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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES/gl.h>
18 #include <GLES2/gl2.h>
19 #include <GLES/glext.h>
20 
21 #include <rs_hal.h>
22 #include <rsContext.h>
23 #include <rsMesh.h>
24 
25 #include "rsdAllocation.h"
26 #include "rsdMeshObj.h"
27 #include "rsdGL.h"
28 
29 using namespace android;
30 using namespace android::renderscript;
31 
RsdMeshObj(const Context * rsc,const Mesh * rsMesh)32 RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) {
33     mRSMesh = rsMesh;
34 
35     mAttribs = NULL;
36     mAttribAllocationIndex = NULL;
37     mGLPrimitives = NULL;
38 
39     mAttribCount = 0;
40 }
41 
~RsdMeshObj()42 RsdMeshObj::~RsdMeshObj() {
43     if (mAttribs) {
44         delete[] mAttribs;
45         delete[] mAttribAllocationIndex;
46     }
47     if (mGLPrimitives) {
48         delete[] mGLPrimitives;
49     }
50 }
51 
isValidGLComponent(const Element * elem,uint32_t fieldIdx)52 bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
53     // Do not create attribs for padding
54     if (elem->getFieldName(fieldIdx)[0] == '#') {
55         return false;
56     }
57 
58     // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
59     // Filter rs types accordingly
60     RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
61     if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
62         dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
63         dt != RS_TYPE_SIGNED_16) {
64         return false;
65     }
66 
67     // Now make sure they are not arrays
68     uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
69     if (arraySize != 1) {
70         return false;
71     }
72 
73     return true;
74 }
75 
init()76 bool RsdMeshObj::init() {
77 
78     updateGLPrimitives();
79 
80     // Count the number of gl attrs to initialize
81     mAttribCount = 0;
82     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
83         const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
84         for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
85             if (isValidGLComponent(elem, ct)) {
86                 mAttribCount ++;
87             }
88         }
89     }
90 
91     if (mAttribs) {
92         delete [] mAttribs;
93         delete [] mAttribAllocationIndex;
94         mAttribs = NULL;
95         mAttribAllocationIndex = NULL;
96     }
97     if (!mAttribCount) {
98         return false;
99     }
100 
101     mAttribs = new RsdVertexArray::Attrib[mAttribCount];
102     mAttribAllocationIndex = new uint32_t[mAttribCount];
103 
104     uint32_t userNum = 0;
105     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
106         const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
107         uint32_t stride = elem->getSizeBytes();
108         for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
109             const Component &c = elem->getField(fieldI)->getComponent();
110 
111             if (!isValidGLComponent(elem, fieldI)) {
112                 continue;
113             }
114 
115             mAttribs[userNum].size = c.getVectorSize();
116             mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
117             mAttribs[userNum].type = rsdTypeToGLType(c.getType());
118             mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
119             mAttribs[userNum].stride = stride;
120             String8 tmp(RS_SHADER_ATTR);
121             tmp.append(elem->getFieldName(fieldI));
122             mAttribs[userNum].name.setTo(tmp.string());
123 
124             // Remember which allocation this attribute came from
125             mAttribAllocationIndex[userNum] = ct;
126             userNum ++;
127         }
128     }
129 
130     return true;
131 }
132 
renderPrimitiveRange(const Context * rsc,uint32_t primIndex,uint32_t start,uint32_t len) const133 void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
134                                       uint32_t start, uint32_t len) const {
135     if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
136         LOGE("Invalid mesh or parameters");
137         return;
138     }
139 
140     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
141         const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
142         DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
143         if (drv->uploadDeferred) {
144             rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
145         }
146     }
147 
148     // update attributes with either buffer information or data ptr based on their current state
149     for (uint32_t ct=0; ct < mAttribCount; ct++) {
150         uint32_t allocIndex = mAttribAllocationIndex[ct];
151         Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get();
152         DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
153 
154         if (drvAlloc->bufferID) {
155             mAttribs[ct].buffer = drvAlloc->bufferID;
156             mAttribs[ct].ptr = NULL;
157         } else {
158             mAttribs[ct].buffer = 0;
159             mAttribs[ct].ptr = (const uint8_t*)drvAlloc->mallocPtr;
160         }
161     }
162 
163     RsdVertexArray va(mAttribs, mAttribCount);
164     va.setup(rsc);
165 
166     Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
167     const Allocation *idxAlloc = prim->mIndexBuffer.get();
168     if (idxAlloc) {
169         DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
170         if (drvAlloc->uploadDeferred) {
171             rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
172         }
173 
174         if (drvAlloc->bufferID) {
175             RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID);
176             RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
177                         (uint16_t *)(start * 2));
178         } else {
179             RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0);
180             RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
181                         drvAlloc->mallocPtr);
182         }
183     } else {
184         RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
185     }
186 
187     rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange");
188 }
189 
updateGLPrimitives()190 void RsdMeshObj::updateGLPrimitives() {
191     mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
192     for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
193         switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) {
194             case RS_PRIMITIVE_POINT:          mGLPrimitives[i] = GL_POINTS; break;
195             case RS_PRIMITIVE_LINE:           mGLPrimitives[i] = GL_LINES; break;
196             case RS_PRIMITIVE_LINE_STRIP:     mGLPrimitives[i] = GL_LINE_STRIP; break;
197             case RS_PRIMITIVE_TRIANGLE:       mGLPrimitives[i] = GL_TRIANGLES; break;
198             case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
199             case RS_PRIMITIVE_TRIANGLE_FAN:   mGLPrimitives[i] = GL_TRIANGLE_FAN; break;
200         }
201     }
202 }
203