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Searched defs:createContext (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DBitmapShader_Delegate.java108 public java.awt.PaintContext createContext( in createContext() method in BitmapShader_Delegate.BitmapShaderPaint
DSweepGradient_Delegate.java113 public java.awt.PaintContext createContext( in createContext() method in SweepGradient_Delegate.SweepGradientPaint
DRadialGradient_Delegate.java121 public java.awt.PaintContext createContext( in createContext() method in RadialGradient_Delegate.RadialGradientPaint
DLinearGradient_Delegate.java135 public java.awt.PaintContext createContext( in createContext() method in LinearGradient_Delegate.LinearGradientPaint
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java400 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext() method in GLTextureViewActivity.RenderThread
/frameworks/base/opengl/tests/gldual/src/com/android/gldual/
DGLDualGL2View.java83 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { in createContext() method in GLDualGL2View.ContextFactory
/frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/
DGL2JNIView.java80 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { in createContext() method in GL2JNIView.ContextFactory
/frameworks/base/opengl/tests/gl_perfapp/src/com/android/glperf/
DGLPerfView.java80 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { in createContext() method in GLPerfView.ContextFactory
/frameworks/base/opengl/java/android/opengl/
DGLSurfaceView.java749 EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); in createContext() method
756 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { in createContext() method in GLSurfaceView.DefaultContextFactory
/frameworks/base/core/java/android/view/
DHardwareRenderer.java655 EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { in createContext() method in HardwareRenderer.GlRenderer
/frameworks/base/libs/rs/
DrsContext.cpp364 Context * Context::createContext(Device *dev, const RsSurfaceConfig *sc) { in createContext() function in Context