• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* AGL implementation of SDL OpenGL support */
25 
26 #include "SDL_lowvideo.h"
27 #include "SDL_macgl_c.h"
28 #include "SDL_loadso.h"
29 
30 
31 /* krat: adding OpenGL support */
Mac_GL_Init(_THIS)32 int Mac_GL_Init(_THIS)
33 {
34 #if SDL_VIDEO_OPENGL
35 	AGLPixelFormat format;
36    	int i = 0;
37 	GLint attributes [ 26 ]; /* 26 is max possible in this setup */
38 	GLboolean noerr;
39 
40 	/* load the gl driver from a default path */
41 	if ( ! this->gl_config.driver_loaded ) {
42 		/* no driver has been loaded, use default (ourselves) */
43 		if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) {
44 			return(-1);
45 		}
46 	}
47 
48 	attributes[i++] = AGL_RGBA;
49 	if ( this->gl_config.red_size   != 0 &&
50 	     this->gl_config.blue_size  != 0 &&
51 	     this->gl_config.green_size != 0 ) {
52 		attributes[i++] = AGL_RED_SIZE;
53 		attributes[i++] = this->gl_config.red_size;
54 		attributes[i++] = AGL_GREEN_SIZE;
55 		attributes[i++] = this->gl_config.green_size;
56 		attributes[i++] = AGL_BLUE_SIZE;
57 		attributes[i++] = this->gl_config.blue_size;
58 		attributes[i++] = AGL_ALPHA_SIZE;
59 		attributes[i++] = this->gl_config.alpha_size;
60 	}
61 	if ( this->gl_config.double_buffer ) {
62 		attributes[i++] = AGL_DOUBLEBUFFER;
63 	}
64 	if ( this->gl_config.depth_size != 0 ) {
65 		attributes[i++] = AGL_DEPTH_SIZE;
66 		attributes[i++] = this->gl_config.depth_size;
67 	}
68 	if ( this->gl_config.stencil_size != 0 ) {
69 		attributes[i++] = AGL_STENCIL_SIZE;
70 		attributes[i++] = this->gl_config.stencil_size;
71 	}
72 	if ( this->gl_config.accum_red_size   != 0 &&
73 	     this->gl_config.accum_blue_size  != 0 &&
74 	     this->gl_config.accum_green_size != 0 ) {
75 
76 		attributes[i++] = AGL_ACCUM_RED_SIZE;
77 		attributes[i++] = this->gl_config.accum_red_size;
78 		attributes[i++] = AGL_ACCUM_GREEN_SIZE;
79 		attributes[i++] = this->gl_config.accum_green_size;
80 		attributes[i++] = AGL_ACCUM_BLUE_SIZE;
81 		attributes[i++] = this->gl_config.accum_blue_size;
82 		attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
83 		attributes[i++] = this->gl_config.accum_alpha_size;
84 	}
85 	if ( this->gl_config.stereo ) {
86 		attributes[i++] = AGL_STEREO;
87 	}
88 #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)
89 	if ( this->gl_config.multisamplebuffers != 0 ) {
90 		attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
91 		attributes[i++] = this->gl_config.multisamplebuffers;
92 	}
93 	if ( this->gl_config.multisamplesamples != 0 ) {
94 		attributes[i++] = AGL_SAMPLES_ARB;
95 		attributes[i++] = this->gl_config.multisamplesamples;
96 	}
97 #endif
98 	if ( this->gl_config.accelerated > 0 ) {
99 		attributes[i++] = AGL_ACCELERATED;
100 		attributes[i++] = AGL_NO_RECOVERY;
101 	}
102 
103 	attributes[i++] = AGL_ALL_RENDERERS;
104 	attributes[i]	= AGL_NONE;
105 
106 	format = aglChoosePixelFormat(NULL, 0, attributes);
107 	if ( format == NULL ) {
108 		SDL_SetError("Couldn't match OpenGL desired format");
109 		return(-1);
110 	}
111 
112 	glContext = aglCreateContext(format, NULL);
113 	if ( glContext == NULL ) {
114 		SDL_SetError("Couldn't create OpenGL context");
115 		return(-1);
116 	}
117 	aglDestroyPixelFormat(format);
118 
119     #if  TARGET_API_MAC_CARBON
120 	noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
121     #else
122 	noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
123     #endif
124 
125 	if(!noerr) {
126 		SDL_SetError("Unable to bind GL context to window");
127 		return(-1);
128 	}
129 	return(0);
130 #else
131 	SDL_SetError("OpenGL support not configured");
132 	return(-1);
133 #endif
134 }
135 
Mac_GL_Quit(_THIS)136 void Mac_GL_Quit(_THIS)
137 {
138 #if SDL_VIDEO_OPENGL
139 	if ( glContext != NULL ) {
140 		aglSetCurrentContext(NULL);
141 		aglSetDrawable(glContext, NULL);
142 		aglDestroyContext(glContext);
143 		glContext = NULL;
144 	}
145 #endif
146 }
147 
148 #if SDL_VIDEO_OPENGL
149 
150 /* Make the current context active */
Mac_GL_MakeCurrent(_THIS)151 int Mac_GL_MakeCurrent(_THIS)
152 {
153 	int retval;
154 
155 	retval = 0;
156 	if( ! aglSetCurrentContext(glContext) ) {
157 		SDL_SetError("Unable to make GL context current");
158 		retval = -1;
159 	}
160 	return(retval);
161 }
162 
Mac_GL_SwapBuffers(_THIS)163 void Mac_GL_SwapBuffers(_THIS)
164 {
165 	aglSwapBuffers(glContext);
166 }
167 
Mac_GL_LoadLibrary(_THIS,const char * location)168 int Mac_GL_LoadLibrary(_THIS, const char *location)
169 {
170 	if (location == NULL)
171 #if __MACH__
172 		location = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
173 #else
174 		location = "OpenGLLibrary";
175 #endif
176 
177 	this->hidden->libraryHandle = SDL_LoadObject(location);
178 
179 	this->gl_config.driver_loaded = 1;
180 	return (this->hidden->libraryHandle != NULL) ? 0 : -1;
181 }
182 
Mac_GL_UnloadLibrary(_THIS)183 void Mac_GL_UnloadLibrary(_THIS)
184 {
185 	SDL_UnloadObject(this->hidden->libraryHandle);
186 
187 	this->hidden->libraryHandle = NULL;
188 	this->gl_config.driver_loaded = 0;
189 }
190 
Mac_GL_GetProcAddress(_THIS,const char * proc)191 void* Mac_GL_GetProcAddress(_THIS, const char *proc)
192 {
193 	return SDL_LoadFunction( this->hidden->libraryHandle, proc );
194 }
195 
196 #endif /* SDL_VIDEO_OPENGL */
197 
198