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1 /*
2  * Copyright 2008, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Find_Canvas_h
27 #define Find_Canvas_h
28 
29 #include "DrawExtra.h"
30 #include "IntRect.h"
31 #include "SkBounder.h"
32 #include "SkCanvas.h"
33 #include "SkPicture.h"
34 #include "SkRect.h"
35 #include "SkRegion.h"
36 #include "SkTDArray.h"
37 
38 #include <unicode/umachine.h>
39 #include <wtf/Vector.h>
40 
41 namespace android {
42 
43 // Stores both region information and an SkPicture of the match, so that the
44 // region can be drawn, followed by drawing the matching text on top of it.
45 // This class owns its SkPicture
46 class MatchInfo {
47 public:
48     MatchInfo();
49     ~MatchInfo();
50     MatchInfo(const MatchInfo& src);
getLocation()51     const SkRegion& getLocation() const { return m_location; }
52     // Return a pointer to our picture, representing the matching text.  Does
53     // not transfer ownership of the picture.
getPicture()54     SkPicture* getPicture() const { return m_picture; }
55     // This will make a copy of the region, and increase the ref count on the
56     // SkPicture.  If this MatchInfo already had one, unref it.
57     void set(const SkRegion& region, SkPicture* pic, int layerId);
isInLayer()58     bool isInLayer() const { return m_layerId >= 0; }
layerId()59     int layerId() const { return m_layerId; }
60 private:
61     MatchInfo& operator=(MatchInfo& src);
62     SkRegion    m_location;
63     SkPicture*  m_picture;
64     int         m_layerId;
65 };
66 
67 // A class containing a typeface for reference, the length in glyphs, and
68 // the upper and lower case representations of the search string.
69 class GlyphSet {
70 public:
71     GlyphSet(const SkPaint& paint, const UChar* lower, const UChar* upper,
72             size_t byteLength);
73     ~GlyphSet();
74     GlyphSet& operator=(GlyphSet& src);
75 
76     // Return true iff c matches one of our glyph arrays at index
77     bool characterMatches(uint16_t c, int index);
78 
getCount()79     int getCount() const { return mCount; }
80 
getTypeface()81     const SkTypeface* getTypeface() const { return mTypeface; }
82 
83 private:
84     // Disallow copy constructor
GlyphSet(GlyphSet & src)85     GlyphSet(GlyphSet& src) { }
86 
87     // mTypeface is used for comparison only
88     const SkTypeface* mTypeface;
89     // mLowerGlyphs points to all of our storage space: the lower set followed
90     // by the upper set.  mUpperGlyphs is purely a convenience pointer to the
91     // start of the upper case glyphs.
92     uint16_t*   mLowerGlyphs;
93     uint16_t*   mUpperGlyphs;
94     // mCount is the number of glyphs of the search string.  Must be the same
95     // for both the lower case set and the upper case set.
96     int         mCount;
97 
98     // Arbitrarily chose the maximum storage to use in the GlyphSet.  This is
99     // based on the length of the word being searched.  If users are always
100     // searching for 3 letter words (for example), an ideal number would be 3.
101     // Each time the user searches for a word longer than (in this case, 3) that
102     // will result in calling new/delete.
103     enum Storage {
104         MAX_STORAGE_COUNT = 16
105     };
106     // In order to eliminate new/deletes, create storage that will be enough
107     // most of the time
108     uint16_t    mStorage[2*MAX_STORAGE_COUNT];
109 };
110 
111 class FindBounder : public SkBounder {
112 public:
FindBounder()113     FindBounder() {}
~FindBounder()114     ~FindBounder() {}
115 protected:
onIRect(const SkIRect &)116     virtual bool onIRect(const SkIRect&) { return false; }
117 };
118 
119 class FindCanvas : public SkCanvas {
120 public:
121     FindCanvas(int width, int height, const UChar* , const UChar*,
122             size_t byteLength);
123 
124     virtual ~FindCanvas();
125 
126     virtual void drawText(const void* text, size_t byteLength, SkScalar x,
127                           SkScalar y, const SkPaint& paint);
128 
129     /* FIXME: This path has not been tested. */
130     virtual void drawPosText(const void* text, size_t byteLength,
131                              const SkPoint pos[], const SkPaint& paint);
132 
133     /* Also untested */
134     virtual void drawPosTextH(const void* text, size_t byteLength,
135                               const SkScalar xpos[], SkScalar constY,
136                               const SkPaint& paint);
137 
138     /* Not sure what to do here or for drawTextOnPathHV */
drawTextOnPath(const void * text,size_t byteLength,const SkPath & path,const SkMatrix * matrix,const SkPaint & paint)139     virtual void drawTextOnPath(const void* text, size_t byteLength,
140                                 const SkPath& path, const SkMatrix* matrix,
141                                 const SkPaint& paint) {
142     }
143 
144     void drawLayers(LayerAndroid*);
found()145     int found() const { return mNumFound; }
setLayerId(int layerId)146     void setLayerId(int layerId) { mLayerId = layerId; }
147 
148     // This method detaches our array of matches and passes ownership to
149     // the caller, who is then responsible for deleting them.
detachMatches()150     WTF::Vector<MatchInfo>* detachMatches() {
151         WTF::Vector<MatchInfo>* array = mMatches;
152         mMatches = NULL;
153         return array;
154     }
155 
156 private:
157     // These calls are made by findHelper to store information about each match
158     // that is found.  They return a rectangle which is used to highlight the
159     // match.  They also add to our SkPicture (which can be accessed with
160     // getDrawnMatches) a draw of each match.  This way it can be drawn after
161     // the rectangle.  The rect that is returned is in device coordinates.
162     SkRect addMatchNormal(int index,
163         const SkPaint& paint, int count, const uint16_t* glyphs,
164         const SkScalar pos[], SkScalar y);
165 
166     SkRect addMatchPos(int index,
167         const SkPaint& paint, int count, const uint16_t* glyphs,
168         const SkScalar xPos[], SkScalar /* y */);
169 
170     SkRect addMatchPosH(int index,
171         const SkPaint& paint, int count, const uint16_t* glyphs,
172         const SkScalar position[], SkScalar constY);
173 
174     // Helper for each of our draw calls
175     void findHelper(const void* text, size_t byteLength, const SkPaint& paint,
176                     const SkScalar xPos[], SkScalar y,
177                     SkRect (FindCanvas::*addMatch)(int index,
178                     const SkPaint& paint, int count, const uint16_t* glyphs,
179                     const SkScalar pos[], SkScalar y));
180 
181     // If we already have a working canvas, grab it.  Otherwise, create a new
182     // one.
183     SkCanvas* getWorkingCanvas();
184 
185     // Return the set of glyphs and its count for the text being searched for
186     // and the parameter paint.  If one has already been created and cached
187     // for this paint, use it.  If not, create a new one and cache it.
188     GlyphSet* getGlyphs(const SkPaint& paint);
189 
190     // Store all the accumulated info about a match in our vector.
191     void insertMatchInfo(const SkRegion& region);
192 
193     // Throw away our cumulative information about our working SkCanvas.  After
194     // this call, next call to getWorkingCanvas will create a new one.
195     void resetWorkingCanvas();
196 
197     // Since we may transfer ownership of this array (see detachRects()), we
198     // hold a pointer to the array instead of just the array itself.
199     WTF::Vector<MatchInfo>* mMatches;
200     const UChar*            mLowerText;
201     const UChar*            mUpperText;
202     Vector<UChar>           mLowerReversed;
203     Vector<UChar>           mUpperReversed;
204     size_t                  mLength;
205     FindBounder             mBounder;
206     int                     mNumFound;
207     SkScalar                mOutset;
208     SkTDArray<GlyphSet>     mGlyphSets;
209 
210     SkPicture*              mWorkingPicture;
211     SkCanvas*               mWorkingCanvas;
212     SkRegion                mWorkingRegion;
213     int                     mWorkingIndex;
214     int                     mLayerId;
215 };
216 
217 class FindOnPage : public DrawExtra {
218 public:
FindOnPage()219     FindOnPage() {
220         m_matches = 0;
221         m_hasCurrentLocation = false;
222         m_isFindPaintSetUp = false;
223         m_lastBounds.setEmpty();
224     }
~FindOnPage()225     virtual ~FindOnPage() { if (m_matches) delete m_matches; }
clearCurrentLocation()226     void clearCurrentLocation() { m_hasCurrentLocation = false; }
227     IntRect currentMatchBounds() const;
currentMatchIndex()228     int currentMatchIndex() const { return m_findIndex; }
229     bool currentMatchIsInLayer() const;
230     // This requires the current match to be in a layer. See
231     // currentMatchIsInLayer().
232     int currentMatchLayerId() const;
233     virtual void draw(SkCanvas* , LayerAndroid* , IntRect* );
234     void findNext(bool forward);
isCurrentLocationValid()235     bool isCurrentLocationValid() { return m_hasCurrentLocation; }
236     void setMatches(WTF::Vector<MatchInfo>* matches);
matches()237     WTF::Vector<MatchInfo>* matches() { return m_matches; }
238 private:
239     void drawMatch(const SkRegion& region, SkCanvas* canvas, bool focused);
240     void setUpFindPaint();
241     void storeCurrentMatchLocation();
242     WTF::Vector<MatchInfo>* m_matches;
243     // Stores the location of the current match.
244     SkIPoint m_currentMatchLocation;
245     // Tells whether the value in m_currentMatchLocation is valid.
246     bool m_hasCurrentLocation;
247     // Tells whether we have done the setup to draw the Find matches.
248     bool m_isFindPaintSetUp;
249     // Paint used to draw our Find matches.
250     SkPaint m_findPaint;
251     // Paint used for the background of our Find matches.
252     SkPaint m_findBlurPaint;
253     unsigned m_findIndex;
254     SkIRect m_lastBounds;
255 };
256 
257 }
258 
259 #endif  // Find_Canvas_h
260