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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.1
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file prog_uniform.c
27  * Shader uniform functions.
28  * \author Brian Paul
29  */
30 
31 #ifndef PROG_UNIFORM_H
32 #define PROG_UNIFORM_H
33 
34 #include "main/glheader.h"
35 
36 
37 /**
38  * Shader program uniform variable.
39  * The glGetUniformLocation() and glUniform() commands will use this
40  * information.
41  * Note that a uniform such as "binormal" might be used in both the
42  * vertex shader and the fragment shader.  When glUniform() is called to
43  * set the uniform's value, it must be updated in both the vertex and
44  * fragment shaders.  The uniform may be in different locations in the
45  * two shaders so we keep track of that here.
46  */
47 struct gl_uniform
48 {
49    const char *Name;        /**< Null-terminated string */
50    //GLint VertPos;
51    //GLint FragPos;
52    //GLint GeomPos;
53    GLint Pos;
54    GLboolean Initialized;   /**< For debug.  Has this uniform been set? */
55    const struct glsl_type *Type;
56 };
57 
58 
59 /**
60  * List of gl_uniforms
61  */
62 struct gl_uniform_list
63 {
64    GLuint Size;                 /**< allocated size of Uniforms array */
65    GLuint NumUniforms;          /**< number of uniforms in the array */
66    GLuint Slots;                /**< number of float[4] slots non-sampler uniforms occupy */
67    GLuint SamplerSlots;         /**< number of float[4] slots samplers occupy */
68    struct gl_uniform *Uniforms; /**< Array [Size] */
69 };
70 
71 
72 extern struct gl_uniform_list *
73 _mesa_new_uniform_list(void);
74 
75 extern void
76 _mesa_free_uniform_list(struct gl_uniform_list *list);
77 
78 extern struct gl_uniform *
79 _mesa_append_uniform(struct gl_uniform_list *list,
80                      const char *name, GLenum target, GLuint progPos);
81 
82 extern GLint
83 _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name);
84 
85 extern GLint
86 _mesa_longest_uniform_name(const struct gl_uniform_list *list);
87 
88 extern void
89 _mesa_print_uniforms(const struct gl_uniform_list *list);
90 
91 
92 #endif /* PROG_UNIFORM_H */
93