• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <GLES2/gl2.h>
20 
21 #include <SkCanvas.h>
22 #include <SkGradientShader.h>
23 
24 #include <utils/threads.h>
25 
26 #include "Debug.h"
27 #include "GradientCache.h"
28 #include "Properties.h"
29 
30 namespace android {
31 namespace uirenderer {
32 
33 ///////////////////////////////////////////////////////////////////////////////
34 // Constructors/destructor
35 ///////////////////////////////////////////////////////////////////////////////
36 
GradientCache()37 GradientCache::GradientCache():
38         mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
39         mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
40     char property[PROPERTY_VALUE_MAX];
41     if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
42         INIT_LOGD("  Setting gradient cache size to %sMB", property);
43         setMaxSize(MB(atof(property)));
44     } else {
45         INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
46     }
47 
48     mCache.setOnEntryRemovedListener(this);
49 }
50 
GradientCache(uint32_t maxByteSize)51 GradientCache::GradientCache(uint32_t maxByteSize):
52         mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
53         mSize(0), mMaxSize(maxByteSize) {
54     mCache.setOnEntryRemovedListener(this);
55 }
56 
~GradientCache()57 GradientCache::~GradientCache() {
58     mCache.clear();
59 }
60 
61 ///////////////////////////////////////////////////////////////////////////////
62 // Size management
63 ///////////////////////////////////////////////////////////////////////////////
64 
getSize()65 uint32_t GradientCache::getSize() {
66     return mSize;
67 }
68 
getMaxSize()69 uint32_t GradientCache::getMaxSize() {
70     return mMaxSize;
71 }
72 
setMaxSize(uint32_t maxSize)73 void GradientCache::setMaxSize(uint32_t maxSize) {
74     mMaxSize = maxSize;
75     while (mSize > mMaxSize) {
76         mCache.removeOldest();
77     }
78 }
79 
80 ///////////////////////////////////////////////////////////////////////////////
81 // Callbacks
82 ///////////////////////////////////////////////////////////////////////////////
83 
operator ()(GradientCacheEntry & shader,Texture * & texture)84 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
85     if (texture) {
86         const uint32_t size = texture->width * texture->height * 4;
87         mSize -= size;
88     }
89 
90     if (texture) {
91         glDeleteTextures(1, &texture->id);
92         delete texture;
93     }
94 }
95 
96 ///////////////////////////////////////////////////////////////////////////////
97 // Caching
98 ///////////////////////////////////////////////////////////////////////////////
99 
get(uint32_t * colors,float * positions,int count,SkShader::TileMode tileMode)100 Texture* GradientCache::get(uint32_t* colors, float* positions,
101         int count, SkShader::TileMode tileMode) {
102 
103     GradientCacheEntry gradient(colors, positions, count, tileMode);
104     Texture* texture = mCache.get(gradient);
105 
106     if (!texture) {
107         texture = addLinearGradient(gradient, colors, positions, count, tileMode);
108     }
109 
110     return texture;
111 }
112 
clear()113 void GradientCache::clear() {
114     mCache.clear();
115 }
116 
addLinearGradient(GradientCacheEntry & gradient,uint32_t * colors,float * positions,int count,SkShader::TileMode tileMode)117 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
118         uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) {
119     SkBitmap bitmap;
120     bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
121     bitmap.allocPixels();
122     bitmap.eraseColor(0);
123 
124     SkCanvas canvas(bitmap);
125 
126     SkPoint points[2];
127     points[0].set(0.0f, 0.0f);
128     points[1].set(bitmap.width(), 0.0f);
129 
130     SkShader* localShader = SkGradientShader::CreateLinear(points,
131             reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
132 
133     SkPaint p;
134     p.setStyle(SkPaint::kStrokeAndFill_Style);
135     p.setShader(localShader)->unref();
136 
137     canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
138 
139     // Asume the cache is always big enough
140     const uint32_t size = bitmap.rowBytes() * bitmap.height();
141     while (mSize + size > mMaxSize) {
142         mCache.removeOldest();
143     }
144 
145     Texture* texture = new Texture;
146     generateTexture(&bitmap, texture);
147 
148     mSize += size;
149     mCache.put(gradient, texture);
150 
151     return texture;
152 }
153 
generateTexture(SkBitmap * bitmap,Texture * texture)154 void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
155     SkAutoLockPixels autoLock(*bitmap);
156     if (!bitmap->readyToDraw()) {
157         LOGE("Cannot generate texture from shader");
158         return;
159     }
160 
161     texture->generation = bitmap->getGenerationID();
162     texture->width = bitmap->width();
163     texture->height = bitmap->height();
164 
165     glGenTextures(1, &texture->id);
166 
167     glBindTexture(GL_TEXTURE_2D, texture->id);
168     glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
169 
170     texture->blend = !bitmap->isOpaque();
171     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
172             GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
173 
174     texture->setFilter(GL_LINEAR, GL_LINEAR);
175     texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
176 }
177 
178 }; // namespace uirenderer
179 }; // namespace android
180