (apply_offset)
128           (*it)->add_offset(offset);
129         ++it;
130       }
131     }
132     // Start listening for UI events so we cancel the offset when the mouse
133     // leaves the balloon area.
134     if (apply_offset)
135       AddMessageLoopObserver();
136   }
137 #endif
138 
139   base_.Remove(source);
140   PositionBalloons(true);
141 
142   // There may be no listener in a unit test.
143   if (space_change_listener_)
144     space_change_listener_->OnBalloonSpaceChanged();
145 
146   // This is used only for testing.
147   if (on_collection_changed_callback_.get())
148     on_collection_changed_callback_->Run();
149 }
150 
GetActiveBalloons()151 const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() {
152   return base_.balloons();
153 }
154 
PositionBalloonsInternal(bool reposition)155 void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
156   const Balloons& balloons = base_.balloons();
157 
158   layout_.RefreshSystemMetrics();
159   gfx::Point origin = layout_.GetLayoutOrigin();
160   for (Balloons::const_iterator it = balloons.begin();
161        it != balloons.end();
162        ++it) {
163     gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
164     (*it)->SetPosition(upper_left, reposition);
165   }
166 }
167 
GetBalloonsBoundingBox() const168 gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const {
169   // Start from the layout origin.
170   gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0));
171 
172   // For each balloon, extend the rectangle.  This approach is indifferent to
173   // the orientation of the balloons.
174   const Balloons& balloons = base_.balloons();
175   Balloons::const_iterator iter;
176   for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
177     gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(),
178                                       (*iter)->GetViewSize());
179     bounds = bounds.Union(balloon_box);
180   }
181 
182   return bounds;
183 }
184 
185 #if USE_OFFSETS
AddMessageLoopObserver()186 void BalloonCollectionImpl::AddMessageLoopObserver() {
187   if (!added_as_message_loop_observer_) {
188     MessageLoopForUI::current()->AddObserver(this);
189     added_as_message_loop_observer_ = true;
190   }
191 }
192 
RemoveMessageLoopObserver()193 void BalloonCollectionImpl::RemoveMessageLoopObserver() {
194   if (added_as_message_loop_observer_) {
195     MessageLoopForUI::current()->RemoveObserver(this);
196     added_as_message_loop_observer_ = false;
197   }
198 }
199 
CancelOffsets()200 void BalloonCollectionImpl::CancelOffsets() {
201   reposition_factory_.RevokeAll();
202 
203   // Unhook from listening to all UI events.
204   RemoveMessageLoopObserver();
205 
206   const Balloons& balloons = base_.balloons();
207   for (Balloons::const_iterator it = balloons.begin();
208        it != balloons.end();
209        ++it)
210     (*it)->set_offset(gfx::Point(0, 0));
211 
212   PositionBalloons(true);
213 }
214 
HandleMouseMoveEvent()215 void BalloonCollectionImpl::HandleMouseMoveEvent() {
216   if (!IsCursorInBalloonCollection()) {
217     // Mouse has left the region.  Schedule a reposition after
218     // a short delay.
219     if (reposition_factory_.empty()) {
220       MessageLoop::current()->PostDelayedTask(
221           FROM_HERE,
222           reposition_factory_.NewRunnableMethod(
223               &BalloonCollectionImpl::CancelOffsets),
224           kRepositionDelay);
225     }
226   } else {
227     // Mouse moved back into the region.  Cancel the reposition.
228     reposition_factory_.RevokeAll();
229   }
230 }
231 #endif
232 
Layout()233 BalloonCollectionImpl::Layout::Layout() : placement_(INVALID) {
234   RefreshSystemMetrics();
235 }
236 
GetMaxLinearSize(int * max_balloon_size,int * total_size) const237 void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
238                                                      int* total_size) const {
239   DCHECK(max_balloon_size && total_size);
240 
241   // All placement schemes are vertical, so we only care about height.
242   *total_size = work_area_.height();
243   *max_balloon_size = max_balloon_height();
244 }
245 
GetLayoutOrigin() const246 gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
247   int x = 0;
248   int y = 0;
249   switch (placement_) {
250     case VERTICALLY_FROM_TOP_LEFT:
251       x = work_area_.x() + HorizontalEdgeMargin();
252       y = work_area_.y() + VerticalEdgeMargin();
253       break;
254     case VERTICALLY_FROM_TOP_RIGHT:
255       x = work_area_.right() - HorizontalEdgeMargin();
256       y = work_area_.y() + VerticalEdgeMargin();
257       break;
258     case VERTICALLY_FROM_BOTTOM_LEFT:
259       x = work_area_.x() + HorizontalEdgeMargin();
260       y = work_area_.bottom() - VerticalEdgeMargin();
261       break;
262     case VERTICALLY_FROM_BOTTOM_RIGHT:
263       x = work_area_.right() - HorizontalEdgeMargin();
264       y = work_area_.bottom() - VerticalEdgeMargin();
265       break;
266     default:
267       NOTREACHED();
268       break;
269   }
270   return gfx::Point(x, y);
271 }
272 
NextPosition(const gfx::Size & balloon_size,gfx::Point * position_iterator) const273 gfx::Point BalloonCollectionImpl::Layout::NextPosition(
274     const gfx::Size& balloon_size,
275     gfx::Point* position_iterator) const {
276   DCHECK(position_iterator);
277 
278   int x = 0;
279   int y = 0;
280   switch (placement_) {
281     case VERTICALLY_FROM_TOP_LEFT:
282       x = position_iterator->x();
283       y = position_iterator->y();
284       position_iterator->set_y(position_iterator->y() + balloon_size.height() +
285                                InterBalloonMargin());
286       break;
287     case VERTICALLY_FROM_TOP_RIGHT:
288       x = position_iterator->x() - balloon_size.width();
289       y = position_iterator->y();
290       position_iterator->set_y(position_iterator->y() + balloon_size.height() +
291                                InterBalloonMargin());
292       break;
293     case VERTICALLY_FROM_BOTTOM_LEFT:
294       position_iterator->set_y(position_iterator->y() - balloon_size.height() -
295                                InterBalloonMargin());
296       x = position_iterator->x();
297       y = position_iterator->y();
298       break;
299     case VERTICALLY_FROM_BOTTOM_RIGHT:
300       position_iterator->set_y(position_iterator->y() - balloon_size.height() -
301                                InterBalloonMargin());
302       x = position_iterator->x() - balloon_size.width();
303       y = position_iterator->y();
304       break;
305     default:
306       NOTREACHED();
307       break;
308   }
309   return gfx::Point(x, y);
310 }
311 
OffScreenLocation() const312 gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
313   int x = 0;
314   int y = 0;
315   switch (placement_) {
316     case VERTICALLY_FROM_TOP_LEFT:
317       x = work_area_.x() + HorizontalEdgeMargin();
318       y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
319       break;
320     case VERTICALLY_FROM_TOP_RIGHT:
321       x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
322       y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
323       break;
324     case VERTICALLY_FROM_BOTTOM_LEFT:
325       x = work_area_.x() + HorizontalEdgeMargin();
326       y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
327       break;
328     case VERTICALLY_FROM_BOTTOM_RIGHT:
329       x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
330       y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
331       break;
332     default:
333       NOTREACHED();
334       break;
335   }
336   return gfx::Point(x, y);
337 }
338 
RequiresOffsets() const339 bool BalloonCollectionImpl::Layout::RequiresOffsets() const {
340   // Layout schemes that grow up from the bottom require offsets;
341   // schemes that grow down do not require offsets.
342   bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT ||
343                   placement_ == VERTICALLY_FROM_BOTTOM_RIGHT);
344 
345 #if defined(OS_MACOSX)
346   // These schemes are in screen-coordinates, and top and bottom
347   // are inverted on Mac.
348   offsets = !offsets;
349 #endif
350 
351   return offsets;
352 }
353 
354 // static
ConstrainToSizeLimits(const gfx::Size & size)355 gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
356     const gfx::Size& size) {
357   // restrict to the min & max sizes
358   return gfx::Size(
359       std::max(min_balloon_width(),
360                std::min(max_balloon_width(), size.width())),
361       std::max(min_balloon_height(),
362                std::min(max_balloon_height(), size.height())));
363 }
364 
RefreshSystemMetrics()365 bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
366   bool changed = false;
367 
368 #if defined(OS_MACOSX)
369   gfx::Rect new_work_area = GetMacWorkArea();
370 #else
371   scoped_ptr<WindowSizer::MonitorInfoProvider> info_provider(
372       WindowSizer::CreateDefaultMonitorInfoProvider());
373   gfx::Rect new_work_area = info_provider->GetPrimaryMonitorWorkArea();
374 #endif
375   if (!work_area_.Equals(new_work_area)) {
376     work_area_.SetRect(new_work_area.x(), new_work_area.y(),
377                        new_work_area.width(), new_work_area.height());
378     changed = true;
379   }
380 
381   return changed;
382 }
383