• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**
2  **
3  ** Copyright 2010, The Android Open Source Project
4  **
5  ** Licensed under the Apache License, Version 2.0 (the "License");
6  ** you may not use this file except in compliance with the License.
7  ** You may obtain a copy of the License at
8  **
9  **     http://www.apache.org/licenses/LICENSE-2.0
10  **
11  ** Unless required by applicable law or agreed to in writing, software
12  ** distributed under the License is distributed on an "AS IS" BASIS,
13  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  ** See the License for the specific language governing permissions and
15  ** limitations under the License.
16  */
17 
18 #ifndef _PIXELFLINGER2_VECTOR4_H_
19 #define _PIXELFLINGER2_VECTOR4_H_
20 
21 #ifdef __cplusplus
22 
23 template <typename Type> struct Vec4 {
24     union {
25         struct { Type x, y, z, w; };
26         struct { Type r, g, b, a; };
27         struct { Type S, T, R, Q; };
28 #if !USE_FIXED_POINT
29         float f[4];
30 		unsigned u[4];
31         int i[4];
32 #endif
33 #if defined(__ARM_HAVE_NEON) && USE_NEON
34         float32x4_t f4;
35 #endif
36     };
37 
38     //Vec4() : x(0), y(0), z(0), w(0) {}
Vec4Vec439     Vec4() {}
Vec4Vec440     Vec4(Type X, Type Y, Type Z, Type W) : x(X), y(Y), z(Z), w(W) {}
Vec4Vec441     Vec4(Type X) : x(X), y(X), z(X), w(X) {}
42 
43 #define VECTOR4_OP_UNARY(op,rhs) { \
44 x op rhs.x; \
45 y op rhs.y; \
46 z op rhs.z; \
47 w op rhs.w; }
48 
49 #define VECTOR4_OP_UNARY_SCALAR(op,rhs) { \
50 x op rhs; \
51 y op rhs; \
52 z op rhs; \
53 w op rhs; }
54 
55     inline void operator += (const Vec4<Type> & rhs) __attribute__((always_inline))
56     VECTOR4_OP_UNARY(+=,rhs)
57     inline void operator -= (const Vec4<Type> & rhs) __attribute__((always_inline))
58     VECTOR4_OP_UNARY(-=,rhs)
59     inline void operator *= (const Vec4<Type> & rhs) __attribute__((always_inline))
60     VECTOR4_OP_UNARY(*=,rhs)
61     inline void operator /= (const Vec4<Type> & rhs) __attribute__((always_inline))
62     VECTOR4_OP_UNARY(/=,rhs)
63     inline void operator *= (Type rhs) __attribute__((always_inline))
64     VECTOR4_OP_UNARY_SCALAR(*=,rhs)
65     inline void operator /= (Type rhs) __attribute__((always_inline))
66     VECTOR4_OP_UNARY_SCALAR(/=,rhs)
67 
68     inline Vec4 operator+(const Vec4 & rhs) const
69     { Vec4 res = *this; res += rhs; return res; }
70 
71 #undef VECTOR4_OP_UNARY
72 #undef VECTOR4_OP_UNARY_SCALAR
73 
CrossProduct3Vec474     void CrossProduct3(const Vec4<Type> & lhs, const Vec4<Type> & rhs)
75     {
76         x = lhs.y * rhs.z - lhs.z * rhs.y;
77         y = lhs.z * rhs.x - lhs.x * rhs.z;
78         z = lhs.y * rhs.x - lhs.x * rhs.y;
79         w = 0;
80     }
81 
LShrVec482     void LShr(const unsigned shift) { u[0] >>= shift; u[1] >>= shift; u[2] >>= shift; u[3] >>= shift; }
AShrVec483     void AShr(const unsigned shift) { i[0] >>= shift; i[1] >>= shift; i[2] >>= shift; i[3] >>= shift; }
84 
85     bool operator==(const Vec4 & rhs) const { return u[0] == rhs.u[0] && u[1] == rhs.u[1] && u[2] == rhs.u[2] && u[3] == rhs.u[3]; }
86     bool operator!=(const Vec4 & rhs) const { return !(*this == rhs); }
87 };
88 
89 #if defined(__ARM_HAVE_NEON) && USE_NEON
90 template <> inline void Vec4<float>::operator += (const Vec4<float> & rhs) __attribute__((always_inline));
91 template <> inline void Vec4<float>::operator += (const Vec4<float> & rhs)
92 { f4 = vaddq_f32(f4, rhs.f4); }
93 template <> inline void Vec4<float>::operator -= (const Vec4<float> & rhs)  __attribute__((always_inline));
94 template <> inline void Vec4<float>::operator -= (const Vec4<float> & rhs)
95 { f4 = vsubq_f32(f4, rhs.f4); }
96 template <> inline void Vec4<float>::operator *= (float rhs) __attribute__((always_inline));
97 template <> inline void Vec4<float>::operator *= (float rhs)
98 { f4 = vmulq_n_f32(f4, rhs); }
99 template <> inline void Vec4<float>::operator /= (float rhs) __attribute__((always_inline));
100 template <> inline void Vec4<float>::operator /= (float rhs)
101 { f4 = vmulq_n_f32(f4, 1 / rhs); }
102 #endif // #if defined(__ARM_HAVE_NEON) && USE_NEON
103 
104 #if USE_FIXED_POINT
105 deprecated, should be removed
106 /*#define FIXED_POINT_ONE 0x10000
107 #define FIXED_POINT_SHIFT 16
108 struct FixedPoint
109 {
110     int val;
111     //FixedPoint() {}
112     //explicit FixedPoint(int v) : val(v << FIXED_POINT_SHIFT) {}
113     //explicit FixedPoint(float v) : val(v * (2 << FIXED_POINT_SHIFT)) {}
114     //explicit FixedPoint(double v) : val(v * (2 << FIXED_POINT_SHIFT)) {}
115     static FixedPoint From(int v) { FixedPoint x; x.val = v << FIXED_POINT_SHIFT; return x; }
116     static FixedPoint From(unsigned v) { FixedPoint x; x.val = v << FIXED_POINT_SHIFT; return x; }
117     static FixedPoint From(float v) { FixedPoint x; x.val = v * (2 << FIXED_POINT_SHIFT); return x; }
118     static FixedPoint One() { FixedPoint x; x.val = FIXED_POINT_ONE; return x; }
119     static FixedPoint Zero() { FixedPoint x; x.val = 0; return x; }
120     FixedPoint operator-() const
121     {
122         FixedPoint res;
123         res.val = -val;
124         return res;
125     }
126     FixedPoint operator+(const FixedPoint & rhs) const
127     {
128         FixedPoint res;
129         res.val = val + rhs.val;
130         return res;
131     }
132     FixedPoint operator-(const FixedPoint & rhs) const
133     {
134         FixedPoint res;
135         res.val = val - rhs.val;
136         return res;
137     }
138     FixedPoint operator*(const FixedPoint & rhs) const
139     {
140         FixedPoint res;
141         res.val = (val >> 8) * (rhs.val >> 8);
142         return res;
143     }
144     FixedPoint operator/(const FixedPoint & rhs) const
145     {
146         FixedPoint res;
147 
148         long long lh = (long long)val << 32, rh = rhs.val | 1;
149         lh /= rh;
150         rh = (lh >> 16) & 0xffffffffL;
151         res.val = rh;
152         return res;
153 
154         //res.val = ((val << 2) / (rhs.val >> 6 | 1)) << 8;
155         //return res;
156     }
157     void operator+=(const FixedPoint & rhs) { val += rhs.val; }
158     void operator-=(const FixedPoint & rhs) { val += rhs.val; }
159     void operator*=(const FixedPoint & rhs) { *this = *this * rhs; }
160     void operator/=(const FixedPoint & rhs) { *this = *this / rhs; }
161 
162     bool operator<(const FixedPoint & rhs) const { return val < rhs.val; }
163     bool operator>(const FixedPoint & rhs) const { return val > rhs.val; }
164     bool operator<=(const FixedPoint & rhs) const { return val <= rhs.val; }
165     bool operator>=(const FixedPoint & rhs) const { return val >= rhs.val; }
166     bool operator==(const FixedPoint & rhs) const { return val == rhs.val; }
167     bool operator!=(const FixedPoint & rhs) const { return val != rhs.val; }
168 
169     operator int() const { return val >> FIXED_POINT_SHIFT; }
170     operator unsigned() const { return val >> FIXED_POINT_SHIFT; }
171     operator float() const { return (float)val / FIXED_POINT_ONE; }
172 };
173 
174 typedef FixedPoint VectorComp_t;
175 typedef Vec4<VectorComp_t> Vector4;
176 #define Vector4_CTR(x,y,z,w) Vector4(FixedPoint::From(x), FixedPoint::From(y), \
177                                         FixedPoint::From(z), FixedPoint::From(w))
178 #define VectorComp_t_CTR(x) FixedPoint::From(x)
179 #define VectorComp_t_Zero FixedPoint::Zero()
180 #define VectorComp_t_One FixedPoint::One()*/
181 
182 #else // if USE_FIXED_POINT
183 
184 typedef float VectorComp_t;
185 typedef struct Vec4<VectorComp_t> Vector4;
186 #define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w)
187 #define VectorComp_t_CTR(x) (float)(x)
188 #define VectorComp_t_Zero 0
189 #define VectorComp_t_One 1
190 
191 #endif // if USE_FIXED_POINT
192 
193 #else // #ifdef __cplusplus
194 
195 //typedef float Vector4 [4];
196 typedef struct { float x, y, z, w; } Vector4;
197 
198 #define VECTOR4_OP_UNARY(v,op,s) \
199    v.x op s.x; \
200    v.y op s.y; \
201    v.z op s.z; \
202    v.w op s.w;
203 
204 #define VECTOR4_OP_UNARY_SCALAR(v,op,s) \
205    v.x op s; \
206    v.y op s; \
207    v.z op s; \
208    v.w op s;
209 
210 #define VECTOR4_CTR(x,y,z,w) \
211    ((Vector4){x,y,z,w})
212 
213 #endif // #ifdef __cplusplus
214 
215 #endif // #ifndef _PIXELFLINGER2_VECTOR4_H_