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Searched defs:callBack (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/animator/
DSkScript.cpp326 UserCallBack callBack; in boxCallBack() local
331 void SkScriptEngine::commonCallBack(CallBackType type, UserCallBack& callBack, void* userStorage) { in commonCallBack()
490 UserCallBack callBack; in functionCallBack() local
864 UserCallBack callBack; in memberCallBack() local
870 UserCallBack callBack; in memberFunctionCallBack() local
927 …for (UserCallBack* callBack = fUserCallBacks.begin(); callBack < fUserCallBacks.end(); callBack++)… in handleBox() local
952 …for (UserCallBack* callBack = fUserCallBacks.begin(); callBack < fUserCallBacks.end(); callBack++)… in handleFunction() local
973 …for (UserCallBack* callBack = fUserCallBacks.begin(); callBack < fUserCallBacks.end(); callBack++)… in handleMember() local
993 …for (UserCallBack* callBack = fUserCallBacks.begin(); callBack < fUserCallBacks.end(); callBack++)… in handleMemberFunction() local
1041 …for (UserCallBack* callBack = fUserCallBacks.begin(); callBack < fUserCallBacks.end(); callBack++)… in handleProperty() local
[all …]
DSkScriptTokenizer.cpp456 …for (SkScriptCallBack** callBack = fCallBackArray.begin(); callBack < fCallBackArray.end(); callBa… in getUnboxType() local
804 …for (SkScriptCallBack** callBack = fCallBackArray.begin(); callBack < fCallBackArray.end(); callBa… in handleFunction() local
825 …for (SkScriptCallBack** callBack = fCallBackArray.begin(); callBack < fCallBackArray.end(); callBa… in handleMember() local
846 …for (SkScriptCallBack** callBack = fCallBackArray.begin(); callBack < fCallBackArray.end(); callBa… in handleMemberFunction() local
866 …for (SkScriptCallBack** callBack = fCallBackArray.begin(); callBack < fCallBackArray.end(); callBa… in handleProperty() local
888 …for (SkScriptCallBack** callBack = fCallBackArray.begin(); callBack < fCallBackArray.end(); callBa… in handleUnbox() local
DSkAnimateMaker.cpp340 SkScriptEngine::_propertyCallBack callBack, void* userStorage) { in setExtraPropertyCallBack()
DSkAnimatorScript.cpp159 bool SkAnimatorScript::EvalEnum(const char* token, size_t len, void* callBack, SkScriptValue* value… in EvalEnum()