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1 /*
2 ** Copyright 2007, The Android Open Source Project
3 **
4 ** Licensed under the Apache License, Version 2.0 (the "License");
5 ** you may not use this file except in compliance with the License.
6 ** You may obtain a copy of the License at
7 **
8 **     http://www.apache.org/licenses/LICENSE-2.0
9 **
10 ** Unless required by applicable law or agreed to in writing, software
11 ** distributed under the License is distributed on an "AS IS" BASIS,
12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 ** See the License for the specific language governing permissions and
14 ** limitations under the License.
15 */
16 
17 #ifndef SkBitmapProcState_DEFINED
18 #define SkBitmapProcState_DEFINED
19 
20 #include "SkBitmap.h"
21 #include "SkMatrix.h"
22 
23 class SkPaint;
24 
25 struct SkBitmapProcState {
26 
27     typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
28                                  SkPMColor[], int count);
29 
30     typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
31                                  uint16_t[], int count);
32 
33     typedef void (*MatrixProc)(const SkBitmapProcState&,
34                                uint32_t bitmapXY[],
35                                int count,
36                                int x, int y);
37 
38     typedef void (*SampleProc32)(const SkBitmapProcState&,
39                                  const uint32_t[],
40                                  int count,
41                                  SkPMColor colors[]);
42 
43     typedef void (*SampleProc16)(const SkBitmapProcState&,
44                                  const uint32_t[],
45                                  int count,
46                                  uint16_t colors[]);
47 
48     typedef U16CPU (*FixedTileProc)(SkFixed);   // returns 0..0xFFFF
49     typedef U16CPU (*IntTileProc)(int value, int count);   // returns 0..count-1
50 
51     // If a shader proc is present, then the corresponding matrix/sample procs
52     // are ignored
53     ShaderProc32        fShaderProc32;      // chooseProcs
54     ShaderProc16        fShaderProc16;      // chooseProcs
55     // These are used if the shaderproc is NULL
56     MatrixProc          fMatrixProc;        // chooseProcs
57     SampleProc32        fSampleProc32;      // chooseProcs
58     SampleProc16        fSampleProc16;      // chooseProcs
59 
60     const SkBitmap*     fBitmap;            // chooseProcs - orig or mip
61     const SkMatrix*     fInvMatrix;         // chooseProcs
62     SkMatrix::MapXYProc fInvProc;           // chooseProcs
63 
64     FixedTileProc       fTileProcX;         // chooseProcs
65     FixedTileProc       fTileProcY;         // chooseProcs
66     IntTileProc         fIntTileProcY;      // chooseProcs
67     SkFixed             fFilterOneX;
68     SkFixed             fFilterOneY;
69 
70     SkPMColor           fPaintPMColor;      // chooseProcs - A8 config
71     SkFixed             fInvSx;             // chooseProcs
72     SkFixed             fInvKy;             // chooseProcs
73     uint16_t            fAlphaScale;        // chooseProcs
74     uint8_t             fInvType;           // chooseProcs
75     uint8_t             fTileModeX;         // CONSTRUCTOR
76     uint8_t             fTileModeY;         // CONSTRUCTOR
77     SkBool8             fDoFilter;          // chooseProcs
78 
79     /** Platforms implement this, and can optionally overwrite only the
80         following fields:
81 
82         fShaderProc32
83         fShaderProc16
84         fMatrixProc
85         fSampleProc32
86         fSampleProc32
87 
88         They will already have valid function pointers, so a platform that does
89         not have an accelerated version can just leave that field as is. A valid
90         implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
91      */
92     void platformProcs();
93 
94     /** Given the byte size of the index buffer to be passed to the matrix proc,
95         return the maximum number of resulting pixels that can be computed
96         (i.e. the number of SkPMColor values to be written by the sample proc).
97         This routine takes into account that filtering and scale-vs-affine
98         affect the amount of buffer space needed.
99 
100         Only valid to call after chooseProcs (setContext) has been called. It is
101         safe to call this inside the shader's shadeSpan() method.
102      */
103     int maxCountForBufferSize(size_t bufferSize) const;
104 
105 private:
106     friend class SkBitmapProcShader;
107 
108     SkMatrix            fUnitInvMatrix;     // chooseProcs
109     SkBitmap            fOrigBitmap;        // CONSTRUCTOR
110     SkBitmap            fMipBitmap;
111 
112     MatrixProc chooseMatrixProc(bool trivial_matrix);
113     bool chooseProcs(const SkMatrix& inv, const SkPaint&);
114 };
115 
116 /*  Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
117     Used to allow access to a stream of uint16_t either one at a time, or
118     2 at a time by unpacking a uint32_t
119  */
120 #ifdef SK_CPU_BENDIAN
121     #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
122     #define UNPACK_PRIMARY_SHORT(packed)    ((uint32_t)(packed) >> 16)
123     #define UNPACK_SECONDARY_SHORT(packed)  ((packed) & 0xFFFF)
124 #else
125     #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
126     #define UNPACK_PRIMARY_SHORT(packed)    ((packed) & 0xFFFF)
127     #define UNPACK_SECONDARY_SHORT(packed)  ((uint32_t)(packed) >> 16)
128 #endif
129 
130 #ifdef SK_DEBUG
pack_two_shorts(U16CPU pri,U16CPU sec)131     static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
132         SkASSERT((uint16_t)pri == pri);
133         SkASSERT((uint16_t)sec == sec);
134         return PACK_TWO_SHORTS(pri, sec);
135     }
136 #else
137     #define pack_two_shorts(pri, sec)   PACK_TWO_SHORTS(pri, sec)
138 #endif
139 
140 // These functions are generated via macros, but are exposed here so that
141 // platformProcs may test for them by name.
142 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
143                               int count, SkPMColor colors[]);
144 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
145                              int count, SkPMColor colors[]);
146 
147 #endif
148