1 /*
2 * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
3 * 1999 Lars Knoll <knoll@kde.org>
4 * 1999 Antti Koivisto <koivisto@kde.org>
5 * 2000 Dirk Mueller <mueller@kde.org>
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
7 * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
8 * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9 * Copyright (C) 2009 Google Inc. All rights reserved.
10 *
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Library General Public
13 * License as published by the Free Software Foundation; either
14 * version 2 of the License, or (at your option) any later version.
15 *
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Library General Public License for more details.
20 *
21 * You should have received a copy of the GNU Library General Public License
22 * along with this library; see the file COPYING.LIB. If not, write to
23 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 * Boston, MA 02110-1301, USA.
25 */
26
27 #include "config.h"
28 #include "FrameView.h"
29
30 #include "AXObjectCache.h"
31 #include "CSSStyleSelector.h"
32 #include "CachedResourceLoader.h"
33 #include "Chrome.h"
34 #include "ChromeClient.h"
35 #include "DocumentMarkerController.h"
36 #include "EventHandler.h"
37 #include "FloatRect.h"
38 #include "FocusController.h"
39 #include "Frame.h"
40 #include "FrameActionScheduler.h"
41 #include "FrameLoader.h"
42 #include "FrameLoaderClient.h"
43 #include "FrameTree.h"
44 #include "GraphicsContext.h"
45 #include "HTMLDocument.h"
46 #include "HTMLFrameElement.h"
47 #include "HTMLFrameSetElement.h"
48 #include "HTMLNames.h"
49 #include "HTMLPlugInImageElement.h"
50 #include "InspectorInstrumentation.h"
51 #include "OverflowEvent.h"
52 #include "RenderEmbeddedObject.h"
53 #include "RenderFullScreen.h"
54 #include "RenderLayer.h"
55 #include "RenderPart.h"
56 #include "RenderScrollbar.h"
57 #include "RenderScrollbarPart.h"
58 #include "RenderTheme.h"
59 #include "RenderView.h"
60 #include "ScrollAnimator.h"
61 #include "Settings.h"
62 #include "TextResourceDecoder.h"
63 #include <wtf/CurrentTime.h>
64
65 #ifdef ANDROID_INSTRUMENT
66 #include "FrameTree.h"
67 #include "TimeCounter.h"
68 #endif
69
70 #if USE(ACCELERATED_COMPOSITING)
71 #include "RenderLayerCompositor.h"
72 #endif
73
74 #if ENABLE(SVG)
75 #include "SVGDocument.h"
76 #include "SVGLocatable.h"
77 #include "SVGNames.h"
78 #include "SVGPreserveAspectRatio.h"
79 #include "SVGSVGElement.h"
80 #include "SVGViewElement.h"
81 #include "SVGViewSpec.h"
82 #endif
83
84 #if ENABLE(TILED_BACKING_STORE)
85 #include "TiledBackingStore.h"
86 #endif
87
88 #if PLATFORM(ANDROID)
89 #include "WebCoreFrameBridge.h"
90 #endif
91
92 namespace WebCore {
93
94 using namespace HTMLNames;
95
96 double FrameView::sCurrentPaintTimeStamp = 0.0;
97
98 // REPAINT_THROTTLING now chooses default values for throttling parameters.
99 // Should be removed when applications start using runtime configuration.
100 #if ENABLE(REPAINT_THROTTLING)
101 // Normal delay
102 double FrameView::s_deferredRepaintDelay = 0.025;
103 // Negative value would mean that first few repaints happen without a delay
104 double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
105 // The delay grows on each repaint to this maximum value
106 double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5;
107 // On each repaint the delay increses by this amount
108 double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5;
109 #else
110 // FIXME: Repaint throttling could be good to have on all platform.
111 // The balance between CPU use and repaint frequency will need some tuning for desktop.
112 // More hooks may be needed to reset the delay on things like GIF and CSS animations.
113 double FrameView::s_deferredRepaintDelay = 0;
114 double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
115 double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0;
116 double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0;
117 #endif
118
119 // The maximum number of updateWidgets iterations that should be done before returning.
120 static const unsigned maxUpdateWidgetsIterations = 2;
121
FrameView(Frame * frame)122 FrameView::FrameView(Frame* frame)
123 : m_frame(frame)
124 , m_canHaveScrollbars(true)
125 , m_slowRepaintObjectCount(0)
126 , m_fixedObjectCount(0)
127 , m_layoutTimer(this, &FrameView::layoutTimerFired)
128 , m_layoutRoot(0)
129 , m_hasPendingPostLayoutTasks(false)
130 , m_inSynchronousPostLayout(false)
131 , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired)
132 , m_isTransparent(false)
133 , m_baseBackgroundColor(Color::white)
134 , m_mediaType("screen")
135 , m_actionScheduler(new FrameActionScheduler())
136 , m_overflowStatusDirty(true)
137 , m_viewportRenderer(0)
138 , m_wasScrolledByUser(false)
139 , m_inProgrammaticScroll(false)
140 , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired)
141 , m_shouldUpdateWhileOffscreen(true)
142 , m_deferSetNeedsLayouts(0)
143 , m_setNeedsLayoutWasDeferred(false)
144 , m_scrollCorner(0)
145 #if ENABLE(ANDROID_OVERFLOW_SCROLL)
146 , m_hasOverflowScroll(false)
147 #endif
148 {
149 init();
150
151 if (m_frame) {
152 if (Page* page = m_frame->page()) {
153 m_page = page;
154 m_page->addScrollableArea(this);
155
156 if (m_frame == m_page->mainFrame()) {
157 ScrollableArea::setVerticalScrollElasticity(ScrollElasticityAllowed);
158 ScrollableArea::setHorizontalScrollElasticity(ScrollElasticityAllowed);
159 }
160 }
161 }
162 }
163
create(Frame * frame)164 PassRefPtr<FrameView> FrameView::create(Frame* frame)
165 {
166 RefPtr<FrameView> view = adoptRef(new FrameView(frame));
167 view->show();
168 return view.release();
169 }
170
create(Frame * frame,const IntSize & initialSize)171 PassRefPtr<FrameView> FrameView::create(Frame* frame, const IntSize& initialSize)
172 {
173 RefPtr<FrameView> view = adoptRef(new FrameView(frame));
174 view->Widget::setFrameRect(IntRect(view->pos(), initialSize));
175 view->setInitialBoundsSize(initialSize);
176 view->show();
177 return view.release();
178 }
179
~FrameView()180 FrameView::~FrameView()
181 {
182 if (m_hasPendingPostLayoutTasks) {
183 m_postLayoutTasksTimer.stop();
184 m_actionScheduler->clear();
185 }
186
187 if (AXObjectCache::accessibilityEnabled() && axObjectCache())
188 axObjectCache()->remove(this);
189
190 resetScrollbars();
191
192 // Custom scrollbars should already be destroyed at this point
193 ASSERT(!horizontalScrollbar() || !horizontalScrollbar()->isCustomScrollbar());
194 ASSERT(!verticalScrollbar() || !verticalScrollbar()->isCustomScrollbar());
195
196 setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow.
197 setHasVerticalScrollbar(false);
198
199 ASSERT(!m_scrollCorner);
200 ASSERT(m_actionScheduler->isEmpty());
201
202 if (m_page)
203 m_page->removeScrollableArea(this);
204
205 if (m_frame) {
206 ASSERT(m_frame->view() != this || !m_frame->contentRenderer());
207 RenderPart* renderer = m_frame->ownerRenderer();
208 if (renderer && renderer->widget() == this)
209 renderer->setWidget(0);
210 }
211 }
212
reset()213 void FrameView::reset()
214 {
215 m_useSlowRepaints = false;
216 m_isOverlapped = false;
217 m_contentIsOpaque = false;
218 m_borderX = 30;
219 m_borderY = 30;
220 m_layoutTimer.stop();
221 m_layoutRoot = 0;
222 m_delayedLayout = false;
223 m_doFullRepaint = true;
224 m_layoutSchedulingEnabled = true;
225 m_inLayout = false;
226 m_inSynchronousPostLayout = false;
227 m_hasPendingPostLayoutTasks = false;
228 m_layoutCount = 0;
229 m_nestedLayoutCount = 0;
230 m_postLayoutTasksTimer.stop();
231 m_firstLayout = true;
232 m_firstLayoutCallbackPending = false;
233 m_wasScrolledByUser = false;
234 m_lastLayoutSize = IntSize();
235 m_lastZoomFactor = 1.0f;
236 m_deferringRepaints = 0;
237 m_repaintCount = 0;
238 m_repaintRects.clear();
239 m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading;
240 m_deferredRepaintTimer.stop();
241 m_lastPaintTime = 0;
242 m_paintBehavior = PaintBehaviorNormal;
243 m_isPainting = false;
244 m_isVisuallyNonEmpty = false;
245 m_firstVisuallyNonEmptyLayoutCallbackPending = true;
246 m_maintainScrollPositionAnchor = 0;
247 }
248
isFrameView() const249 bool FrameView::isFrameView() const
250 {
251 return true;
252 }
253
clearFrame()254 void FrameView::clearFrame()
255 {
256 m_frame = 0;
257 }
258
resetScrollbars()259 void FrameView::resetScrollbars()
260 {
261 // Reset the document's scrollbars back to our defaults before we yield the floor.
262 m_firstLayout = true;
263 setScrollbarsSuppressed(true);
264 if (m_canHaveScrollbars)
265 setScrollbarModes(ScrollbarAuto, ScrollbarAuto);
266 else
267 setScrollbarModes(ScrollbarAlwaysOff, ScrollbarAlwaysOff);
268 setScrollbarsSuppressed(false);
269 }
270
resetScrollbarsAndClearContentsSize()271 void FrameView::resetScrollbarsAndClearContentsSize()
272 {
273 // Since the contents size is being cleared, the scroll position will lost as a consequence.
274 // Cache the scroll position so it can be restored by the page cache if necessary.
275 cacheCurrentScrollPosition();
276
277 resetScrollbars();
278
279 setScrollbarsSuppressed(true);
280 setContentsSize(IntSize());
281 setScrollbarsSuppressed(false);
282 }
283
init()284 void FrameView::init()
285 {
286 reset();
287
288 m_margins = IntSize(-1, -1); // undefined
289 m_size = IntSize();
290
291 // Propagate the marginwidth/height and scrolling modes to the view.
292 Element* ownerElement = m_frame ? m_frame->ownerElement() : 0;
293 if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) {
294 HTMLFrameElement* frameElt = static_cast<HTMLFrameElement*>(ownerElement);
295 if (frameElt->scrollingMode() == ScrollbarAlwaysOff)
296 setCanHaveScrollbars(false);
297 int marginWidth = frameElt->marginWidth();
298 int marginHeight = frameElt->marginHeight();
299 if (marginWidth != -1)
300 setMarginWidth(marginWidth);
301 if (marginHeight != -1)
302 setMarginHeight(marginHeight);
303 }
304 }
305
detachCustomScrollbars()306 void FrameView::detachCustomScrollbars()
307 {
308 if (!m_frame)
309 return;
310
311 Scrollbar* horizontalBar = horizontalScrollbar();
312 if (horizontalBar && horizontalBar->isCustomScrollbar())
313 setHasHorizontalScrollbar(false);
314
315 Scrollbar* verticalBar = verticalScrollbar();
316 if (verticalBar && verticalBar->isCustomScrollbar())
317 setHasVerticalScrollbar(false);
318
319 if (m_scrollCorner) {
320 m_scrollCorner->destroy();
321 m_scrollCorner = 0;
322 }
323 }
324
clear()325 void FrameView::clear()
326 {
327 setCanBlitOnScroll(true);
328
329 reset();
330
331 if (m_frame) {
332 if (RenderPart* renderer = m_frame->ownerRenderer())
333 renderer->viewCleared();
334 }
335
336 setScrollbarsSuppressed(true);
337 }
338
didFirstLayout() const339 bool FrameView::didFirstLayout() const
340 {
341 return !m_firstLayout;
342 }
343
invalidateRect(const IntRect & rect)344 void FrameView::invalidateRect(const IntRect& rect)
345 {
346 if (!parent()) {
347 if (hostWindow())
348 hostWindow()->invalidateContentsAndWindow(rect, false /*immediate*/);
349 return;
350 }
351
352 if (!m_frame)
353 return;
354
355 RenderPart* renderer = m_frame->ownerRenderer();
356 if (!renderer)
357 return;
358
359 IntRect repaintRect = rect;
360 repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(),
361 renderer->borderTop() + renderer->paddingTop());
362 renderer->repaintRectangle(repaintRect);
363 }
364
setFrameRect(const IntRect & newRect)365 void FrameView::setFrameRect(const IntRect& newRect)
366 {
367 IntRect oldRect = frameRect();
368 if (newRect == oldRect)
369 return;
370
371 ScrollView::setFrameRect(newRect);
372
373 #if USE(ACCELERATED_COMPOSITING)
374 if (RenderView* root = m_frame->contentRenderer()) {
375 if (root->usesCompositing())
376 root->compositor()->frameViewDidChangeSize();
377 }
378 #endif
379 }
380
381 #if ENABLE(REQUEST_ANIMATION_FRAME)
scheduleAnimation()382 void FrameView::scheduleAnimation()
383 {
384 if (hostWindow())
385 hostWindow()->scheduleAnimation();
386 }
387 #endif
388
setMarginWidth(int w)389 void FrameView::setMarginWidth(int w)
390 {
391 // make it update the rendering area when set
392 m_margins.setWidth(w);
393 }
394
setMarginHeight(int h)395 void FrameView::setMarginHeight(int h)
396 {
397 // make it update the rendering area when set
398 m_margins.setHeight(h);
399 }
400
avoidScrollbarCreation() const401 bool FrameView::avoidScrollbarCreation() const
402 {
403 ASSERT(m_frame);
404
405 // with frame flattening no subframe can have scrollbars
406 // but we also cannot turn scrollbars of as we determine
407 // our flattening policy using that.
408
409 if (!m_frame->ownerElement())
410 return false;
411
412 if (!m_frame->settings() || m_frame->settings()->frameFlatteningEnabled())
413 return true;
414
415 return false;
416 }
417
setCanHaveScrollbars(bool canHaveScrollbars)418 void FrameView::setCanHaveScrollbars(bool canHaveScrollbars)
419 {
420 m_canHaveScrollbars = canHaveScrollbars;
421 ScrollView::setCanHaveScrollbars(canHaveScrollbars);
422 }
423
updateCanHaveScrollbars()424 void FrameView::updateCanHaveScrollbars()
425 {
426 ScrollbarMode hMode;
427 ScrollbarMode vMode;
428 scrollbarModes(hMode, vMode);
429 if (hMode == ScrollbarAlwaysOff && vMode == ScrollbarAlwaysOff)
430 setCanHaveScrollbars(false);
431 else
432 setCanHaveScrollbars(true);
433 }
434
createScrollbar(ScrollbarOrientation orientation)435 PassRefPtr<Scrollbar> FrameView::createScrollbar(ScrollbarOrientation orientation)
436 {
437 // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles).
438 Document* doc = m_frame->document();
439
440 // Try the <body> element first as a scrollbar source.
441 Element* body = doc ? doc->body() : 0;
442 if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR))
443 return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderer()->enclosingBox());
444
445 // If the <body> didn't have a custom style, then the root element might.
446 Element* docElement = doc ? doc->documentElement() : 0;
447 if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR))
448 return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox());
449
450 // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
451 RenderPart* frameRenderer = m_frame->ownerRenderer();
452 if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR))
453 return RenderScrollbar::createCustomScrollbar(this, orientation, 0, m_frame.get());
454
455 // Nobody set a custom style, so we just use a native scrollbar.
456 return ScrollView::createScrollbar(orientation);
457 }
458
setContentsSize(const IntSize & size)459 void FrameView::setContentsSize(const IntSize& size)
460 {
461 if (size == contentsSize())
462 return;
463
464 m_deferSetNeedsLayouts++;
465
466 ScrollView::setContentsSize(size);
467 scrollAnimator()->contentsResized();
468
469 Page* page = frame() ? frame()->page() : 0;
470 if (!page)
471 return;
472
473 page->chrome()->contentsSizeChanged(frame(), size); //notify only
474
475 m_deferSetNeedsLayouts--;
476
477 if (!m_deferSetNeedsLayouts)
478 m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen.
479 }
480
adjustViewSize()481 void FrameView::adjustViewSize()
482 {
483 ASSERT(m_frame->view() == this);
484 RenderView* root = m_frame->contentRenderer();
485 if (!root)
486 return;
487
488 IntSize size = IntSize(root->docWidth(), root->docHeight());
489
490 ScrollView::setScrollOrigin(IntPoint(-root->docLeft(), -root->docTop()), !m_frame->document()->printing(), size == contentsSize());
491
492 setContentsSize(size);
493 }
494
applyOverflowToViewport(RenderObject * o,ScrollbarMode & hMode,ScrollbarMode & vMode)495 void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
496 {
497 // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
498 // overflow:hidden and overflow:scroll on <body> as applying to the document's
499 // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
500 // use the root element.
501 switch (o->style()->overflowX()) {
502 case OHIDDEN:
503 hMode = ScrollbarAlwaysOff;
504 break;
505 case OSCROLL:
506 hMode = ScrollbarAlwaysOn;
507 break;
508 case OAUTO:
509 hMode = ScrollbarAuto;
510 break;
511 default:
512 // Don't set it at all.
513 ;
514 }
515
516 switch (o->style()->overflowY()) {
517 case OHIDDEN:
518 vMode = ScrollbarAlwaysOff;
519 break;
520 case OSCROLL:
521 vMode = ScrollbarAlwaysOn;
522 break;
523 case OAUTO:
524 vMode = ScrollbarAuto;
525 break;
526 default:
527 // Don't set it at all.
528 ;
529 }
530
531 m_viewportRenderer = o;
532 }
533
calculateScrollbarModesForLayout(ScrollbarMode & hMode,ScrollbarMode & vMode)534 void FrameView::calculateScrollbarModesForLayout(ScrollbarMode& hMode, ScrollbarMode& vMode)
535 {
536 m_viewportRenderer = 0;
537
538 const HTMLFrameOwnerElement* owner = m_frame->ownerElement();
539 if (owner && (owner->scrollingMode() == ScrollbarAlwaysOff)) {
540 hMode = ScrollbarAlwaysOff;
541 vMode = ScrollbarAlwaysOff;
542 return;
543 }
544
545 if (m_canHaveScrollbars) {
546 hMode = ScrollbarAuto;
547 vMode = ScrollbarAuto;
548 } else {
549 hMode = ScrollbarAlwaysOff;
550 vMode = ScrollbarAlwaysOff;
551 }
552
553 if (!m_layoutRoot) {
554 Document* document = m_frame->document();
555 Node* documentElement = document->documentElement();
556 RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0;
557 Node* body = document->body();
558 if (body && body->renderer()) {
559 if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) {
560 vMode = ScrollbarAlwaysOff;
561 hMode = ScrollbarAlwaysOff;
562 } else if (body->hasTagName(bodyTag)) {
563 // It's sufficient to just check the X overflow,
564 // since it's illegal to have visible in only one direction.
565 RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer;
566 applyOverflowToViewport(o, hMode, vMode);
567 }
568 } else if (rootRenderer) {
569 #if ENABLE(SVG)
570 if (!documentElement->isSVGElement())
571 applyOverflowToViewport(rootRenderer, hMode, vMode);
572 #else
573 applyOverflowToViewport(rootRenderer, hMode, vMode);
574 #endif
575 }
576 }
577 }
578
579 #if ENABLE(FULLSCREEN_API) && USE(ACCELERATED_COMPOSITING)
isDocumentRunningFullScreenAnimation(Document * document)580 static bool isDocumentRunningFullScreenAnimation(Document* document)
581 {
582 return document->webkitIsFullScreen() && document->fullScreenRenderer() && document->fullScreenRenderer()->isAnimating();
583 }
584 #endif
585
586 #if USE(ACCELERATED_COMPOSITING)
updateCompositingLayers()587 void FrameView::updateCompositingLayers()
588 {
589 RenderView* view = m_frame->contentRenderer();
590 if (!view)
591 return;
592
593 // This call will make sure the cached hasAcceleratedCompositing is updated from the pref
594 view->compositor()->cacheAcceleratedCompositingFlags();
595 view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange);
596
597 #if ENABLE(FULLSCREEN_API)
598 Document* document = m_frame->document();
599 if (isDocumentRunningFullScreenAnimation(document))
600 view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange, document->fullScreenRenderer()->layer());
601 #endif
602 }
603
layerForHorizontalScrollbar() const604 GraphicsLayer* FrameView::layerForHorizontalScrollbar() const
605 {
606 RenderView* view = m_frame->contentRenderer();
607 if (!view)
608 return 0;
609 return view->compositor()->layerForHorizontalScrollbar();
610 }
611
layerForVerticalScrollbar() const612 GraphicsLayer* FrameView::layerForVerticalScrollbar() const
613 {
614 RenderView* view = m_frame->contentRenderer();
615 if (!view)
616 return 0;
617 return view->compositor()->layerForVerticalScrollbar();
618 }
619
layerForScrollCorner() const620 GraphicsLayer* FrameView::layerForScrollCorner() const
621 {
622 RenderView* view = m_frame->contentRenderer();
623 if (!view)
624 return 0;
625 return view->compositor()->layerForScrollCorner();
626 }
627
syncCompositingStateForThisFrame()628 bool FrameView::syncCompositingStateForThisFrame()
629 {
630 ASSERT(m_frame->view() == this);
631 RenderView* view = m_frame->contentRenderer();
632 if (!view)
633 return true; // We don't want to keep trying to update layers if we have no renderer.
634
635 // If we sync compositing layers when a layout is pending, we may cause painting of compositing
636 // layer content to occur before layout has happened, which will cause paintContents() to bail.
637 if (needsLayout())
638 return false;
639
640 if (GraphicsLayer* graphicsLayer = view->compositor()->layerForHorizontalScrollbar())
641 graphicsLayer->syncCompositingStateForThisLayerOnly();
642 if (GraphicsLayer* graphicsLayer = view->compositor()->layerForVerticalScrollbar())
643 graphicsLayer->syncCompositingStateForThisLayerOnly();
644 if (GraphicsLayer* graphicsLayer = view->compositor()->layerForScrollCorner())
645 graphicsLayer->syncCompositingStateForThisLayerOnly();
646
647 view->compositor()->flushPendingLayerChanges();
648
649 #if ENABLE(FULLSCREEN_API)
650 // The fullScreenRenderer's graphicsLayer has been re-parented, and the above recursive syncCompositingState
651 // call will not cause the subtree under it to repaint. Explicitly call the syncCompositingState on
652 // the fullScreenRenderer's graphicsLayer here:
653 Document* document = m_frame->document();
654 if (isDocumentRunningFullScreenAnimation(document)) {
655 #if PLATFORM(ANDROID)
656 // We don't create an extra layer for the full screen video.
657 if (!document->fullScreenRenderer()->layer()
658 || !document->fullScreenRenderer()->layer()->backing())
659 return true;
660 #endif
661 RenderLayerBacking* backing = document->fullScreenRenderer()->layer()->backing();
662 if (GraphicsLayer* fullScreenLayer = backing->graphicsLayer())
663 fullScreenLayer->syncCompositingState();
664 }
665 #endif
666 return true;
667 }
668
setNeedsOneShotDrawingSynchronization()669 void FrameView::setNeedsOneShotDrawingSynchronization()
670 {
671 Page* page = frame() ? frame()->page() : 0;
672 if (page)
673 page->chrome()->client()->setNeedsOneShotDrawingSynchronization();
674 }
675
676 #endif // USE(ACCELERATED_COMPOSITING)
677
hasCompositedContent() const678 bool FrameView::hasCompositedContent() const
679 {
680 #if USE(ACCELERATED_COMPOSITING)
681 if (RenderView* view = m_frame->contentRenderer())
682 return view->compositor()->inCompositingMode();
683 #endif
684 return false;
685 }
686
hasCompositedContentIncludingDescendants() const687 bool FrameView::hasCompositedContentIncludingDescendants() const
688 {
689 #if USE(ACCELERATED_COMPOSITING)
690 for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
691 RenderView* renderView = frame->contentRenderer();
692 RenderLayerCompositor* compositor = renderView ? renderView->compositor() : 0;
693 if (compositor) {
694 if (compositor->inCompositingMode())
695 return true;
696
697 if (!RenderLayerCompositor::allowsIndependentlyCompositedFrames(this))
698 break;
699 }
700 }
701 #endif
702 return false;
703 }
704
hasCompositingAncestor() const705 bool FrameView::hasCompositingAncestor() const
706 {
707 #if USE(ACCELERATED_COMPOSITING)
708 for (Frame* frame = m_frame->tree()->parent(); frame; frame = frame->tree()->parent()) {
709 if (FrameView* view = frame->view()) {
710 if (view->hasCompositedContent())
711 return true;
712 }
713 }
714 #endif
715 return false;
716 }
717
718 // Sometimes (for plug-ins) we need to eagerly go into compositing mode.
enterCompositingMode()719 void FrameView::enterCompositingMode()
720 {
721 #if USE(ACCELERATED_COMPOSITING)
722 if (RenderView* view = m_frame->contentRenderer()) {
723 view->compositor()->enableCompositingMode();
724 if (!needsLayout())
725 view->compositor()->scheduleCompositingLayerUpdate();
726 }
727 #endif
728 }
729
isEnclosedInCompositingLayer() const730 bool FrameView::isEnclosedInCompositingLayer() const
731 {
732 #if USE(ACCELERATED_COMPOSITING)
733 RenderObject* frameOwnerRenderer = m_frame->ownerRenderer();
734 if (frameOwnerRenderer && frameOwnerRenderer->containerForRepaint())
735 return true;
736
737 if (FrameView* parentView = parentFrameView())
738 return parentView->isEnclosedInCompositingLayer();
739 #endif
740 return false;
741 }
742
syncCompositingStateIncludingSubframes()743 bool FrameView::syncCompositingStateIncludingSubframes()
744 {
745 #if USE(ACCELERATED_COMPOSITING)
746 bool allFramesSynced = syncCompositingStateForThisFrame();
747
748 for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->traverseNext(m_frame.get())) {
749 bool synced = child->view()->syncCompositingStateForThisFrame();
750 allFramesSynced &= synced;
751 }
752 return allFramesSynced;
753 #else // USE(ACCELERATED_COMPOSITING)
754 return true;
755 #endif
756 }
757
isSoftwareRenderable() const758 bool FrameView::isSoftwareRenderable() const
759 {
760 #if USE(ACCELERATED_COMPOSITING)
761 RenderView* view = m_frame->contentRenderer();
762 if (!view)
763 return true;
764
765 return !view->compositor()->has3DContent();
766 #else
767 return true;
768 #endif
769 }
770
didMoveOnscreen()771 void FrameView::didMoveOnscreen()
772 {
773 RenderView* view = m_frame->contentRenderer();
774 if (view)
775 view->didMoveOnscreen();
776 scrollAnimator()->contentAreaDidShow();
777 }
778
willMoveOffscreen()779 void FrameView::willMoveOffscreen()
780 {
781 RenderView* view = m_frame->contentRenderer();
782 if (view)
783 view->willMoveOffscreen();
784 scrollAnimator()->contentAreaDidHide();
785 }
786
layoutRoot(bool onlyDuringLayout) const787 RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const
788 {
789 return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot;
790 }
791
layout(bool allowSubtree)792 void FrameView::layout(bool allowSubtree)
793 {
794 if (m_inLayout)
795 return;
796
797 bool inSubframeLayoutWithFrameFlattening = parent() && m_frame->settings() && m_frame->settings()->frameFlatteningEnabled();
798
799 if (inSubframeLayoutWithFrameFlattening) {
800 if (parent()->isFrameView()) {
801 FrameView* parentView = static_cast<FrameView*>(parent());
802 if (!parentView->m_nestedLayoutCount) {
803 while (parentView->parent() && parentView->parent()->isFrameView())
804 parentView = static_cast<FrameView*>(parentView->parent());
805 parentView->layout(allowSubtree);
806 return;
807 }
808 }
809 }
810
811 m_layoutTimer.stop();
812 m_delayedLayout = false;
813 m_setNeedsLayoutWasDeferred = false;
814
815 // Protect the view from being deleted during layout (in recalcStyle)
816 RefPtr<FrameView> protector(this);
817
818 if (!m_frame) {
819 // FIXME: Do we need to set m_size.width here?
820 // FIXME: Should we set m_size.height here too?
821 m_size.setWidth(layoutWidth());
822 return;
823 }
824
825 // we shouldn't enter layout() while painting
826 ASSERT(!isPainting());
827 if (isPainting())
828 return;
829
830 InspectorInstrumentationCookie cookie = InspectorInstrumentation::willLayout(m_frame.get());
831
832 if (!allowSubtree && m_layoutRoot) {
833 m_layoutRoot->markContainingBlocksForLayout(false);
834 m_layoutRoot = 0;
835 }
836
837 ASSERT(m_frame->view() == this);
838
839 Document* document = m_frame->document();
840
841 m_layoutSchedulingEnabled = false;
842
843 if (!m_nestedLayoutCount && !m_inSynchronousPostLayout && m_hasPendingPostLayoutTasks && !inSubframeLayoutWithFrameFlattening) {
844 // This is a new top-level layout. If there are any remaining tasks from the previous
845 // layout, finish them now.
846 m_inSynchronousPostLayout = true;
847 m_postLayoutTasksTimer.stop();
848 performPostLayoutTasks();
849 m_inSynchronousPostLayout = false;
850 }
851
852 // Viewport-dependent media queries may cause us to need completely different style information.
853 // Check that here.
854 if (document->styleSelector()->affectedByViewportChange())
855 document->styleSelectorChanged(RecalcStyleImmediately);
856
857 // Always ensure our style info is up-to-date. This can happen in situations where
858 // the layout beats any sort of style recalc update that needs to occur.
859 document->updateStyleIfNeeded();
860
861 bool subtree = m_layoutRoot;
862
863 // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
864 // so there's no point to continuing to layout
865 if (protector->hasOneRef())
866 return;
867
868 RenderObject* root = subtree ? m_layoutRoot : document->renderer();
869 if (!root) {
870 // FIXME: Do we need to set m_size here?
871 m_layoutSchedulingEnabled = true;
872 return;
873 }
874
875 #ifdef ANDROID_INSTRUMENT
876 if (!m_frame->tree() || !m_frame->tree()->parent())
877 android::TimeCounter::start(android::TimeCounter::LayoutTimeCounter);
878 #endif
879
880 m_nestedLayoutCount++;
881
882 if (!m_layoutRoot) {
883 Document* document = m_frame->document();
884 Node* documentElement = document->documentElement();
885 RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0;
886 Node* body = document->body();
887 if (body && body->renderer()) {
888 if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) {
889 body->renderer()->setChildNeedsLayout(true);
890 } else if (body->hasTagName(bodyTag)) {
891 if (!m_firstLayout && m_size.height() != layoutHeight() && body->renderer()->enclosingBox()->stretchesToViewport())
892 body->renderer()->setChildNeedsLayout(true);
893 }
894 } else if (rootRenderer) {
895 #if ENABLE(SVG)
896 if (documentElement->isSVGElement()) {
897 if (!m_firstLayout && (m_size.width() != layoutWidth() || m_size.height() != layoutHeight()))
898 rootRenderer->setChildNeedsLayout(true);
899 }
900 #endif
901 }
902
903 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
904 if (m_firstLayout && !m_frame->ownerElement())
905 printf("Elapsed time before first layout: %d\n", document->elapsedTime());
906 #endif
907 }
908
909 ScrollbarMode hMode;
910 ScrollbarMode vMode;
911 calculateScrollbarModesForLayout(hMode, vMode);
912
913 m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing());
914
915 if (!subtree) {
916 // Now set our scrollbar state for the layout.
917 ScrollbarMode currentHMode = horizontalScrollbarMode();
918 ScrollbarMode currentVMode = verticalScrollbarMode();
919
920 if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
921 if (m_firstLayout) {
922 setScrollbarsSuppressed(true);
923
924 m_firstLayout = false;
925 m_firstLayoutCallbackPending = true;
926 m_lastLayoutSize = IntSize(width(), height());
927 m_lastZoomFactor = root->style()->zoom();
928
929 // Set the initial vMode to AlwaysOn if we're auto.
930 if (vMode == ScrollbarAuto)
931 setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
932 // Set the initial hMode to AlwaysOff if we're auto.
933 if (hMode == ScrollbarAuto)
934 setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
935
936 setScrollbarModes(hMode, vMode);
937 setScrollbarsSuppressed(false, true);
938 } else
939 setScrollbarModes(hMode, vMode);
940 }
941
942 IntSize oldSize = m_size;
943
944 m_size = IntSize(layoutWidth(), layoutHeight());
945
946 if (oldSize != m_size) {
947 m_doFullRepaint = true;
948 if (!m_firstLayout) {
949 RenderBox* rootRenderer = document->documentElement() ? document->documentElement()->renderBox() : 0;
950 RenderBox* bodyRenderer = rootRenderer && document->body() ? document->body()->renderBox() : 0;
951 if (bodyRenderer && bodyRenderer->stretchesToViewport())
952 bodyRenderer->setChildNeedsLayout(true);
953 else if (rootRenderer && rootRenderer->stretchesToViewport())
954 rootRenderer->setChildNeedsLayout(true);
955 }
956 }
957 }
958
959 RenderLayer* layer = root->enclosingLayer();
960
961 m_actionScheduler->pause();
962
963 bool disableLayoutState = false;
964 if (subtree) {
965 RenderView* view = root->view();
966 disableLayoutState = view->shouldDisableLayoutStateForSubtree(root);
967 view->pushLayoutState(root);
968 if (disableLayoutState)
969 view->disableLayoutState();
970 }
971
972 m_inLayout = true;
973 beginDeferredRepaints();
974 root->layout();
975 endDeferredRepaints();
976 m_inLayout = false;
977
978 if (subtree) {
979 RenderView* view = root->view();
980 view->popLayoutState(root);
981 if (disableLayoutState)
982 view->enableLayoutState();
983 }
984 m_layoutRoot = 0;
985
986 m_layoutSchedulingEnabled = true;
987
988 if (!subtree && !toRenderView(root)->printing())
989 adjustViewSize();
990
991 // Now update the positions of all layers.
992 beginDeferredRepaints();
993 IntPoint cachedOffset;
994 if (m_doFullRepaint)
995 root->view()->repaint(); // FIXME: This isn't really right, since the RenderView doesn't fully encompass the visibleContentRect(). It just happens
996 // to work out most of the time, since first layouts and printing don't have you scrolled anywhere.
997 layer->updateLayerPositions((m_doFullRepaint ? 0 : RenderLayer::CheckForRepaint)
998 | RenderLayer::IsCompositingUpdateRoot
999 | RenderLayer::UpdateCompositingLayers,
1000 subtree ? 0 : &cachedOffset);
1001 endDeferredRepaints();
1002
1003 #if USE(ACCELERATED_COMPOSITING)
1004 updateCompositingLayers();
1005 #endif
1006
1007 m_layoutCount++;
1008
1009 #if PLATFORM(MAC) || PLATFORM(CHROMIUM)
1010 if (AXObjectCache::accessibilityEnabled())
1011 root->document()->axObjectCache()->postNotification(root, AXObjectCache::AXLayoutComplete, true);
1012 #endif
1013 #if ENABLE(DASHBOARD_SUPPORT)
1014 updateDashboardRegions();
1015 #endif
1016
1017 #ifdef ANDROID_INSTRUMENT
1018 if (!m_frame->tree()->parent())
1019 android::TimeCounter::record(android::TimeCounter::LayoutTimeCounter, __FUNCTION__);
1020 #endif
1021 ASSERT(!root->needsLayout());
1022
1023 updateCanBlitOnScrollRecursively();
1024
1025 if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
1026 updateOverflowStatus(layoutWidth() < contentsWidth(),
1027 layoutHeight() < contentsHeight());
1028
1029 if (!m_hasPendingPostLayoutTasks) {
1030 if (!m_inSynchronousPostLayout && !inSubframeLayoutWithFrameFlattening) {
1031 m_inSynchronousPostLayout = true;
1032 // Calls resumeScheduledEvents()
1033 performPostLayoutTasks();
1034 m_inSynchronousPostLayout = false;
1035 }
1036
1037 if (!m_hasPendingPostLayoutTasks && (needsLayout() || m_inSynchronousPostLayout || inSubframeLayoutWithFrameFlattening)) {
1038 // If we need layout or are already in a synchronous call to postLayoutTasks(),
1039 // defer widget updates and event dispatch until after we return. postLayoutTasks()
1040 // can make us need to update again, and we can get stuck in a nasty cycle unless
1041 // we call it through the timer here.
1042 m_hasPendingPostLayoutTasks = true;
1043 m_postLayoutTasksTimer.startOneShot(0);
1044 if (needsLayout()) {
1045 m_actionScheduler->pause();
1046 layout();
1047 }
1048 }
1049 } else {
1050 m_actionScheduler->resume();
1051 }
1052
1053 InspectorInstrumentation::didLayout(cookie);
1054
1055 m_nestedLayoutCount--;
1056 #if ENABLE(ANDROID_OVERFLOW_SCROLL)
1057 // Reset to false each time we layout in case the overflow status changed.
1058 bool hasOverflowScroll = false;
1059 RenderObject* ownerRenderer = m_frame->ownerRenderer();
1060 if (ownerRenderer && ownerRenderer->isRenderIFrame()) {
1061 RenderLayer* layer = ownerRenderer->enclosingLayer();
1062 if (layer) {
1063 // Some sites use tiny iframes for loading so don't composite those.
1064 if (canHaveScrollbars() && layoutWidth() > 1 && layoutHeight() > 1)
1065 hasOverflowScroll = layoutWidth() < contentsWidth() || layoutHeight() < contentsHeight();
1066 }
1067 }
1068 if (RenderView* view = m_frame->contentRenderer()) {
1069 if (hasOverflowScroll != m_hasOverflowScroll) {
1070 if (hasOverflowScroll)
1071 enterCompositingMode();
1072 else
1073 // We are leaving overflow mode so we need to update the layer
1074 // tree in case that is the reason we were composited.
1075 view->compositor()->scheduleCompositingLayerUpdate();
1076 }
1077 }
1078 m_hasOverflowScroll = hasOverflowScroll;
1079 #endif
1080 }
1081
addWidgetToUpdate(RenderEmbeddedObject * object)1082 void FrameView::addWidgetToUpdate(RenderEmbeddedObject* object)
1083 {
1084 if (!m_widgetUpdateSet)
1085 m_widgetUpdateSet.set(new RenderEmbeddedObjectSet);
1086
1087 m_widgetUpdateSet->add(object);
1088 }
1089
removeWidgetToUpdate(RenderEmbeddedObject * object)1090 void FrameView::removeWidgetToUpdate(RenderEmbeddedObject* object)
1091 {
1092 if (!m_widgetUpdateSet)
1093 return;
1094
1095 m_widgetUpdateSet->remove(object);
1096 }
1097
setMediaType(const String & mediaType)1098 void FrameView::setMediaType(const String& mediaType)
1099 {
1100 m_mediaType = mediaType;
1101 }
1102
mediaType() const1103 String FrameView::mediaType() const
1104 {
1105 // See if we have an override type.
1106 String overrideType = m_frame->loader()->client()->overrideMediaType();
1107 if (!overrideType.isNull())
1108 return overrideType;
1109 return m_mediaType;
1110 }
1111
adjustMediaTypeForPrinting(bool printing)1112 void FrameView::adjustMediaTypeForPrinting(bool printing)
1113 {
1114 if (printing) {
1115 if (m_mediaTypeWhenNotPrinting.isNull())
1116 m_mediaTypeWhenNotPrinting = mediaType();
1117 setMediaType("print");
1118 } else {
1119 if (!m_mediaTypeWhenNotPrinting.isNull())
1120 setMediaType(m_mediaTypeWhenNotPrinting);
1121 m_mediaTypeWhenNotPrinting = String();
1122 }
1123 }
1124
useSlowRepaints() const1125 bool FrameView::useSlowRepaints() const
1126 {
1127 if (m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || m_isOverlapped || !m_contentIsOpaque)
1128 return true;
1129
1130 if (FrameView* parentView = parentFrameView())
1131 return parentView->useSlowRepaints();
1132
1133 return false;
1134 }
1135
useSlowRepaintsIfNotOverlapped() const1136 bool FrameView::useSlowRepaintsIfNotOverlapped() const
1137 {
1138 if (m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || !m_contentIsOpaque)
1139 return true;
1140
1141 if (FrameView* parentView = parentFrameView())
1142 return parentView->useSlowRepaintsIfNotOverlapped();
1143
1144 return false;
1145 }
1146
updateCanBlitOnScrollRecursively()1147 void FrameView::updateCanBlitOnScrollRecursively()
1148 {
1149 for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
1150 if (FrameView* view = frame->view())
1151 view->setCanBlitOnScroll(!view->useSlowRepaints());
1152 }
1153 }
1154
setUseSlowRepaints()1155 void FrameView::setUseSlowRepaints()
1156 {
1157 m_useSlowRepaints = true;
1158 updateCanBlitOnScrollRecursively();
1159 }
1160
addSlowRepaintObject()1161 void FrameView::addSlowRepaintObject()
1162 {
1163 if (!m_slowRepaintObjectCount)
1164 updateCanBlitOnScrollRecursively();
1165 m_slowRepaintObjectCount++;
1166 }
1167
removeSlowRepaintObject()1168 void FrameView::removeSlowRepaintObject()
1169 {
1170 ASSERT(m_slowRepaintObjectCount > 0);
1171 m_slowRepaintObjectCount--;
1172 if (!m_slowRepaintObjectCount)
1173 updateCanBlitOnScrollRecursively();
1174 }
1175
addFixedObject()1176 void FrameView::addFixedObject()
1177 {
1178 if (!m_fixedObjectCount && platformWidget())
1179 updateCanBlitOnScrollRecursively();
1180 ++m_fixedObjectCount;
1181 }
1182
removeFixedObject()1183 void FrameView::removeFixedObject()
1184 {
1185 ASSERT(m_fixedObjectCount > 0);
1186 --m_fixedObjectCount;
1187 if (!m_fixedObjectCount)
1188 updateCanBlitOnScrollRecursively();
1189 }
1190
1191 #if PLATFORM(ANDROID)
1192 // When the screen size change, fixed positioned element should be updated.
updatePositionedObjects()1193 void FrameView::updatePositionedObjects()
1194 {
1195 RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0;
1196 if (RenderView* root = m_frame->contentRenderer())
1197 positionedObjects = root->positionedObjects();
1198
1199 if (!positionedObjects || positionedObjects->isEmpty())
1200 return;
1201
1202 RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
1203 for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
1204 RenderBox* renderBox = *it;
1205 if (renderBox->style()->position() != FixedPosition)
1206 continue;
1207
1208 renderBox->computeLogicalWidth();
1209 renderBox->computeLogicalHeight();
1210 }
1211 }
1212 #endif
1213
scrollXForFixedPosition() const1214 int FrameView::scrollXForFixedPosition() const
1215 {
1216 int visibleContentWidth = visibleContentRect().width();
1217 int maxX = contentsWidth() - visibleContentWidth;
1218
1219 if (maxX == 0)
1220 return 0;
1221
1222 int x = scrollX();
1223
1224 if (x < 0)
1225 x = 0;
1226 else if (x > maxX)
1227 x = maxX;
1228
1229 if (!m_frame)
1230 return x;
1231
1232 float pageScaleFactor = m_frame->pageScaleFactor();
1233
1234 // When the page is scaled, the scaled "viewport" with respect to which fixed object are positioned
1235 // doesn't move as fast as the content view, so that when the content is scrolled all the way to the
1236 // end, the bottom of the scaled "viewport" touches the bottom of the real viewport.
1237 float dragFactor = (contentsWidth() - visibleContentWidth * pageScaleFactor) / maxX;
1238
1239 return x * dragFactor / pageScaleFactor;
1240 }
1241
scrollYForFixedPosition() const1242 int FrameView::scrollYForFixedPosition() const
1243 {
1244 int visibleContentHeight = visibleContentRect().height();
1245
1246 int maxY = contentsHeight() - visibleContentHeight;
1247 if (maxY == 0)
1248 return 0;
1249
1250 int y = scrollY();
1251
1252 if (y < 0)
1253 y = 0;
1254 else if (y > maxY)
1255 y = maxY;
1256
1257 if (!m_frame)
1258 return y;
1259
1260 float pageScaleFactor = m_frame->pageScaleFactor();
1261 float dragFactor = (contentsHeight() - visibleContentHeight * pageScaleFactor) / maxY;
1262
1263 return y * dragFactor / pageScaleFactor;
1264 }
1265
scrollOffsetForFixedPosition() const1266 IntSize FrameView::scrollOffsetForFixedPosition() const
1267 {
1268 return IntSize(scrollXForFixedPosition(), scrollYForFixedPosition());
1269 }
1270
currentMousePosition() const1271 IntPoint FrameView::currentMousePosition() const
1272 {
1273 return m_frame ? m_frame->eventHandler()->currentMousePosition() : IntPoint();
1274 }
1275
scrollContentsFastPath(const IntSize & scrollDelta,const IntRect & rectToScroll,const IntRect & clipRect)1276 bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect)
1277 {
1278 const size_t fixedObjectThreshold = 5;
1279
1280 RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0;
1281 if (RenderView* root = m_frame->contentRenderer())
1282 positionedObjects = root->positionedObjects();
1283
1284 if (!positionedObjects || positionedObjects->isEmpty()) {
1285 hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
1286 return true;
1287 }
1288
1289 // Get the rects of the fixed objects visible in the rectToScroll
1290 Vector<IntRect, fixedObjectThreshold> subRectToUpdate;
1291 bool updateInvalidatedSubRect = true;
1292 RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
1293 for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
1294 RenderBox* renderBox = *it;
1295 if (renderBox->style()->position() != FixedPosition)
1296 continue;
1297 IntRect updateRect = renderBox->layer()->repaintRectIncludingDescendants();
1298 updateRect = contentsToWindow(updateRect);
1299 if (clipsRepaints())
1300 updateRect.intersect(rectToScroll);
1301 if (!updateRect.isEmpty()) {
1302 if (subRectToUpdate.size() >= fixedObjectThreshold) {
1303 updateInvalidatedSubRect = false;
1304 break;
1305 }
1306 subRectToUpdate.append(updateRect);
1307 }
1308 }
1309
1310 // Scroll the view
1311 if (updateInvalidatedSubRect) {
1312 // 1) scroll
1313 hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
1314
1315 // 2) update the area of fixed objects that has been invalidated
1316 size_t fixObjectsCount = subRectToUpdate.size();
1317 for (size_t i = 0; i < fixObjectsCount; ++i) {
1318 IntRect updateRect = subRectToUpdate[i];
1319 IntRect scrolledRect = updateRect;
1320 scrolledRect.move(scrollDelta);
1321 updateRect.unite(scrolledRect);
1322 if (clipsRepaints())
1323 updateRect.intersect(rectToScroll);
1324 hostWindow()->invalidateContentsAndWindow(updateRect, false);
1325 }
1326 return true;
1327 }
1328
1329 // the number of fixed objects exceed the threshold, we cannot use the fast path
1330 return false;
1331 }
1332
scrollContentsSlowPath(const IntRect & updateRect)1333 void FrameView::scrollContentsSlowPath(const IntRect& updateRect)
1334 {
1335 #if USE(ACCELERATED_COMPOSITING)
1336 if (RenderPart* frameRenderer = m_frame->ownerRenderer()) {
1337 if (frameRenderer->containerForRepaint()) {
1338 IntRect rect(frameRenderer->borderLeft() + frameRenderer->paddingLeft(),
1339 frameRenderer->borderTop() + frameRenderer->paddingTop(),
1340 visibleWidth(), visibleHeight());
1341 frameRenderer->repaintRectangle(rect);
1342 return;
1343 }
1344 }
1345 #endif
1346
1347 ScrollView::scrollContentsSlowPath(updateRect);
1348 }
1349
1350 // Note that this gets called at painting time.
setIsOverlapped(bool isOverlapped)1351 void FrameView::setIsOverlapped(bool isOverlapped)
1352 {
1353 if (isOverlapped == m_isOverlapped)
1354 return;
1355
1356 m_isOverlapped = isOverlapped;
1357 updateCanBlitOnScrollRecursively();
1358
1359 #if USE(ACCELERATED_COMPOSITING)
1360 if (hasCompositedContentIncludingDescendants()) {
1361 // Overlap can affect compositing tests, so if it changes, we need to trigger
1362 // a layer update in the parent document.
1363 if (Frame* parentFrame = m_frame->tree()->parent()) {
1364 if (RenderView* parentView = parentFrame->contentRenderer()) {
1365 RenderLayerCompositor* compositor = parentView->compositor();
1366 compositor->setCompositingLayersNeedRebuild();
1367 compositor->scheduleCompositingLayerUpdate();
1368 }
1369 }
1370
1371 if (RenderLayerCompositor::allowsIndependentlyCompositedFrames(this)) {
1372 // We also need to trigger reevaluation for this and all descendant frames,
1373 // since a frame uses compositing if any ancestor is compositing.
1374 for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
1375 if (RenderView* view = frame->contentRenderer()) {
1376 RenderLayerCompositor* compositor = view->compositor();
1377 compositor->setCompositingLayersNeedRebuild();
1378 compositor->scheduleCompositingLayerUpdate();
1379 }
1380 }
1381 }
1382 }
1383 #endif
1384 }
1385
isOverlappedIncludingAncestors() const1386 bool FrameView::isOverlappedIncludingAncestors() const
1387 {
1388 if (isOverlapped())
1389 return true;
1390
1391 if (FrameView* parentView = parentFrameView()) {
1392 if (parentView->isOverlapped())
1393 return true;
1394 }
1395
1396 return false;
1397 }
1398
setContentIsOpaque(bool contentIsOpaque)1399 void FrameView::setContentIsOpaque(bool contentIsOpaque)
1400 {
1401 if (contentIsOpaque == m_contentIsOpaque)
1402 return;
1403
1404 m_contentIsOpaque = contentIsOpaque;
1405 updateCanBlitOnScrollRecursively();
1406 }
1407
restoreScrollbar()1408 void FrameView::restoreScrollbar()
1409 {
1410 setScrollbarsSuppressed(false);
1411 }
1412
scrollToFragment(const KURL & url)1413 bool FrameView::scrollToFragment(const KURL& url)
1414 {
1415 // If our URL has no ref, then we have no place we need to jump to.
1416 // OTOH If CSS target was set previously, we want to set it to 0, recalc
1417 // and possibly repaint because :target pseudo class may have been
1418 // set (see bug 11321).
1419 if (!url.hasFragmentIdentifier() && !m_frame->document()->cssTarget())
1420 return false;
1421
1422 String fragmentIdentifier = url.fragmentIdentifier();
1423 if (scrollToAnchor(fragmentIdentifier))
1424 return true;
1425
1426 // Try again after decoding the ref, based on the document's encoding.
1427 if (TextResourceDecoder* decoder = m_frame->document()->decoder())
1428 return scrollToAnchor(decodeURLEscapeSequences(fragmentIdentifier, decoder->encoding()));
1429
1430 return false;
1431 }
1432
scrollToAnchor(const String & name)1433 bool FrameView::scrollToAnchor(const String& name)
1434 {
1435 ASSERT(m_frame->document());
1436
1437 if (!m_frame->document()->haveStylesheetsLoaded()) {
1438 m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(true);
1439 return false;
1440 }
1441
1442 m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(false);
1443
1444 Element* anchorNode = m_frame->document()->findAnchor(name);
1445
1446 #if ENABLE(SVG)
1447 if (m_frame->document()->isSVGDocument()) {
1448 if (name.startsWith("xpointer(")) {
1449 // We need to parse the xpointer reference here
1450 } else if (name.startsWith("svgView(")) {
1451 RefPtr<SVGSVGElement> svg = static_cast<SVGDocument*>(m_frame->document())->rootElement();
1452 if (!svg->currentView()->parseViewSpec(name))
1453 return false;
1454 svg->setUseCurrentView(true);
1455 } else {
1456 if (anchorNode && anchorNode->hasTagName(SVGNames::viewTag)) {
1457 RefPtr<SVGViewElement> viewElement = anchorNode->hasTagName(SVGNames::viewTag) ? static_cast<SVGViewElement*>(anchorNode) : 0;
1458 if (viewElement.get()) {
1459 SVGElement* element = SVGLocatable::nearestViewportElement(viewElement.get());
1460 if (element->hasTagName(SVGNames::svgTag)) {
1461 RefPtr<SVGSVGElement> svg = static_cast<SVGSVGElement*>(element);
1462 svg->inheritViewAttributes(viewElement.get());
1463 }
1464 }
1465 }
1466 }
1467 // FIXME: need to decide which <svg> to focus on, and zoom to that one
1468 // FIXME: need to actually "highlight" the viewTarget(s)
1469 }
1470 #endif
1471
1472 m_frame->document()->setCSSTarget(anchorNode); // Setting to null will clear the current target.
1473
1474 // Implement the rule that "" and "top" both mean top of page as in other browsers.
1475 if (!anchorNode && !(name.isEmpty() || equalIgnoringCase(name, "top")))
1476 return false;
1477
1478 maintainScrollPositionAtAnchor(anchorNode ? static_cast<Node*>(anchorNode) : m_frame->document());
1479 return true;
1480 }
1481
maintainScrollPositionAtAnchor(Node * anchorNode)1482 void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode)
1483 {
1484 m_maintainScrollPositionAnchor = anchorNode;
1485 if (!m_maintainScrollPositionAnchor)
1486 return;
1487
1488 // We need to update the layout before scrolling, otherwise we could
1489 // really mess things up if an anchor scroll comes at a bad moment.
1490 m_frame->document()->updateStyleIfNeeded();
1491 // Only do a layout if changes have occurred that make it necessary.
1492 if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout())
1493 layout();
1494 else
1495 scrollToAnchor();
1496 }
1497
setScrollPosition(const IntPoint & scrollPoint)1498 void FrameView::setScrollPosition(const IntPoint& scrollPoint)
1499 {
1500 bool wasInProgrammaticScroll = m_inProgrammaticScroll;
1501 m_inProgrammaticScroll = true;
1502 m_maintainScrollPositionAnchor = 0;
1503 ScrollView::setScrollPosition(scrollPoint);
1504 m_inProgrammaticScroll = wasInProgrammaticScroll;
1505 }
1506
scrollPositionChangedViaPlatformWidget()1507 void FrameView::scrollPositionChangedViaPlatformWidget()
1508 {
1509 repaintFixedElementsAfterScrolling();
1510 scrollPositionChanged();
1511 }
1512
scrollPositionChanged()1513 void FrameView::scrollPositionChanged()
1514 {
1515 frame()->eventHandler()->sendScrollEvent();
1516
1517 #if USE(ACCELERATED_COMPOSITING)
1518 if (RenderView* root = m_frame->contentRenderer()) {
1519 if (root->usesCompositing())
1520 root->compositor()->frameViewDidScroll(scrollPosition());
1521 }
1522 #endif
1523 }
1524
repaintFixedElementsAfterScrolling()1525 void FrameView::repaintFixedElementsAfterScrolling()
1526 {
1527 // For fixed position elements, update widget positions and compositing layers after scrolling,
1528 // but only if we're not inside of layout.
1529 if (!m_nestedLayoutCount && hasFixedObjects()) {
1530 if (RenderView* root = m_frame->contentRenderer()) {
1531 root->updateWidgetPositions();
1532 root->layer()->updateRepaintRectsAfterScroll();
1533 #if USE(ACCELERATED_COMPOSITING)
1534 root->compositor()->updateCompositingLayers(CompositingUpdateOnScroll);
1535 #endif
1536 }
1537 }
1538 }
1539
hostWindow() const1540 HostWindow* FrameView::hostWindow() const
1541 {
1542 Page* page = frame() ? frame()->page() : 0;
1543 if (!page)
1544 return 0;
1545 return page->chrome();
1546 }
1547
1548 const unsigned cRepaintRectUnionThreshold = 25;
1549
repaintContentRectangle(const IntRect & r,bool immediate)1550 void FrameView::repaintContentRectangle(const IntRect& r, bool immediate)
1551 {
1552 ASSERT(!m_frame->ownerElement());
1553
1554 double delay = m_deferringRepaints ? 0 : adjustedDeferredRepaintDelay();
1555 if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) {
1556 IntRect paintRect = r;
1557 if (clipsRepaints() && !paintsEntireContents())
1558 paintRect.intersect(visibleContentRect());
1559 #ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS
1560 if (r != paintRect)
1561 ScrollView::platformOffscreenContentRectangle(visibleContentRect(), r);
1562 #endif
1563 if (paintRect.isEmpty())
1564 return;
1565 if (m_repaintCount == cRepaintRectUnionThreshold) {
1566 IntRect unionedRect;
1567 for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i)
1568 unionedRect.unite(m_repaintRects[i]);
1569 m_repaintRects.clear();
1570 m_repaintRects.append(unionedRect);
1571 }
1572 if (m_repaintCount < cRepaintRectUnionThreshold)
1573 m_repaintRects.append(paintRect);
1574 else
1575 m_repaintRects[0].unite(paintRect);
1576 m_repaintCount++;
1577
1578 if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive())
1579 m_deferredRepaintTimer.startOneShot(delay);
1580 return;
1581 }
1582
1583 if (!shouldUpdate(immediate))
1584 return;
1585
1586 #if ENABLE(TILED_BACKING_STORE)
1587 if (frame()->tiledBackingStore()) {
1588 frame()->tiledBackingStore()->invalidate(r);
1589 return;
1590 }
1591 #endif
1592 ScrollView::repaintContentRectangle(r, immediate);
1593 }
1594
contentsResized()1595 void FrameView::contentsResized()
1596 {
1597 scrollAnimator()->contentsResized();
1598 setNeedsLayout();
1599 }
1600
visibleContentsResized()1601 void FrameView::visibleContentsResized()
1602 {
1603 // We check to make sure the view is attached to a frame() as this method can
1604 // be triggered before the view is attached by Frame::createView(...) setting
1605 // various values such as setScrollBarModes(...) for example. An ASSERT is
1606 // triggered when a view is layout before being attached to a frame().
1607 if (!frame()->view())
1608 return;
1609
1610 if (needsLayout())
1611 layout();
1612
1613 #if USE(ACCELERATED_COMPOSITING)
1614 if (RenderView* root = m_frame->contentRenderer()) {
1615 if (root->usesCompositing())
1616 root->compositor()->frameViewDidChangeSize();
1617 }
1618 #endif
1619 }
1620
beginDeferredRepaints()1621 void FrameView::beginDeferredRepaints()
1622 {
1623 Page* page = m_frame->page();
1624 if (page->mainFrame() != m_frame)
1625 return page->mainFrame()->view()->beginDeferredRepaints();
1626
1627 m_deferringRepaints++;
1628 }
1629
1630
endDeferredRepaints()1631 void FrameView::endDeferredRepaints()
1632 {
1633 Page* page = m_frame->page();
1634 if (page->mainFrame() != m_frame)
1635 return page->mainFrame()->view()->endDeferredRepaints();
1636
1637 ASSERT(m_deferringRepaints > 0);
1638
1639 if (--m_deferringRepaints)
1640 return;
1641
1642 if (m_deferredRepaintTimer.isActive())
1643 return;
1644
1645 if (double delay = adjustedDeferredRepaintDelay()) {
1646 m_deferredRepaintTimer.startOneShot(delay);
1647 return;
1648 }
1649
1650 doDeferredRepaints();
1651 }
1652
checkStopDelayingDeferredRepaints()1653 void FrameView::checkStopDelayingDeferredRepaints()
1654 {
1655 if (!m_deferredRepaintTimer.isActive())
1656 return;
1657
1658 Document* document = m_frame->document();
1659 if (document && (document->parsing() || document->cachedResourceLoader()->requestCount()))
1660 return;
1661
1662 m_deferredRepaintTimer.stop();
1663
1664 doDeferredRepaints();
1665 }
1666
doDeferredRepaints()1667 void FrameView::doDeferredRepaints()
1668 {
1669 ASSERT(!m_deferringRepaints);
1670 if (!shouldUpdate()) {
1671 m_repaintRects.clear();
1672 m_repaintCount = 0;
1673 return;
1674 }
1675 unsigned size = m_repaintRects.size();
1676 for (unsigned i = 0; i < size; i++) {
1677 #if ENABLE(TILED_BACKING_STORE)
1678 if (frame()->tiledBackingStore()) {
1679 frame()->tiledBackingStore()->invalidate(m_repaintRects[i]);
1680 continue;
1681 }
1682 #endif
1683 ScrollView::repaintContentRectangle(m_repaintRects[i], false);
1684 }
1685 m_repaintRects.clear();
1686 m_repaintCount = 0;
1687
1688 updateDeferredRepaintDelay();
1689 }
1690
updateDeferredRepaintDelay()1691 void FrameView::updateDeferredRepaintDelay()
1692 {
1693 Document* document = m_frame->document();
1694 if (!document || (!document->parsing() && !document->cachedResourceLoader()->requestCount())) {
1695 m_deferredRepaintDelay = s_deferredRepaintDelay;
1696 return;
1697 }
1698 if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) {
1699 m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading;
1700 if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading)
1701 m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading;
1702 }
1703 }
1704
resetDeferredRepaintDelay()1705 void FrameView::resetDeferredRepaintDelay()
1706 {
1707 m_deferredRepaintDelay = 0;
1708 if (m_deferredRepaintTimer.isActive()) {
1709 m_deferredRepaintTimer.stop();
1710 if (!m_deferringRepaints)
1711 doDeferredRepaints();
1712 }
1713 }
1714
adjustedDeferredRepaintDelay() const1715 double FrameView::adjustedDeferredRepaintDelay() const
1716 {
1717 ASSERT(!m_deferringRepaints);
1718 if (!m_deferredRepaintDelay)
1719 return 0;
1720 double timeSinceLastPaint = currentTime() - m_lastPaintTime;
1721 return max(0., m_deferredRepaintDelay - timeSinceLastPaint);
1722 }
1723
deferredRepaintTimerFired(Timer<FrameView> *)1724 void FrameView::deferredRepaintTimerFired(Timer<FrameView>*)
1725 {
1726 doDeferredRepaints();
1727 }
1728
layoutTimerFired(Timer<FrameView> *)1729 void FrameView::layoutTimerFired(Timer<FrameView>*)
1730 {
1731 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
1732 if (!m_frame->document()->ownerElement())
1733 printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
1734 #endif
1735 layout();
1736 }
1737
scheduleRelayout()1738 void FrameView::scheduleRelayout()
1739 {
1740 // FIXME: We should assert the page is not in the page cache, but that is causing
1741 // too many false assertions. See <rdar://problem/7218118>.
1742 ASSERT(m_frame->view() == this);
1743
1744 if (m_layoutRoot) {
1745 m_layoutRoot->markContainingBlocksForLayout(false);
1746 m_layoutRoot = 0;
1747 }
1748 if (!m_layoutSchedulingEnabled)
1749 return;
1750 if (!needsLayout())
1751 return;
1752 if (!m_frame->document()->shouldScheduleLayout())
1753 return;
1754
1755 #ifdef ANDROID_FLATTEN_FRAMESET
1756 if (m_frame->ownerRenderer())
1757 m_frame->ownerRenderer()->setNeedsLayoutAndPrefWidthsRecalc();
1758 #endif
1759
1760 // When frame flattening is enabled, the contents of the frame affects layout of the parent frames.
1761 // Also invalidate parent frame starting from the owner element of this frame.
1762 if (m_frame->settings() && m_frame->settings()->frameFlatteningEnabled() && m_frame->ownerRenderer()) {
1763 if (m_frame->ownerElement()->hasTagName(iframeTag) || m_frame->ownerElement()->hasTagName(frameTag))
1764 m_frame->ownerRenderer()->setNeedsLayout(true, true);
1765 }
1766
1767 int delay = m_frame->document()->minimumLayoutDelay();
1768 if (m_layoutTimer.isActive() && m_delayedLayout && !delay)
1769 unscheduleRelayout();
1770 if (m_layoutTimer.isActive())
1771 return;
1772
1773 m_delayedLayout = delay != 0;
1774
1775 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
1776 if (!m_frame->document()->ownerElement())
1777 printf("Scheduling layout for %d\n", delay);
1778 #endif
1779
1780 m_layoutTimer.startOneShot(delay * 0.001);
1781 }
1782
isObjectAncestorContainerOf(RenderObject * ancestor,RenderObject * descendant)1783 static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant)
1784 {
1785 for (RenderObject* r = descendant; r; r = r->container()) {
1786 if (r == ancestor)
1787 return true;
1788 }
1789 return false;
1790 }
1791
scheduleRelayoutOfSubtree(RenderObject * relayoutRoot)1792 void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot)
1793 {
1794 ASSERT(m_frame->view() == this);
1795
1796 if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) {
1797 if (relayoutRoot)
1798 relayoutRoot->markContainingBlocksForLayout(false);
1799 return;
1800 }
1801
1802 if (layoutPending() || !m_layoutSchedulingEnabled) {
1803 if (m_layoutRoot != relayoutRoot) {
1804 if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) {
1805 // Keep the current root
1806 relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot);
1807 ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout());
1808 } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) {
1809 // Re-root at relayoutRoot
1810 m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot);
1811 m_layoutRoot = relayoutRoot;
1812 ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout());
1813 } else {
1814 // Just do a full relayout
1815 if (m_layoutRoot)
1816 m_layoutRoot->markContainingBlocksForLayout(false);
1817 m_layoutRoot = 0;
1818 relayoutRoot->markContainingBlocksForLayout(false);
1819 }
1820 }
1821 } else if (m_layoutSchedulingEnabled) {
1822 int delay = m_frame->document()->minimumLayoutDelay();
1823 m_layoutRoot = relayoutRoot;
1824 ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout());
1825 m_delayedLayout = delay != 0;
1826 m_layoutTimer.startOneShot(delay * 0.001);
1827 }
1828 }
1829
layoutPending() const1830 bool FrameView::layoutPending() const
1831 {
1832 return m_layoutTimer.isActive();
1833 }
1834
needsLayout() const1835 bool FrameView::needsLayout() const
1836 {
1837 // This can return true in cases where the document does not have a body yet.
1838 // Document::shouldScheduleLayout takes care of preventing us from scheduling
1839 // layout in that case.
1840 if (!m_frame)
1841 return false;
1842 RenderView* root = m_frame->contentRenderer();
1843 return layoutPending()
1844 || (root && root->needsLayout())
1845 || m_layoutRoot
1846 || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred);
1847 }
1848
setNeedsLayout()1849 void FrameView::setNeedsLayout()
1850 {
1851 if (m_deferSetNeedsLayouts) {
1852 m_setNeedsLayoutWasDeferred = true;
1853 return;
1854 }
1855 RenderView* root = m_frame->contentRenderer();
1856 if (root)
1857 root->setNeedsLayout(true);
1858 }
1859
unscheduleRelayout()1860 void FrameView::unscheduleRelayout()
1861 {
1862 m_postLayoutTasksTimer.stop();
1863
1864 if (!m_layoutTimer.isActive())
1865 return;
1866
1867 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
1868 if (!m_frame->document()->ownerElement())
1869 printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
1870 #endif
1871
1872 m_layoutTimer.stop();
1873 m_delayedLayout = false;
1874 }
1875
1876 #if ENABLE(REQUEST_ANIMATION_FRAME)
serviceScriptedAnimations(DOMTimeStamp time)1877 void FrameView::serviceScriptedAnimations(DOMTimeStamp time)
1878 {
1879 for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext())
1880 frame->document()->serviceScriptedAnimations(time);
1881 }
1882 #endif
1883
isTransparent() const1884 bool FrameView::isTransparent() const
1885 {
1886 return m_isTransparent;
1887 }
1888
setTransparent(bool isTransparent)1889 void FrameView::setTransparent(bool isTransparent)
1890 {
1891 m_isTransparent = isTransparent;
1892 }
1893
baseBackgroundColor() const1894 Color FrameView::baseBackgroundColor() const
1895 {
1896 return m_baseBackgroundColor;
1897 }
1898
setBaseBackgroundColor(const Color & backgroundColor)1899 void FrameView::setBaseBackgroundColor(const Color& backgroundColor)
1900 {
1901 if (!backgroundColor.isValid())
1902 m_baseBackgroundColor = Color::white;
1903 else
1904 m_baseBackgroundColor = backgroundColor;
1905 }
1906
updateBackgroundRecursively(const Color & backgroundColor,bool transparent)1907 void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent)
1908 {
1909 for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
1910 if (FrameView* view = frame->view()) {
1911 view->setTransparent(transparent);
1912 view->setBaseBackgroundColor(backgroundColor);
1913 }
1914 }
1915 }
1916
shouldUpdateWhileOffscreen() const1917 bool FrameView::shouldUpdateWhileOffscreen() const
1918 {
1919 return m_shouldUpdateWhileOffscreen;
1920 }
1921
setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen)1922 void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen)
1923 {
1924 m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen;
1925 }
1926
shouldUpdate(bool immediateRequested) const1927 bool FrameView::shouldUpdate(bool immediateRequested) const
1928 {
1929 if (!immediateRequested && isOffscreen() && !shouldUpdateWhileOffscreen())
1930 return false;
1931 return true;
1932 }
1933
scheduleEvent(PassRefPtr<Event> event,PassRefPtr<Node> eventTarget)1934 void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget)
1935 {
1936 m_actionScheduler->scheduleEvent(event, eventTarget);
1937 }
1938
pauseScheduledEvents()1939 void FrameView::pauseScheduledEvents()
1940 {
1941 m_actionScheduler->pause();
1942 }
1943
resumeScheduledEvents()1944 void FrameView::resumeScheduledEvents()
1945 {
1946 m_actionScheduler->resume();
1947 }
1948
scrollToAnchor()1949 void FrameView::scrollToAnchor()
1950 {
1951 RefPtr<Node> anchorNode = m_maintainScrollPositionAnchor;
1952 if (!anchorNode)
1953 return;
1954
1955 if (!anchorNode->renderer())
1956 return;
1957
1958 IntRect rect;
1959 if (anchorNode != m_frame->document())
1960 rect = anchorNode->getRect();
1961
1962 // Scroll nested layers and frames to reveal the anchor.
1963 // Align to the top and to the closest side (this matches other browsers).
1964 anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, true, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways);
1965
1966 if (AXObjectCache::accessibilityEnabled())
1967 m_frame->document()->axObjectCache()->handleScrolledToAnchor(anchorNode.get());
1968
1969 // scrollRectToVisible can call into setScrollPosition(), which resets m_maintainScrollPositionAnchor.
1970 m_maintainScrollPositionAnchor = anchorNode;
1971 }
1972
updateWidget(RenderEmbeddedObject * object)1973 void FrameView::updateWidget(RenderEmbeddedObject* object)
1974 {
1975 ASSERT(!object->node() || object->node()->isElementNode());
1976 Element* ownerElement = static_cast<Element*>(object->node());
1977 // The object may have already been destroyed (thus node cleared),
1978 // but FrameView holds a manual ref, so it won't have been deleted.
1979 ASSERT(m_widgetUpdateSet->contains(object));
1980 if (!ownerElement)
1981 return;
1982
1983 // No need to update if it's already crashed or known to be missing.
1984 if (object->pluginCrashedOrWasMissing())
1985 return;
1986
1987 // FIXME: This could turn into a real virtual dispatch if we defined
1988 // updateWidget(bool) on HTMLElement.
1989 if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embedTag))
1990 static_cast<HTMLPlugInImageElement*>(ownerElement)->updateWidget(CreateAnyWidgetType);
1991 // FIXME: It is not clear that Media elements need or want this updateWidget() call.
1992 #if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
1993 else if (ownerElement->hasTagName(videoTag) || ownerElement->hasTagName(audioTag))
1994 static_cast<HTMLMediaElement*>(ownerElement)->updateWidget(CreateAnyWidgetType);
1995 #endif
1996 else
1997 ASSERT_NOT_REACHED();
1998
1999 // Caution: it's possible the object was destroyed again, since loading a
2000 // plugin may run any arbitrary javascript.
2001 object->updateWidgetPosition();
2002 }
2003
updateWidgets()2004 bool FrameView::updateWidgets()
2005 {
2006 if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty())
2007 return true;
2008
2009 size_t size = m_widgetUpdateSet->size();
2010
2011 Vector<RenderEmbeddedObject*> objects;
2012 objects.reserveCapacity(size);
2013
2014 RenderEmbeddedObjectSet::const_iterator end = m_widgetUpdateSet->end();
2015 for (RenderEmbeddedObjectSet::const_iterator it = m_widgetUpdateSet->begin(); it != end; ++it) {
2016 objects.uncheckedAppend(*it);
2017 (*it)->ref();
2018 }
2019
2020 for (size_t i = 0; i < size; ++i) {
2021 RenderEmbeddedObject* object = objects[i];
2022 updateWidget(object);
2023 m_widgetUpdateSet->remove(object);
2024 }
2025
2026 RenderArena* arena = m_frame->document()->renderArena();
2027 for (size_t i = 0; i < size; ++i)
2028 objects[i]->deref(arena);
2029
2030 return m_widgetUpdateSet->isEmpty();
2031 }
2032
flushAnyPendingPostLayoutTasks()2033 void FrameView::flushAnyPendingPostLayoutTasks()
2034 {
2035 if (!m_hasPendingPostLayoutTasks)
2036 return;
2037
2038 m_postLayoutTasksTimer.stop();
2039 performPostLayoutTasks();
2040 }
2041
performPostLayoutTasks()2042 void FrameView::performPostLayoutTasks()
2043 {
2044 m_hasPendingPostLayoutTasks = false;
2045
2046 m_frame->selection()->setCaretRectNeedsUpdate();
2047 m_frame->selection()->updateAppearance();
2048
2049 if (m_nestedLayoutCount <= 1) {
2050 if (m_firstLayoutCallbackPending) {
2051 m_firstLayoutCallbackPending = false;
2052 m_frame->loader()->didFirstLayout();
2053 }
2054
2055 if (m_isVisuallyNonEmpty && m_firstVisuallyNonEmptyLayoutCallbackPending) {
2056 m_firstVisuallyNonEmptyLayoutCallbackPending = false;
2057 m_frame->loader()->didFirstVisuallyNonEmptyLayout();
2058 }
2059 }
2060
2061 RenderView* root = m_frame->contentRenderer();
2062
2063 root->updateWidgetPositions();
2064
2065 for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) {
2066 if (updateWidgets())
2067 break;
2068 }
2069
2070 scrollToAnchor();
2071
2072 m_actionScheduler->resume();
2073
2074 if (!root->printing()) {
2075 IntSize currentSize = IntSize(width(), height());
2076 float currentZoomFactor = root->style()->zoom();
2077 bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor);
2078 m_lastLayoutSize = currentSize;
2079 m_lastZoomFactor = currentZoomFactor;
2080 if (resized)
2081 m_frame->eventHandler()->sendResizeEvent();
2082 }
2083 }
2084
postLayoutTimerFired(Timer<FrameView> *)2085 void FrameView::postLayoutTimerFired(Timer<FrameView>*)
2086 {
2087 performPostLayoutTasks();
2088 }
2089
updateOverflowStatus(bool horizontalOverflow,bool verticalOverflow)2090 void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
2091 {
2092 if (!m_viewportRenderer)
2093 return;
2094
2095 if (m_overflowStatusDirty) {
2096 m_horizontalOverflow = horizontalOverflow;
2097 m_verticalOverflow = verticalOverflow;
2098 m_overflowStatusDirty = false;
2099 return;
2100 }
2101
2102 bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow);
2103 bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow);
2104
2105 if (horizontalOverflowChanged || verticalOverflowChanged) {
2106 m_horizontalOverflow = horizontalOverflow;
2107 m_verticalOverflow = verticalOverflow;
2108
2109 m_actionScheduler->scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow,
2110 verticalOverflowChanged, verticalOverflow),
2111 m_viewportRenderer->node());
2112 }
2113
2114 }
2115
windowClipRect(bool clipToContents) const2116 IntRect FrameView::windowClipRect(bool clipToContents) const
2117 {
2118 ASSERT(m_frame->view() == this);
2119
2120 if (paintsEntireContents())
2121 return IntRect(IntPoint(0, 0), contentsSize());
2122
2123 // Set our clip rect to be our contents.
2124 IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents));
2125 if (!m_frame || !m_frame->ownerElement())
2126 return clipRect;
2127
2128 // Take our owner element and get the clip rect from the enclosing layer.
2129 Element* elt = m_frame->ownerElement();
2130 RenderLayer* layer = elt->renderer()->enclosingLayer();
2131 // FIXME: layer should never be null, but sometimes seems to be anyway.
2132 if (!layer)
2133 return clipRect;
2134 FrameView* parentView = elt->document()->view();
2135 clipRect.intersect(parentView->windowClipRectForLayer(layer, true));
2136 return clipRect;
2137 }
2138
windowClipRectForLayer(const RenderLayer * layer,bool clipToLayerContents) const2139 IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const
2140 {
2141 // If we have no layer, just return our window clip rect.
2142 if (!layer)
2143 return windowClipRect();
2144
2145 // Apply the clip from the layer.
2146 IntRect clipRect;
2147 if (clipToLayerContents)
2148 clipRect = layer->childrenClipRect();
2149 else
2150 clipRect = layer->selfClipRect();
2151 clipRect = contentsToWindow(clipRect);
2152 return intersection(clipRect, windowClipRect());
2153 }
2154
isActive() const2155 bool FrameView::isActive() const
2156 {
2157 Page* page = frame()->page();
2158 return page && page->focusController()->isActive();
2159 }
2160
scrollTo(const IntSize & newOffset)2161 void FrameView::scrollTo(const IntSize& newOffset)
2162 {
2163 IntSize offset = scrollOffset();
2164 ScrollView::scrollTo(newOffset);
2165 if (offset != scrollOffset())
2166 scrollPositionChanged();
2167 frame()->loader()->client()->didChangeScrollOffset();
2168 }
2169
invalidateScrollbarRect(Scrollbar * scrollbar,const IntRect & rect)2170 void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
2171 {
2172 // Add in our offset within the FrameView.
2173 IntRect dirtyRect = rect;
2174 dirtyRect.move(scrollbar->x(), scrollbar->y());
2175 invalidateRect(dirtyRect);
2176 }
2177
getTickmarks(Vector<IntRect> & tickmarks) const2178 void FrameView::getTickmarks(Vector<IntRect>& tickmarks) const
2179 {
2180 tickmarks = frame()->document()->markers()->renderedRectsForMarkers(DocumentMarker::TextMatch);
2181 }
2182
windowResizerRect() const2183 IntRect FrameView::windowResizerRect() const
2184 {
2185 Page* page = frame() ? frame()->page() : 0;
2186 if (!page)
2187 return IntRect();
2188 return page->chrome()->windowResizerRect();
2189 }
2190
didCompleteRubberBand(const IntSize & initialOverhang) const2191 void FrameView::didCompleteRubberBand(const IntSize& initialOverhang) const
2192 {
2193 Page* page = m_frame->page();
2194 if (page->mainFrame() != m_frame)
2195 return;
2196 return page->chrome()->client()->didCompleteRubberBandForMainFrame(initialOverhang);
2197 }
2198
scrollbarStyleChanged()2199 void FrameView::scrollbarStyleChanged()
2200 {
2201 Page* page = m_frame->page();
2202 ASSERT(page);
2203 if (!page)
2204 return;
2205 page->setNeedsRecalcStyleInAllFrames();
2206 }
2207
shouldSuspendScrollAnimations() const2208 bool FrameView::shouldSuspendScrollAnimations() const
2209 {
2210 return m_frame->loader()->state() != FrameStateComplete;
2211 }
2212
notifyPageThatContentAreaWillPaint() const2213 void FrameView::notifyPageThatContentAreaWillPaint() const
2214 {
2215 Page* page = m_frame->page();
2216 const HashSet<ScrollableArea*>* scrollableAreas = page->scrollableAreaSet();
2217 if (!scrollableAreas)
2218 return;
2219
2220 HashSet<ScrollableArea*>::const_iterator end = scrollableAreas->end();
2221 for (HashSet<ScrollableArea*>::const_iterator it = scrollableAreas->begin(); it != end; ++it)
2222 (*it)->scrollAnimator()->contentAreaWillPaint();
2223 }
2224
2225 #if ENABLE(DASHBOARD_SUPPORT)
updateDashboardRegions()2226 void FrameView::updateDashboardRegions()
2227 {
2228 Document* document = m_frame->document();
2229 if (!document->hasDashboardRegions())
2230 return;
2231 Vector<DashboardRegionValue> newRegions;
2232 document->renderBox()->collectDashboardRegions(newRegions);
2233 if (newRegions == document->dashboardRegions())
2234 return;
2235 document->setDashboardRegions(newRegions);
2236 Page* page = m_frame->page();
2237 if (!page)
2238 return;
2239 page->chrome()->client()->dashboardRegionsChanged();
2240 }
2241 #endif
2242
updateScrollCorner()2243 void FrameView::updateScrollCorner()
2244 {
2245 RenderObject* renderer = 0;
2246 RefPtr<RenderStyle> cornerStyle;
2247
2248 if (!scrollCornerRect().isEmpty()) {
2249 // Try the <body> element first as a scroll corner source.
2250 Document* doc = m_frame->document();
2251 Element* body = doc ? doc->body() : 0;
2252 if (body && body->renderer()) {
2253 renderer = body->renderer();
2254 cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
2255 }
2256
2257 if (!cornerStyle) {
2258 // If the <body> didn't have a custom style, then the root element might.
2259 Element* docElement = doc ? doc->documentElement() : 0;
2260 if (docElement && docElement->renderer()) {
2261 renderer = docElement->renderer();
2262 cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
2263 }
2264 }
2265
2266 if (!cornerStyle) {
2267 // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
2268 if (RenderPart* renderer = m_frame->ownerRenderer())
2269 cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
2270 }
2271 }
2272
2273 if (cornerStyle) {
2274 if (!m_scrollCorner)
2275 m_scrollCorner = new (renderer->renderArena()) RenderScrollbarPart(renderer->document());
2276 m_scrollCorner->setStyle(cornerStyle.release());
2277 invalidateScrollCorner();
2278 } else if (m_scrollCorner) {
2279 m_scrollCorner->destroy();
2280 m_scrollCorner = 0;
2281 }
2282
2283 ScrollView::updateScrollCorner();
2284 }
2285
paintScrollCorner(GraphicsContext * context,const IntRect & cornerRect)2286 void FrameView::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect)
2287 {
2288 if (context->updatingControlTints()) {
2289 updateScrollCorner();
2290 return;
2291 }
2292
2293 if (m_scrollCorner) {
2294 m_scrollCorner->paintIntoRect(context, cornerRect.x(), cornerRect.y(), cornerRect);
2295 return;
2296 }
2297
2298 ScrollView::paintScrollCorner(context, cornerRect);
2299 }
2300
hasCustomScrollbars() const2301 bool FrameView::hasCustomScrollbars() const
2302 {
2303 const HashSet<RefPtr<Widget> >* viewChildren = children();
2304 HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
2305 for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
2306 Widget* widget = current->get();
2307 if (widget->isFrameView()) {
2308 if (static_cast<FrameView*>(widget)->hasCustomScrollbars())
2309 return true;
2310 } else if (widget->isScrollbar()) {
2311 Scrollbar* scrollbar = static_cast<Scrollbar*>(widget);
2312 if (scrollbar->isCustomScrollbar())
2313 return true;
2314 }
2315 }
2316
2317 return false;
2318 }
2319
parentFrameView() const2320 FrameView* FrameView::parentFrameView() const
2321 {
2322 if (Widget* parentView = parent()) {
2323 if (parentView->isFrameView())
2324 return static_cast<FrameView*>(parentView);
2325 }
2326 return 0;
2327 }
2328
updateControlTints()2329 void FrameView::updateControlTints()
2330 {
2331 // This is called when control tints are changed from aqua/graphite to clear and vice versa.
2332 // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate.
2333 // This is only done if the theme supports control tinting. It's up to the theme and platform
2334 // to define when controls get the tint and to call this function when that changes.
2335
2336 // Optimize the common case where we bring a window to the front while it's still empty.
2337 if (!m_frame || m_frame->document()->url().isEmpty())
2338 return;
2339
2340 if ((m_frame->contentRenderer() && m_frame->contentRenderer()->theme()->supportsControlTints()) || hasCustomScrollbars()) {
2341 if (needsLayout())
2342 layout();
2343 PlatformGraphicsContext* const noContext = 0;
2344 GraphicsContext context(noContext);
2345 context.setUpdatingControlTints(true);
2346 if (platformWidget())
2347 paintContents(&context, visibleContentRect());
2348 else
2349 paint(&context, frameRect());
2350 }
2351 }
2352
wasScrolledByUser() const2353 bool FrameView::wasScrolledByUser() const
2354 {
2355 return m_wasScrolledByUser;
2356 }
2357
setWasScrolledByUser(bool wasScrolledByUser)2358 void FrameView::setWasScrolledByUser(bool wasScrolledByUser)
2359 {
2360 if (m_inProgrammaticScroll)
2361 return;
2362 m_maintainScrollPositionAnchor = 0;
2363 m_wasScrolledByUser = wasScrolledByUser;
2364 }
2365
paintContents(GraphicsContext * p,const IntRect & rect)2366 void FrameView::paintContents(GraphicsContext* p, const IntRect& rect)
2367 {
2368 if (!frame())
2369 return;
2370
2371 InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_frame.get(), rect);
2372
2373 Document* document = m_frame->document();
2374
2375 #ifndef NDEBUG
2376 bool fillWithRed;
2377 if (document->printing())
2378 fillWithRed = false; // Printing, don't fill with red (can't remember why).
2379 else if (m_frame->ownerElement())
2380 fillWithRed = false; // Subframe, don't fill with red.
2381 else if (isTransparent())
2382 fillWithRed = false; // Transparent, don't fill with red.
2383 else if (m_paintBehavior & PaintBehaviorSelectionOnly)
2384 fillWithRed = false; // Selections are transparent, don't fill with red.
2385 else if (m_nodeToDraw)
2386 fillWithRed = false; // Element images are transparent, don't fill with red.
2387 else
2388 fillWithRed = true;
2389
2390 if (fillWithRed)
2391 p->fillRect(rect, Color(0xFF, 0, 0), ColorSpaceDeviceRGB);
2392 #endif
2393
2394 bool isTopLevelPainter = !sCurrentPaintTimeStamp;
2395 if (isTopLevelPainter)
2396 sCurrentPaintTimeStamp = currentTime();
2397
2398 RenderView* contentRenderer = frame()->contentRenderer();
2399 if (!contentRenderer) {
2400 LOG_ERROR("called FrameView::paint with nil renderer");
2401 return;
2402 }
2403
2404 ASSERT(!needsLayout());
2405 if (needsLayout())
2406 return;
2407
2408 #if USE(ACCELERATED_COMPOSITING)
2409 if (!p->paintingDisabled())
2410 syncCompositingStateForThisFrame();
2411 #endif
2412
2413 PaintBehavior oldPaintBehavior = m_paintBehavior;
2414
2415 if (FrameView* parentView = parentFrameView()) {
2416 if (parentView->paintBehavior() & PaintBehaviorFlattenCompositingLayers)
2417 m_paintBehavior |= PaintBehaviorFlattenCompositingLayers;
2418 }
2419
2420 if (m_paintBehavior == PaintBehaviorNormal)
2421 document->markers()->invalidateRenderedRectsForMarkersInRect(rect);
2422
2423 if (document->printing())
2424 m_paintBehavior |= PaintBehaviorFlattenCompositingLayers;
2425
2426 bool flatteningPaint = m_paintBehavior & PaintBehaviorFlattenCompositingLayers;
2427 bool isRootFrame = !m_frame->ownerElement();
2428 if (flatteningPaint && isRootFrame)
2429 notifyWidgetsInAllFrames(WillPaintFlattened);
2430
2431 ASSERT(!m_isPainting);
2432 m_isPainting = true;
2433
2434 // m_nodeToDraw is used to draw only one element (and its descendants)
2435 RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0;
2436 RenderLayer* rootLayer = contentRenderer->layer();
2437
2438 rootLayer->paint(p, rect, m_paintBehavior, eltRenderer);
2439
2440 if (rootLayer->containsDirtyOverlayScrollbars())
2441 rootLayer->paintOverlayScrollbars(p, rect, m_paintBehavior, eltRenderer);
2442
2443 m_isPainting = false;
2444
2445 if (flatteningPaint && isRootFrame)
2446 notifyWidgetsInAllFrames(DidPaintFlattened);
2447
2448 m_paintBehavior = oldPaintBehavior;
2449 m_lastPaintTime = currentTime();
2450
2451 #if ENABLE(DASHBOARD_SUPPORT)
2452 // Regions may have changed as a result of the visibility/z-index of element changing.
2453 if (document->dashboardRegionsDirty())
2454 updateDashboardRegions();
2455 #endif
2456
2457 if (isTopLevelPainter)
2458 sCurrentPaintTimeStamp = 0;
2459
2460 InspectorInstrumentation::didPaint(cookie);
2461 }
2462
setPaintBehavior(PaintBehavior behavior)2463 void FrameView::setPaintBehavior(PaintBehavior behavior)
2464 {
2465 m_paintBehavior = behavior;
2466 }
2467
paintBehavior() const2468 PaintBehavior FrameView::paintBehavior() const
2469 {
2470 return m_paintBehavior;
2471 }
2472
isPainting() const2473 bool FrameView::isPainting() const
2474 {
2475 return m_isPainting;
2476 }
2477
setNodeToDraw(Node * node)2478 void FrameView::setNodeToDraw(Node* node)
2479 {
2480 m_nodeToDraw = node;
2481 }
2482
paintOverhangAreas(GraphicsContext * context,const IntRect & horizontalOverhangArea,const IntRect & verticalOverhangArea,const IntRect & dirtyRect)2483 void FrameView::paintOverhangAreas(GraphicsContext* context, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect)
2484 {
2485 if (context->paintingDisabled())
2486 return;
2487
2488 if (m_frame->document()->printing())
2489 return;
2490
2491 Page* page = m_frame->page();
2492 if (page->mainFrame() == m_frame) {
2493 if (page->chrome()->client()->paintCustomOverhangArea(context, horizontalOverhangArea, verticalOverhangArea, dirtyRect))
2494 return;
2495 }
2496
2497 return ScrollView::paintOverhangAreas(context, horizontalOverhangArea, verticalOverhangArea, dirtyRect);
2498 }
2499
updateLayoutAndStyleIfNeededRecursive()2500 void FrameView::updateLayoutAndStyleIfNeededRecursive()
2501 {
2502 // We have to crawl our entire tree looking for any FrameViews that need
2503 // layout and make sure they are up to date.
2504 // Mac actually tests for intersection with the dirty region and tries not to
2505 // update layout for frames that are outside the dirty region. Not only does this seem
2506 // pointless (since those frames will have set a zero timer to layout anyway), but
2507 // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty
2508 // region but then become included later by the second frame adding rects to the dirty region
2509 // when it lays out.
2510
2511 m_frame->document()->updateStyleIfNeeded();
2512
2513 if (needsLayout())
2514 layout();
2515
2516 const HashSet<RefPtr<Widget> >* viewChildren = children();
2517 HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
2518 for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
2519 Widget* widget = (*current).get();
2520 if (widget->isFrameView())
2521 static_cast<FrameView*>(widget)->updateLayoutAndStyleIfNeededRecursive();
2522 }
2523
2524 // updateLayoutAndStyleIfNeededRecursive is called when we need to make sure style and layout are up-to-date before
2525 // painting, so we need to flush out any deferred repaints too.
2526 flushDeferredRepaints();
2527 }
2528
flushDeferredRepaints()2529 void FrameView::flushDeferredRepaints()
2530 {
2531 if (!m_deferredRepaintTimer.isActive())
2532 return;
2533 m_deferredRepaintTimer.stop();
2534 doDeferredRepaints();
2535 }
2536
forceLayout(bool allowSubtree)2537 void FrameView::forceLayout(bool allowSubtree)
2538 {
2539 layout(allowSubtree);
2540 }
2541
forceLayoutForPagination(const FloatSize & pageSize,float maximumShrinkFactor,Frame::AdjustViewSizeOrNot shouldAdjustViewSize)2542 void FrameView::forceLayoutForPagination(const FloatSize& pageSize, float maximumShrinkFactor, Frame::AdjustViewSizeOrNot shouldAdjustViewSize)
2543 {
2544 // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see
2545 // the state of things before and after the layout
2546 RenderView *root = toRenderView(m_frame->document()->renderer());
2547 if (root) {
2548 float pageLogicalWidth = root->style()->isHorizontalWritingMode() ? pageSize.width() : pageSize.height();
2549 float pageLogicalHeight = root->style()->isHorizontalWritingMode() ? pageSize.height() : pageSize.width();
2550
2551 int flooredPageLogicalWidth = static_cast<int>(pageLogicalWidth);
2552 root->setLogicalWidth(flooredPageLogicalWidth);
2553 root->setPageLogicalHeight(pageLogicalHeight);
2554 root->setNeedsLayoutAndPrefWidthsRecalc();
2555 forceLayout();
2556
2557 // If we don't fit in the given page width, we'll lay out again. If we don't fit in the
2558 // page width when shrunk, we will lay out at maximum shrink and clip extra content.
2559 // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping
2560 // implementation should not do this!
2561 int docLogicalWidth = root->style()->isHorizontalWritingMode() ? root->docWidth() : root->docHeight();
2562 if (docLogicalWidth > pageLogicalWidth) {
2563 flooredPageLogicalWidth = std::min<int>(docLogicalWidth, pageLogicalWidth * maximumShrinkFactor);
2564 if (pageLogicalHeight)
2565 root->setPageLogicalHeight(flooredPageLogicalWidth / pageSize.width() * pageSize.height());
2566 root->setLogicalWidth(flooredPageLogicalWidth);
2567 root->setNeedsLayoutAndPrefWidthsRecalc();
2568 forceLayout();
2569 int docLogicalHeight = root->style()->isHorizontalWritingMode() ? root->docHeight() : root->docWidth();
2570 int docLogicalTop = root->style()->isHorizontalWritingMode() ? root->docTop() : root->docLeft();
2571 int docLogicalRight = root->style()->isHorizontalWritingMode() ? root->docRight() : root->docBottom();
2572 int clippedLogicalLeft = 0;
2573 if (!root->style()->isLeftToRightDirection())
2574 clippedLogicalLeft = docLogicalRight - flooredPageLogicalWidth;
2575 IntRect overflow(clippedLogicalLeft, docLogicalTop, flooredPageLogicalWidth, docLogicalHeight);
2576 if (!root->style()->isHorizontalWritingMode())
2577 overflow = overflow.transposedRect();
2578 root->clearLayoutOverflow();
2579 root->addLayoutOverflow(overflow); // This is how we clip in case we overflow again.
2580 }
2581 }
2582
2583 if (shouldAdjustViewSize)
2584 adjustViewSize();
2585 }
2586
adjustPageHeightDeprecated(float * newBottom,float oldTop,float oldBottom,float)2587 void FrameView::adjustPageHeightDeprecated(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/)
2588 {
2589 RenderView* root = m_frame->contentRenderer();
2590 if (root) {
2591 // Use a context with painting disabled.
2592 GraphicsContext context((PlatformGraphicsContext*)0);
2593 root->setTruncatedAt((int)floorf(oldBottom));
2594 IntRect dirtyRect(0, (int)floorf(oldTop), root->maxXLayoutOverflow(), (int)ceilf(oldBottom - oldTop));
2595 root->setPrintRect(dirtyRect);
2596 root->layer()->paint(&context, dirtyRect);
2597 *newBottom = root->bestTruncatedAt();
2598 if (*newBottom == 0)
2599 *newBottom = oldBottom;
2600 root->setPrintRect(IntRect());
2601 } else
2602 *newBottom = oldBottom;
2603 }
2604
convertFromRenderer(const RenderObject * renderer,const IntRect & rendererRect) const2605 IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const
2606 {
2607 IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox();
2608
2609 // Convert from page ("absolute") to FrameView coordinates.
2610 rect.move(-scrollX(), -scrollY());
2611
2612 return rect;
2613 }
2614
convertToRenderer(const RenderObject * renderer,const IntRect & viewRect) const2615 IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const
2616 {
2617 IntRect rect = viewRect;
2618
2619 // Convert from FrameView coords into page ("absolute") coordinates.
2620 rect.move(scrollX(), scrollY());
2621
2622 // FIXME: we don't have a way to map an absolute rect down to a local quad, so just
2623 // move the rect for now.
2624 rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */)));
2625 return rect;
2626 }
2627
convertFromRenderer(const RenderObject * renderer,const IntPoint & rendererPoint) const2628 IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const
2629 {
2630 IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */));
2631
2632 // Convert from page ("absolute") to FrameView coordinates.
2633 point.move(-scrollX(), -scrollY());
2634 return point;
2635 }
2636
convertToRenderer(const RenderObject * renderer,const IntPoint & viewPoint) const2637 IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const
2638 {
2639 IntPoint point = viewPoint;
2640
2641 // Convert from FrameView coords into page ("absolute") coordinates.
2642 point += IntSize(scrollX(), scrollY());
2643
2644 return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */));
2645 }
2646
convertToContainingView(const IntRect & localRect) const2647 IntRect FrameView::convertToContainingView(const IntRect& localRect) const
2648 {
2649 if (const ScrollView* parentScrollView = parent()) {
2650 if (parentScrollView->isFrameView()) {
2651 const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
2652 // Get our renderer in the parent view
2653 RenderPart* renderer = m_frame->ownerRenderer();
2654 if (!renderer)
2655 return localRect;
2656
2657 IntRect rect(localRect);
2658 // Add borders and padding??
2659 rect.move(renderer->borderLeft() + renderer->paddingLeft(),
2660 renderer->borderTop() + renderer->paddingTop());
2661 return parentView->convertFromRenderer(renderer, rect);
2662 }
2663
2664 return Widget::convertToContainingView(localRect);
2665 }
2666
2667 return localRect;
2668 }
2669
convertFromContainingView(const IntRect & parentRect) const2670 IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const
2671 {
2672 if (const ScrollView* parentScrollView = parent()) {
2673 if (parentScrollView->isFrameView()) {
2674 const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
2675
2676 // Get our renderer in the parent view
2677 RenderPart* renderer = m_frame->ownerRenderer();
2678 if (!renderer)
2679 return parentRect;
2680
2681 IntRect rect = parentView->convertToRenderer(renderer, parentRect);
2682 // Subtract borders and padding
2683 rect.move(-renderer->borderLeft() - renderer->paddingLeft(),
2684 -renderer->borderTop() - renderer->paddingTop());
2685 return rect;
2686 }
2687
2688 return Widget::convertFromContainingView(parentRect);
2689 }
2690
2691 return parentRect;
2692 }
2693
convertToContainingView(const IntPoint & localPoint) const2694 IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const
2695 {
2696 if (const ScrollView* parentScrollView = parent()) {
2697 if (parentScrollView->isFrameView()) {
2698 const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
2699
2700 // Get our renderer in the parent view
2701 RenderPart* renderer = m_frame->ownerRenderer();
2702 if (!renderer)
2703 return localPoint;
2704
2705 IntPoint point(localPoint);
2706
2707 // Add borders and padding
2708 point.move(renderer->borderLeft() + renderer->paddingLeft(),
2709 renderer->borderTop() + renderer->paddingTop());
2710 return parentView->convertFromRenderer(renderer, point);
2711 }
2712
2713 return Widget::convertToContainingView(localPoint);
2714 }
2715
2716 return localPoint;
2717 }
2718
convertFromContainingView(const IntPoint & parentPoint) const2719 IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const
2720 {
2721 if (const ScrollView* parentScrollView = parent()) {
2722 if (parentScrollView->isFrameView()) {
2723 const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
2724
2725 // Get our renderer in the parent view
2726 RenderPart* renderer = m_frame->ownerRenderer();
2727 if (!renderer)
2728 return parentPoint;
2729
2730 IntPoint point = parentView->convertToRenderer(renderer, parentPoint);
2731 // Subtract borders and padding
2732 point.move(-renderer->borderLeft() - renderer->paddingLeft(),
2733 -renderer->borderTop() - renderer->paddingTop());
2734 return point;
2735 }
2736
2737 return Widget::convertFromContainingView(parentPoint);
2738 }
2739
2740 return parentPoint;
2741 }
2742
2743 // Normal delay
setRepaintThrottlingDeferredRepaintDelay(double p)2744 void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p)
2745 {
2746 s_deferredRepaintDelay = p;
2747 }
2748
2749 // Negative value would mean that first few repaints happen without a delay
setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p)2750 void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p)
2751 {
2752 s_initialDeferredRepaintDelayDuringLoading = p;
2753 }
2754
2755 // The delay grows on each repaint to this maximum value
setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p)2756 void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p)
2757 {
2758 s_maxDeferredRepaintDelayDuringLoading = p;
2759 }
2760
2761 // On each repaint the delay increases by this amount
setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p)2762 void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p)
2763 {
2764 s_deferredRepaintDelayIncrementDuringLoading = p;
2765 }
2766
isVerticalDocument() const2767 bool FrameView::isVerticalDocument() const
2768 {
2769 if (!m_frame)
2770 return true;
2771 Document* doc = m_frame->document();
2772 if (!doc)
2773 return true;
2774 RenderObject* renderView = doc->renderer();
2775 if (!renderView)
2776 return true;
2777 return renderView->style()->isHorizontalWritingMode();
2778 }
2779
isFlippedDocument() const2780 bool FrameView::isFlippedDocument() const
2781 {
2782 if (!m_frame)
2783 return false;
2784 Document* doc = m_frame->document();
2785 if (!doc)
2786 return false;
2787 RenderObject* renderView = doc->renderer();
2788 if (!renderView)
2789 return false;
2790 return renderView->style()->isFlippedBlocksWritingMode();
2791 }
2792
notifyWidgetsInAllFrames(WidgetNotification notification)2793 void FrameView::notifyWidgetsInAllFrames(WidgetNotification notification)
2794 {
2795 for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
2796 if (RenderView* root = frame->contentRenderer())
2797 root->notifyWidgets(notification);
2798 }
2799 }
2800
axObjectCache() const2801 AXObjectCache* FrameView::axObjectCache() const
2802 {
2803 if (frame() && frame()->document() && frame()->document()->axObjectCacheExists())
2804 return frame()->document()->axObjectCache();
2805 return 0;
2806 }
2807
2808 } // namespace WebCore
2809