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1 /*
2     Copyright 2011 Google Inc.
3 
4     Licensed under the Apache License, Version 2.0 (the "License");
5     you may not use this file except in compliance with the License.
6     You may obtain a copy of the License at
7 
8          http://www.apache.org/licenses/LICENSE-2.0
9 
10     Unless required by applicable law or agreed to in writing, software
11     distributed under the License is distributed on an "AS IS" BASIS,
12     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13     See the License for the specific language governing permissions and
14     limitations under the License.
15  */
16 
17 
18 #ifndef GrGLDefines_DEFINED
19 #define GrGLDefines_DEFINED
20 
21 // The following constants consist of the intersection of GL constants
22 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
23 
24 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
25 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
26 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
27 
28 /* Boolean */
29 #define GR_GL_FALSE                          0
30 #define GR_GL_TRUE                           1
31 
32 /* BeginMode */
33 #define GR_GL_POINTS                         0x0000
34 #define GR_GL_LINES                          0x0001
35 #define GR_GL_LINE_LOOP                      0x0002
36 #define GR_GL_LINE_STRIP                     0x0003
37 #define GR_GL_TRIANGLES                      0x0004
38 #define GR_GL_TRIANGLE_STRIP                 0x0005
39 #define GR_GL_TRIANGLE_FAN                   0x0006
40 
41 /* AlphaFunction (not supported in ES20) */
42 /*      GL_NEVER */
43 /*      GL_LESS */
44 /*      GL_EQUAL */
45 /*      GL_LEQUAL */
46 /*      GL_GREATER */
47 /*      GL_NOTEQUAL */
48 /*      GL_GEQUAL */
49 /*      GL_ALWAYS */
50 
51 /* BlendingFactorDest */
52 #define GR_GL_ZERO                           0
53 #define GR_GL_ONE                            1
54 #define GR_GL_SRC_COLOR                      0x0300
55 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
56 #define GR_GL_SRC_ALPHA                      0x0302
57 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
58 #define GR_GL_DST_ALPHA                      0x0304
59 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
60 
61 /* BlendingFactorSrc */
62 /*      GL_ZERO */
63 /*      GL_ONE */
64 #define GR_GL_DST_COLOR                      0x0306
65 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
66 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
67 /*      GL_SRC_ALPHA */
68 /*      GL_ONE_MINUS_SRC_ALPHA */
69 /*      GL_DST_ALPHA */
70 /*      GL_ONE_MINUS_DST_ALPHA */
71 
72 /* ExtendedBlendFactors */
73 #define GR_GL_SRC1_COLOR                     0x88F9
74 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
75 /*      GL_SRC1_ALPHA */
76 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
77 
78 /* BlendEquationSeparate */
79 #define GR_GL_FUNC_ADD                       0x8006
80 #define GR_GL_BLEND_EQUATION                 0x8009
81 #define GR_GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
82 #define GR_GL_BLEND_EQUATION_ALPHA           0x883D
83 
84 /* BlendSubtract */
85 #define GR_GL_FUNC_SUBTRACT                  0x800A
86 #define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
87 
88 /* Separate Blend Functions */
89 #define GR_GL_BLEND_DST_RGB                  0x80C8
90 #define GR_GL_BLEND_SRC_RGB                  0x80C9
91 #define GR_GL_BLEND_DST_ALPHA                0x80CA
92 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
93 #define GR_GL_CONSTANT_COLOR                 0x8001
94 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
95 #define GR_GL_CONSTANT_ALPHA                 0x8003
96 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
97 #define GR_GL_BLEND_COLOR                    0x8005
98 
99 /* Buffer Objects */
100 #define GR_GL_ARRAY_BUFFER                   0x8892
101 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
102 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
103 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
104 
105 #define GR_GL_STREAM_DRAW                    0x88E0
106 #define GR_GL_STATIC_DRAW                    0x88E4
107 #define GR_GL_DYNAMIC_DRAW                   0x88E8
108 
109 #define GR_GL_BUFFER_SIZE                    0x8764
110 #define GR_GL_BUFFER_USAGE                   0x8765
111 
112 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
113 
114 /* CullFaceMode */
115 #define GR_GL_FRONT                          0x0404
116 #define GR_GL_BACK                           0x0405
117 #define GR_GL_FRONT_AND_BACK                 0x0408
118 
119 /* DepthFunction */
120 /*      GL_NEVER */
121 /*      GL_LESS */
122 /*      GL_EQUAL */
123 /*      GL_LEQUAL */
124 /*      GL_GREATER */
125 /*      GL_NOTEQUAL */
126 /*      GL_GEQUAL */
127 /*      GL_ALWAYS */
128 
129 /* EnableCap */
130 #define GR_GL_TEXTURE_2D                     0x0DE1
131 #define GR_GL_CULL_FACE                      0x0B44
132 #define GR_GL_BLEND                          0x0BE2
133 #define GR_GL_DITHER                         0x0BD0
134 #define GR_GL_STENCIL_TEST                   0x0B90
135 #define GR_GL_DEPTH_TEST                     0x0B71
136 #define GR_GL_SCISSOR_TEST                   0x0C11
137 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
138 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
139 #define GR_GL_SAMPLE_COVERAGE                0x80A0
140 
141 /* ErrorCode */
142 #define GR_GL_NO_ERROR                       0
143 #define GR_GL_INVALID_ENUM                   0x0500
144 #define GR_GL_INVALID_VALUE                  0x0501
145 #define GR_GL_INVALID_OPERATION              0x0502
146 #define GR_GL_OUT_OF_MEMORY                  0x0505
147 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
148 
149 /* FrontFaceDirection */
150 #define GR_GL_CW                             0x0900
151 #define GR_GL_CCW                            0x0901
152 
153 /* GetPName */
154 #define GR_GL_LINE_WIDTH                     0x0B21
155 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
156 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
157 #define GR_GL_CULL_FACE_MODE                 0x0B45
158 #define GR_GL_FRONT_FACE                     0x0B46
159 #define GR_GL_DEPTH_RANGE                    0x0B70
160 #define GR_GL_DEPTH_WRITEMASK                0x0B72
161 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
162 #define GR_GL_DEPTH_FUNC                     0x0B74
163 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
164 #define GR_GL_STENCIL_FUNC                   0x0B92
165 #define GR_GL_STENCIL_FAIL                   0x0B94
166 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
167 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
168 #define GR_GL_STENCIL_REF                    0x0B97
169 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
170 #define GR_GL_STENCIL_WRITEMASK              0x0B98
171 #define GR_GL_STENCIL_BACK_FUNC              0x8800
172 #define GR_GL_STENCIL_BACK_FAIL              0x8801
173 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
174 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
175 #define GR_GL_STENCIL_BACK_REF               0x8CA3
176 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
177 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
178 #define GR_GL_VIEWPORT                       0x0BA2
179 #define GR_GL_SCISSOR_BOX                    0x0C10
180 /*      GL_SCISSOR_TEST */
181 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
182 #define GR_GL_COLOR_WRITEMASK                0x0C23
183 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
184 #define GR_GL_PACK_ALIGNMENT                 0x0D05
185 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
186 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
187 #define GR_GL_SUBPIXEL_BITS                  0x0D50
188 #define GR_GL_RED_BITS                       0x0D52
189 #define GR_GL_GREEN_BITS                     0x0D53
190 #define GR_GL_BLUE_BITS                      0x0D54
191 #define GR_GL_ALPHA_BITS                     0x0D55
192 #define GR_GL_DEPTH_BITS                     0x0D56
193 #define GR_GL_STENCIL_BITS                   0x0D57
194 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
195 /*      GL_POLYGON_OFFSET_FILL */
196 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
197 #define GR_GL_TEXTURE_BINDING_2D             0x8069
198 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
199 #define GR_GL_SAMPLES                        0x80A9
200 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
201 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
202 
203 /* GetTextureParameter */
204 /*      GL_TEXTURE_MAG_FILTER */
205 /*      GL_TEXTURE_MIN_FILTER */
206 /*      GL_TEXTURE_WRAP_S */
207 /*      GL_TEXTURE_WRAP_T */
208 
209 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
210 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
211 
212 /* HintMode */
213 #define GR_GL_DONT_CARE                      0x1100
214 #define GR_GL_FASTEST                        0x1101
215 #define GR_GL_NICEST                         0x1102
216 
217 /* HintTarget */
218 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
219 
220 /* DataType */
221 #define GR_GL_BYTE                           0x1400
222 #define GR_GL_UNSIGNED_BYTE                  0x1401
223 #define GR_GL_SHORT                          0x1402
224 #define GR_GL_UNSIGNED_SHORT                 0x1403
225 #define GR_GL_INT                            0x1404
226 #define GR_GL_UNSIGNED_INT                   0x1405
227 #define GR_GL_FLOAT                          0x1406
228 #define GR_GL_FIXED                          0x140C
229 
230 /* Lighting */
231 #define GR_GL_LIGHTING                       0x0B50
232 #define GR_GL_LIGHT0                         0x4000
233 #define GR_GL_LIGHT1                         0x4001
234 #define GR_GL_LIGHT2                         0x4002
235 #define GR_GL_LIGHT3                         0x4003
236 #define GR_GL_LIGHT4                         0x4004
237 #define GR_GL_LIGHT5                         0x4005
238 #define GR_GL_LIGHT6                         0x4006
239 #define GR_GL_LIGHT7                         0x4007
240 #define GR_GL_SPOT_EXPONENT                  0x1205
241 #define GR_GL_SPOT_CUTOFF                    0x1206
242 #define GR_GL_CONSTANT_ATTENUATION           0x1207
243 #define GR_GL_LINEAR_ATTENUATION             0x1208
244 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
245 #define GR_GL_AMBIENT                        0x1200
246 #define GR_GL_DIFFUSE                        0x1201
247 #define GR_GL_SPECULAR                       0x1202
248 #define GR_GL_SHININESS                      0x1601
249 #define GR_GL_EMISSION                       0x1600
250 #define GR_GL_POSITION                       0x1203
251 #define GR_GL_SPOT_DIRECTION                 0x1204
252 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
253 #define GR_GL_COLOR_INDEXES                  0x1603
254 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
255 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
256 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
257 #define GR_GL_FRONT_AND_BACK                 0x0408
258 #define GR_GL_SHADE_MODEL                    0x0B54
259 #define GR_GL_FLAT                           0x1D00
260 #define GR_GL_SMOOTH                         0x1D01
261 #define GR_GL_COLOR_MATERIAL                 0x0B57
262 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
263 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
264 #define GR_GL_NORMALIZE                      0x0BA1
265 
266 /* Matrix Mode */
267 #define GR_GL_MATRIX_MODE                    0x0BA0
268 #define GR_GL_MODELVIEW                      0x1700
269 #define GR_GL_PROJECTION                     0x1701
270 #define GR_GL_TEXTURE                        0x1702
271 
272 /* multisample */
273 #define GR_GL_MULTISAMPLE                    0x809D
274 
275 /* Points */
276 #define GR_GL_POINT_SMOOTH                   0x0B10
277 #define GR_GL_POINT_SIZE                     0x0B11
278 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
279 #define GR_GL_POINT_SIZE_RANGE               0x0B12
280 
281 /* Lines */
282 #define GR_GL_LINE_SMOOTH                    0x0B20
283 #define GR_GL_LINE_STIPPLE                   0x0B24
284 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
285 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
286 #define GR_GL_LINE_WIDTH                     0x0B21
287 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
288 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
289 
290 /* PixelFormat */
291 #define GR_GL_DEPTH_COMPONENT                0x1902
292 #define GR_GL_ALPHA                          0x1906
293 #define GR_GL_RGB                            0x1907
294 #define GR_GL_RGBA                           0x1908
295 #define GR_GL_BGRA                           0x80E1
296 #define GR_GL_LUMINANCE                      0x1909
297 #define GR_GL_LUMINANCE_ALPHA                0x190A
298 #define GR_GL_PALETTE8_RGBA8                 0x8B96
299 
300 /* PixelType */
301 /*      GL_UNSIGNED_BYTE */
302 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
303 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
304 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
305 
306 /* Shaders */
307 #define GR_GL_FRAGMENT_SHADER                  0x8B30
308 #define GR_GL_VERTEX_SHADER                    0x8B31
309 #define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
310 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
311 #define GR_GL_MAX_VARYING_VECTORS              0x8DFC
312 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
313 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
314 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
315 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
316 #define GR_GL_SHADER_TYPE                      0x8B4F
317 #define GR_GL_DELETE_STATUS                    0x8B80
318 #define GR_GL_LINK_STATUS                      0x8B82
319 #define GR_GL_VALIDATE_STATUS                  0x8B83
320 #define GR_GL_ATTACHED_SHADERS                 0x8B85
321 #define GR_GL_ACTIVE_UNIFORMS                  0x8B86
322 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
323 #define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
324 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
325 #define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
326 #define GR_GL_CURRENT_PROGRAM                  0x8B8D
327 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
328 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
329 
330 /* StencilFunction */
331 #define GR_GL_NEVER                          0x0200
332 #define GR_GL_LESS                           0x0201
333 #define GR_GL_EQUAL                          0x0202
334 #define GR_GL_LEQUAL                         0x0203
335 #define GR_GL_GREATER                        0x0204
336 #define GR_GL_NOTEQUAL                       0x0205
337 #define GR_GL_GEQUAL                         0x0206
338 #define GR_GL_ALWAYS                         0x0207
339 
340 /* StencilOp */
341 /*      GL_ZERO */
342 #define GR_GL_KEEP                           0x1E00
343 #define GR_GL_REPLACE                        0x1E01
344 #define GR_GL_INCR                           0x1E02
345 #define GR_GL_DECR                           0x1E03
346 #define GR_GL_INVERT                         0x150A
347 #define GR_GL_INCR_WRAP                      0x8507
348 #define GR_GL_DECR_WRAP                      0x8508
349 
350 /* StringName */
351 #define GR_GL_VENDOR                         0x1F00
352 #define GR_GL_RENDERER                       0x1F01
353 #define GR_GL_VERSION                        0x1F02
354 #define GR_GL_EXTENSIONS                     0x1F03
355 
356 /* Pixel Mode / Transfer */
357 #define GR_GL_UNPACK_ROW_LENGTH            0x0CF2
358 
359 /* TextureMagFilter */
360 #define GR_GL_NEAREST                        0x2600
361 #define GR_GL_LINEAR                         0x2601
362 
363 /* TextureMinFilter */
364 /*      GL_NEAREST */
365 /*      GL_LINEAR */
366 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
367 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
368 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
369 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
370 
371 /* TextureParameterName */
372 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
373 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
374 #define GR_GL_TEXTURE_WRAP_S                 0x2802
375 #define GR_GL_TEXTURE_WRAP_T                 0x2803
376 
377 /* TextureTarget */
378 /*      GL_TEXTURE_2D */
379 #define GR_GL_TEXTURE                        0x1702
380 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
381 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
382 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
383 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
384 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
385 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
386 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
387 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
388 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
389 
390 /* TextureUnit */
391 #define GR_GL_TEXTURE0                       0x84C0
392 #define GR_GL_TEXTURE1                       0x84C1
393 #define GR_GL_TEXTURE2                       0x84C2
394 #define GR_GL_TEXTURE3                       0x84C3
395 #define GR_GL_TEXTURE4                       0x84C4
396 #define GR_GL_TEXTURE5                       0x84C5
397 #define GR_GL_TEXTURE6                       0x84C6
398 #define GR_GL_TEXTURE7                       0x84C7
399 #define GR_GL_TEXTURE8                       0x84C8
400 #define GR_GL_TEXTURE9                       0x84C9
401 #define GR_GL_TEXTURE10                      0x84CA
402 #define GR_GL_TEXTURE11                      0x84CB
403 #define GR_GL_TEXTURE12                      0x84CC
404 #define GR_GL_TEXTURE13                      0x84CD
405 #define GR_GL_TEXTURE14                      0x84CE
406 #define GR_GL_TEXTURE15                      0x84CF
407 #define GR_GL_TEXTURE16                      0x84D0
408 #define GR_GL_TEXTURE17                      0x84D1
409 #define GR_GL_TEXTURE18                      0x84D2
410 #define GR_GL_TEXTURE19                      0x84D3
411 #define GR_GL_TEXTURE20                      0x84D4
412 #define GR_GL_TEXTURE21                      0x84D5
413 #define GR_GL_TEXTURE22                      0x84D6
414 #define GR_GL_TEXTURE23                      0x84D7
415 #define GR_GL_TEXTURE24                      0x84D8
416 #define GR_GL_TEXTURE25                      0x84D9
417 #define GR_GL_TEXTURE26                      0x84DA
418 #define GR_GL_TEXTURE27                      0x84DB
419 #define GR_GL_TEXTURE28                      0x84DC
420 #define GR_GL_TEXTURE29                      0x84DD
421 #define GR_GL_TEXTURE30                      0x84DE
422 #define GR_GL_TEXTURE31                      0x84DF
423 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
424 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
425 
426 /* TextureWrapMode */
427 #define GR_GL_REPEAT                         0x2901
428 #define GR_GL_CLAMP_TO_EDGE                  0x812F
429 #define GR_GL_MIRRORED_REPEAT                0x8370
430 
431 /* Texture mapping */
432 #define GR_GL_TEXTURE_ENV                   0x2300
433 #define GR_GL_TEXTURE_ENV_MODE              0x2200
434 #define GR_GL_TEXTURE_1D                    0x0DE0
435 #define GR_GL_TEXTURE_2D                    0x0DE1
436 /*	GL_TEXTURE_WRAP_S */
437 /*	GL_TEXTURE_WRAP_T */
438 /*	GL_TEXTURE_MAG_FILTER */
439 /*	GL_TEXTURE_MIN_FILTER */
440 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
441 #define GR_GL_TEXTURE_GEN_S                 0x0C60
442 #define GR_GL_TEXTURE_GEN_T                 0x0C61
443 #define GR_GL_TEXTURE_GEN_MODE              0x2500
444 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
445 #define GR_GL_TEXTURE_WIDTH                 0x1000
446 #define GR_GL_TEXTURE_HEIGHT                0x1001
447 #define GR_GL_TEXTURE_BORDER                0x1005
448 #define GR_GL_TEXTURE_COMPONENTS            0x1003
449 #define GR_GL_TEXTURE_RED_SIZE              0x805C
450 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
451 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
452 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
453 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
454 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
455 /*	GL_NEAREST_MIPMAP_NEAREST */
456 /*	GL_NEAREST_MIPMAP_LINEAR */
457 /*	GL_LINEAR_MIPMAP_NEAREST */
458 /*	GL_LINEAR_MIPMAP_LINEAR */
459 #define GR_GL_OBJECT_LINEAR                 0x2401
460 #define GR_GL_OBJECT_PLANE                  0x2501
461 #define GR_GL_EYE_LINEAR                    0x2400
462 #define GR_GL_EYE_PLANE                     0x2502
463 #define GR_GL_SPHERE_MAP                    0x2402
464 #define GR_GL_DECAL                         0x2101
465 #define GR_GL_MODULATE                      0x2100
466 /*	GL_NEAREST */
467 /*	GL_REPEAT */
468 #define GR_GL_CLAMP                         0x2900
469 #define GR_GL_S                             0x2000
470 #define GR_GL_T                             0x2001
471 #define GR_GL_R                             0x2002
472 #define GR_GL_Q                             0x2003
473 #define GR_GL_TEXTURE_GEN_R                 0x0C62
474 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
475 
476 /* texture_env_combine */
477 #define GR_GL_COMBINE                       0x8570
478 #define GR_GL_COMBINE_RGB                   0x8571
479 #define GR_GL_COMBINE_ALPHA                 0x8572
480 #define GR_GL_SOURCE0_RGB                   0x8580
481 #define GR_GL_SOURCE1_RGB                   0x8581
482 #define GR_GL_SOURCE2_RGB                   0x8582
483 #define GR_GL_SOURCE0_ALPHA                 0x8588
484 #define GR_GL_SOURCE1_ALPHA                 0x8589
485 #define GR_GL_SOURCE2_ALPHA                 0x858A
486 #define GR_GL_OPERAND0_RGB                  0x8590
487 #define GR_GL_OPERAND1_RGB                  0x8591
488 #define GR_GL_OPERAND2_RGB                  0x8592
489 #define GR_GL_OPERAND0_ALPHA                0x8598
490 #define GR_GL_OPERAND1_ALPHA                0x8599
491 #define GR_GL_OPERAND2_ALPHA                0x859A
492 #define GR_GL_RGB_SCALE                     0x8573
493 #define GR_GL_ADD_SIGNED                    0x8574
494 #define GR_GL_INTERPOLATE                   0x8575
495 #define GR_GL_SUBTRACT                      0x84E7
496 #define GR_GL_CONSTANT                      0x8576
497 #define GR_GL_PRIMARY_COLOR                 0x8577
498 #define GR_GL_PREVIOUS                      0x8578
499 #define GR_GL_SRC0_RGB                      0x8580
500 #define GR_GL_SRC1_RGB                      0x8581
501 #define GR_GL_SRC2_RGB                      0x8582
502 #define GR_GL_SRC0_ALPHA                    0x8588
503 #define GR_GL_SRC1_ALPHA                    0x8589
504 #define GR_GL_SRC2_ALPHA                    0x858A
505 
506 /* Uniform Types */
507 #define GR_GL_FLOAT_VEC2                     0x8B50
508 #define GR_GL_FLOAT_VEC3                     0x8B51
509 #define GR_GL_FLOAT_VEC4                     0x8B52
510 #define GR_GL_INT_VEC2                       0x8B53
511 #define GR_GL_INT_VEC3                       0x8B54
512 #define GR_GL_INT_VEC4                       0x8B55
513 #define GR_GL_BOOL                           0x8B56
514 #define GR_GL_BOOL_VEC2                      0x8B57
515 #define GR_GL_BOOL_VEC3                      0x8B58
516 #define GR_GL_BOOL_VEC4                      0x8B59
517 #define GR_GL_FLOAT_MAT2                     0x8B5A
518 #define GR_GL_FLOAT_MAT3                     0x8B5B
519 #define GR_GL_FLOAT_MAT4                     0x8B5C
520 #define GR_GL_SAMPLER_2D                     0x8B5E
521 #define GR_GL_SAMPLER_CUBE                   0x8B60
522 
523 /* Vertex Arrays */
524 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
525 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
526 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
527 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
528 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
529 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
530 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
531 #define GR_GL_VERTEX_ARRAY                       0x8074
532 #define GR_GL_NORMAL_ARRAY                       0x8075
533 #define GR_GL_COLOR_ARRAY                        0x8076
534 #define GR_GL_INDEX_ARRAY                        0x8077
535 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
536 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
537 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
538 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
539 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
540 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
541 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
542 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
543 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
544 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
545 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
546 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
547 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
548 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
549 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
550 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
551 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
552 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
553 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
554 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
555 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
556 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
557 #define GR_GL_V2F                                0x2A20
558 #define GR_GL_V3F                                0x2A21
559 #define GR_GL_C4UB_V2F                           0x2A22
560 #define GR_GL_C4UB_V3F                           0x2A23
561 #define GR_GL_C3F_V3F                            0x2A24
562 #define GR_GL_N3F_V3F                            0x2A25
563 #define GR_GL_C4F_N3F_V3F                        0x2A26
564 #define GR_GL_T2F_V3F                            0x2A27
565 #define GR_GL_T4F_V4F                            0x2A28
566 #define GR_GL_T2F_C4UB_V3F                       0x2A29
567 #define GR_GL_T2F_C3F_V3F                        0x2A2A
568 #define GR_GL_T2F_N3F_V3F                        0x2A2B
569 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
570 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
571 
572 /* Vertex Buffer Object */
573 #define GR_GL_WRITE_ONLY                         0x88B9
574 #define GR_GL_BUFFER_MAPPED                      0x88BC
575 /* Read Format */
576 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
577 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
578 
579 /* Shader Source */
580 #define GR_GL_COMPILE_STATUS                 0x8B81
581 #define GR_GL_INFO_LOG_LENGTH                0x8B84
582 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
583 #define GR_GL_SHADER_COMPILER                0x8DFA
584 
585 /* Shader Binary */
586 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
587 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
588 
589 /* Shader Precision-Specified Types */
590 #define GR_GL_LOW_FLOAT                      0x8DF0
591 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
592 #define GR_GL_HIGH_FLOAT                     0x8DF2
593 #define GR_GL_LOW_INT                        0x8DF3
594 #define GR_GL_MEDIUM_INT                     0x8DF4
595 #define GR_GL_HIGH_INT                       0x8DF5
596 
597 /* Framebuffer Object. */
598 #define GR_GL_FRAMEBUFFER                    0x8D40
599 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
600 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
601 
602 #define GR_GL_RENDERBUFFER                   0x8D41
603 
604 #define GR_GL_RGBA4                          0x8056
605 #define GR_GL_RGB5_A1                        0x8057
606 #define GR_GL_RGB565                         0x8D62
607 #define GR_GL_RGBA8                          0x8058
608 #define GR_GL_DEPTH_COMPONENT16              0x81A5
609 #define GR_GL_STENCIL_INDEX                  0x1901
610 #define GR_GL_STENCIL_INDEX4                 0x8D47
611 #define GR_GL_STENCIL_INDEX8                 0x8D48
612 #define GR_GL_STENCIL_INDEX16                0x8D49
613 #define GR_GL_DEPTH_STENCIL                  0x84F9
614 #define GR_GL_DEPTH24_STENCIL8               0x88F0
615 
616 #define GR_GL_MAX_SAMPLES                    0x8D57
617 
618 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
619 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
620 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
621 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
622 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
623 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
624 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
625 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
626 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
627 
628 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
629 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
630 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
631 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
632 
633 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
634 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
635 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
636 #define GR_GL_DEPTH_STENCIL_ATTACHMENT       0x821A
637 
638 #define GR_GL_NONE                           0
639 
640 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
641 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
642 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
643 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
644 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
645 
646 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
647 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
648 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
649 
650 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
651 
652 #endif
653