/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BitmapShader_Delegate.java | 108 public java.awt.PaintContext createContext( in createContext() method in BitmapShader_Delegate.BitmapShaderPaint
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D | SweepGradient_Delegate.java | 113 public java.awt.PaintContext createContext( in createContext() method in SweepGradient_Delegate.SweepGradientPaint
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D | RadialGradient_Delegate.java | 121 public java.awt.PaintContext createContext( in createContext() method in RadialGradient_Delegate.RadialGradientPaint
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D | LinearGradient_Delegate.java | 135 public java.awt.PaintContext createContext( in createContext() method in LinearGradient_Delegate.LinearGradientPaint
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 400 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext() method in GLTextureViewActivity.RenderThread
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
D | GLDualGL2View.java | 83 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { in createContext() method in GLDualGL2View.ContextFactory
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/frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
D | GL2JNIView.java | 80 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { in createContext() method in GL2JNIView.ContextFactory
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/frameworks/base/opengl/tests/gl_perfapp/src/com/android/glperf/ |
D | GLPerfView.java | 80 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { in createContext() method in GLPerfView.ContextFactory
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/frameworks/base/opengl/java/android/opengl/ |
D | GLSurfaceView.java | 749 EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); in createContext() method 756 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { in createContext() method in GLSurfaceView.DefaultContextFactory
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/frameworks/base/core/java/android/view/ |
D | HardwareRenderer.java | 655 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext() method in HardwareRenderer.GlRenderer
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/frameworks/base/libs/rs/ |
D | rsContext.cpp | 364 Context * Context::createContext(Device *dev, const RsSurfaceConfig *sc) { in createContext() function in Context
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