Searched defs:drawMatrix (Results 1 – 5 of 5) sorted by relevance
| /external/webkit/Source/WebCore/platform/graphics/android/ |
| D | ShaderProgram.cpp | 415 FloatRect ShaderProgram::rectInScreenCoord(const TransformationMatrix& drawMatrix, const IntSize& s… in rectInScreenCoord() 423 FloatRect ShaderProgram::rectInInvScreenCoord(const TransformationMatrix& drawMatrix, const IntSize… in rectInInvScreenCoord() 507 float ShaderProgram::zValue(const TransformationMatrix& drawMatrix, float w, float h) in zValue() 545 void ShaderProgram::drawLayerQuad(const TransformationMatrix& drawMatrix, in drawLayerQuad() 593 void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix, in drawVideoLayerQuad()
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| /external/skia/src/core/ |
| D | SkShape.cpp | 35 void SkShape::drawMatrix(SkCanvas* canvas, const SkMatrix& matrix) { in drawMatrix() function in SkShape
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| /external/skia/src/effects/ |
| D | SkLayerRasterizer.cpp | 121 SkMatrix drawMatrix; // this translates the path by each layer's offset in onRasterize() local
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| /external/webkit/Source/WebCore/platform/graphics/chromium/ |
| D | LayerChromium.cpp | 323 …t3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, in drawTexturedQuad()
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| D | LayerTilerChromium.cpp | 432 …t3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, in drawTexturedQuad()
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