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1 /*
2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3  * Copyright (C) 2010 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 
29 #if ENABLE(MATHML)
30 
31 #include "MathMLMathElement.h"
32 
33 #include "RenderMathMLMath.h"
34 
35 namespace WebCore {
36 
MathMLMathElement(const QualifiedName & tagName,Document * document)37 inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document)
38     : MathMLInlineContainerElement(tagName, document)
39 {
40 }
41 
create(const QualifiedName & tagName,Document * document)42 PassRefPtr<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document* document)
43 {
44     return adoptRef(new MathMLMathElement(tagName, document));
45 }
46 
insertedIntoDocument()47 void MathMLMathElement::insertedIntoDocument()
48 {
49     // There are sibling rules in the MathML default style.
50     document()->setUsesSiblingRules(true);
51 
52     MathMLInlineContainerElement::insertedIntoDocument();
53 }
54 
createRenderer(RenderArena * arena,RenderStyle *)55 RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle*)
56 {
57     return new (arena) RenderMathMLMath(this);
58 }
59 
60 }
61 
62 #endif // ENABLE(MATHML)
63