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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "GLESv2Context.h"
18 
19 
20 
init()21 void GLESv2Context::init() {
22     android::Mutex::Autolock mutex(s_lock);
23     if(!m_initialized) {
24         s_glDispatch.dispatchFuncs(GLES_2_0);
25         GLEScontext::init();
26         for(int i=0; i < s_glSupport.maxVertexAttribs;i++){
27             m_map[i] = new GLESpointer();
28         }
29         setAttribute0value(0.0, 0.0, 0.0, 1.0);
30     }
31     m_initialized = true;
32 }
33 
GLESv2Context()34 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
35 
~GLESv2Context()36 GLESv2Context::~GLESv2Context()
37 {
38     delete[] m_att0Array;
39 }
40 
setAttribute0value(float x,float y,float z,float w)41 void GLESv2Context::setAttribute0value(float x, float y, float z, float w)
42 {
43     m_attribute0value[0] = x;
44     m_attribute0value[1] = y;
45     m_attribute0value[2] = z;
46     m_attribute0value[3] = w;
47 }
48 
validateAtt0PreDraw(unsigned int count)49 void GLESv2Context::validateAtt0PreDraw(unsigned int count)
50 {
51     m_att0NeedsDisable = false;
52 
53     if(count == 0)
54         return;
55 
56     int enabled = 0;
57     s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
58     if(enabled)
59         return;
60 
61     if(count > m_att0ArrayLength)
62     {
63         delete [] m_att0Array;
64         m_att0Array = new GLfloat[4*count];
65         m_att0ArrayLength = count;
66     }
67 
68     for(unsigned int i=0; i<count; i++)
69         memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat));
70 
71     s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array);
72     s_glDispatch.glEnableVertexAttribArray(0);
73 
74     m_att0NeedsDisable = true;
75 }
76 
validateAtt0PostDraw(void)77 void GLESv2Context::validateAtt0PostDraw(void)
78 {
79     if(m_att0NeedsDisable)
80         s_glDispatch.glDisableVertexAttribArray(0);
81 
82     m_att0NeedsDisable = false;
83 }
84 
setupArraysPointers(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct)85 void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
86     ArraysMap::iterator it;
87 
88     //going over all clients arrays Pointers
89     for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
90         GLenum array_id   = (*it).first;
91         GLESpointer* p = (*it).second;
92         if(!isArrEnabled(array_id)) continue;
93 
94         unsigned int size = p->getSize();
95 
96         if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
97             //conversion has occured
98             ArrayData currentArr = cArrs.getCurrentArray();
99             setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
100             ++cArrs;
101         } else {
102             setupArr(p->getData(),array_id,p->getType(),
103                      size,p->getStride(), p->getNormalized());
104         }
105     }
106 }
107 
108 //setting client side arr
setupArr(const GLvoid * arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized,int index)109 void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){
110      if(arr == NULL) return;
111      s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr);
112 }
113 
needConvert(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct,GLESpointer * p,GLenum array_id)114 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
115 
116     bool usingVBO = p->isVBO();
117     GLenum arrType = p->getType();
118     /*
119      conversion is not necessary in the following cases:
120       (*) array type is not fixed
121     */
122     if(arrType != GL_FIXED) return false;
123 
124     if(!usingVBO) {
125         if (direct) {
126             convertDirect(cArrs,first,count,array_id,p);
127         } else {
128             convertIndirect(cArrs,count,type,indices,array_id,p);
129         }
130     } else {
131         if (direct) {
132             convertDirectVBO(cArrs,first,count,array_id,p) ;
133         } else {
134             convertIndirectVBO(cArrs,count,type,indices,array_id,p);
135         }
136     }
137     return true;
138 }
139 
initExtensionString()140 void GLESv2Context::initExtensionString() {
141     *s_glExtensions = "GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint "
142                       "GL_OES_texture_float GL_OES_texture_float_linear "
143                       "GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture ";
144     if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT)
145         *s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear ";
146     if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL)
147         *s_glExtensions+="GL_OES_packed_depth_stencil ";
148     if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX)
149         *s_glExtensions+="GL_OES_vertex_half_float ";
150     if (s_glSupport.GL_OES_STANDARD_DERIVATIVES)
151         *s_glExtensions+="GL_OES_standard_derivatives ";
152 }
153 
getMaxTexUnits()154 int GLESv2Context::getMaxTexUnits() {
155     return getCaps()->maxTexImageUnits;
156 }
157