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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <GLES2/gl2.h>
20 
21 #include <utils/Log.h>
22 
23 #include "Debug.h"
24 #include "LayerCache.h"
25 #include "Properties.h"
26 
27 namespace android {
28 namespace uirenderer {
29 
30 ///////////////////////////////////////////////////////////////////////////////
31 // Constructors/destructor
32 ///////////////////////////////////////////////////////////////////////////////
33 
LayerCache()34 LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
35     char property[PROPERTY_VALUE_MAX];
36     if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
37         INIT_LOGD("  Setting layer cache size to %sMB", property);
38         setMaxSize(MB(atof(property)));
39     } else {
40         INIT_LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
41     }
42 }
43 
~LayerCache()44 LayerCache::~LayerCache() {
45     clear();
46 }
47 
48 ///////////////////////////////////////////////////////////////////////////////
49 // Size management
50 ///////////////////////////////////////////////////////////////////////////////
51 
getSize()52 uint32_t LayerCache::getSize() {
53     return mSize;
54 }
55 
getMaxSize()56 uint32_t LayerCache::getMaxSize() {
57     return mMaxSize;
58 }
59 
setMaxSize(uint32_t maxSize)60 void LayerCache::setMaxSize(uint32_t maxSize) {
61     clear();
62     mMaxSize = maxSize;
63 }
64 
65 ///////////////////////////////////////////////////////////////////////////////
66 // Caching
67 ///////////////////////////////////////////////////////////////////////////////
68 
deleteLayer(Layer * layer)69 void LayerCache::deleteLayer(Layer* layer) {
70     if (layer) {
71         LAYER_LOGD("Destroying layer %dx%d", layer->getWidth(), layer->getHeight());
72         mSize -= layer->getWidth() * layer->getHeight() * 4;
73         layer->deleteFbo();
74         layer->deleteTexture();
75         delete layer;
76     }
77 }
78 
clear()79 void LayerCache::clear() {
80     size_t count = mCache.size();
81     for (size_t i = 0; i < count; i++) {
82         deleteLayer(mCache.itemAt(i).mLayer);
83     }
84     mCache.clear();
85 }
86 
get(const uint32_t width,const uint32_t height)87 Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
88     Layer* layer = NULL;
89 
90     LayerEntry entry(width, height);
91     ssize_t index = mCache.indexOf(entry);
92 
93     if (index >= 0) {
94         entry = mCache.itemAt(index);
95         mCache.removeAt(index);
96 
97         layer = entry.mLayer;
98         mSize -= layer->getWidth() * layer->getHeight() * 4;
99 
100         LAYER_LOGD("Reusing layer %dx%d", layer->getWidth(), layer->getHeight());
101     } else {
102         LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
103 
104         layer = new Layer(entry.mWidth, entry.mHeight);
105         layer->setBlend(true);
106         layer->setEmpty(true);
107         layer->setFbo(0);
108 
109         layer->generateTexture();
110         layer->bindTexture();
111         layer->setFilter(GL_NEAREST, GL_NEAREST);
112         layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false);
113         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
114 
115 #if DEBUG_LAYERS
116         dump();
117 #endif
118     }
119 
120     return layer;
121 }
122 
dump()123 void LayerCache::dump() {
124     size_t size = mCache.size();
125     for (size_t i = 0; i < size; i++) {
126         const LayerEntry& entry = mCache.itemAt(i);
127         LAYER_LOGD("  Layer size %dx%d", entry.mWidth, entry.mHeight);
128     }
129 }
130 
resize(Layer * layer,const uint32_t width,const uint32_t height)131 bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) {
132     // TODO: We should be smarter and see if we have a texture of the appropriate
133     //       size already in the cache, and reuse it instead of creating a new one
134 
135     LayerEntry entry(width, height);
136     if (entry.mWidth <= layer->getWidth() && entry.mHeight <= layer->getHeight()) {
137         return true;
138     }
139 
140     uint32_t oldWidth = layer->getWidth();
141     uint32_t oldHeight = layer->getHeight();
142 
143     glActiveTexture(GL_TEXTURE0);
144     layer->bindTexture();
145     layer->setSize(entry.mWidth, entry.mHeight);
146     layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
147 
148     if (glGetError() != GL_NO_ERROR) {
149         layer->setSize(oldWidth, oldHeight);
150         return false;
151     }
152 
153     return true;
154 }
155 
put(Layer * layer)156 bool LayerCache::put(Layer* layer) {
157     if (!layer->isCacheable()) return false;
158 
159     const uint32_t size = layer->getWidth() * layer->getHeight() * 4;
160     // Don't even try to cache a layer that's bigger than the cache
161     if (size < mMaxSize) {
162         // TODO: Use an LRU
163         while (mSize + size > mMaxSize) {
164             size_t position = 0;
165 #if LAYER_REMOVE_BIGGEST_FIRST
166             position = mCache.size() - 1;
167 #endif
168             Layer* victim = mCache.itemAt(position).mLayer;
169             deleteLayer(victim);
170             mCache.removeAt(position);
171 
172             LAYER_LOGD("  Deleting layer %.2fx%.2f", victim->layer.getWidth(),
173                     victim->layer.getHeight());
174         }
175 
176         LayerEntry entry(layer);
177 
178         mCache.add(entry);
179         mSize += size;
180 
181         return true;
182     }
183     return false;
184 }
185 
186 }; // namespace uirenderer
187 }; // namespace android
188