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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Handle the BeApp specific portions of the application */
25 
26 #include <AppKit.h>
27 #include <storage/Path.h>
28 #include <storage/Entry.h>
29 #include <unistd.h>
30 
31 #include "SDL_BeApp.h"
32 #include "SDL_thread.h"
33 #include "SDL_timer.h"
34 #include "SDL_error.h"
35 
36 /* Flag to tell whether or not the Be application is active or not */
37 int SDL_BeAppActive = 0;
38 static SDL_Thread *SDL_AppThread = NULL;
39 
StartBeApp(void * unused)40 static int StartBeApp(void *unused)
41 {
42 	BApplication *App;
43 
44 	App = new BApplication("application/x-SDL-executable");
45 
46 	App->Run();
47 	delete App;
48 	return(0);
49 }
50 
51 /* Initialize the Be Application, if it's not already started */
SDL_InitBeApp(void)52 int SDL_InitBeApp(void)
53 {
54 	/* Create the BApplication that handles appserver interaction */
55 	if ( SDL_BeAppActive <= 0 ) {
56 		SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
57 		if ( SDL_AppThread == NULL ) {
58 			SDL_SetError("Couldn't create BApplication thread");
59 			return(-1);
60 		}
61 
62 		/* Change working to directory to that of executable */
63 		app_info info;
64 		if (B_OK == be_app->GetAppInfo(&info)) {
65 			entry_ref ref = info.ref;
66 			BEntry entry;
67 			if (B_OK == entry.SetTo(&ref)) {
68 				BPath path;
69 				if (B_OK == path.SetTo(&entry)) {
70 					if (B_OK == path.GetParent(&path)) {
71 						chdir(path.Path());
72 					}
73 				}
74 			}
75 		}
76 
77 		do {
78 			SDL_Delay(10);
79 		} while ( (be_app == NULL) || be_app->IsLaunching() );
80 
81 		/* Mark the application active */
82 		SDL_BeAppActive = 0;
83 	}
84 
85 	/* Increment the application reference count */
86 	++SDL_BeAppActive;
87 
88 	/* The app is running, and we're ready to go */
89 	return(0);
90 }
91 
92 /* Quit the Be Application, if there's nothing left to do */
SDL_QuitBeApp(void)93 void SDL_QuitBeApp(void)
94 {
95 	/* Decrement the application reference count */
96 	--SDL_BeAppActive;
97 
98 	/* If the reference count reached zero, clean up the app */
99 	if ( SDL_BeAppActive == 0 ) {
100 		if ( SDL_AppThread != NULL ) {
101 			if ( be_app != NULL ) { /* Not tested */
102 				be_app->PostMessage(B_QUIT_REQUESTED);
103 			}
104 			SDL_WaitThread(SDL_AppThread, NULL);
105 			SDL_AppThread = NULL;
106 		}
107 		/* be_app should now be NULL since be_app has quit */
108 	}
109 }
110